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[SPOILERS]Novice, Spacemanmf and Athlete4life10 are HUYANA CAPAC OF CHINA

Ok, playing now. TT took out our injured trireme for the cost of one galley; his injured galley is just out of range of ours. Ruff stole Gunpowder.

[Image: Civ4ScreenShot0885.JPG]

We can't catch TT's boat in a race so I suggest we just hold position.

[Image: Civ4ScreenShot0886.JPG]

I'm going to move the mace to where the axe & spear are, and put the settler in Wheel for now for safekeeping.

I got this when I opened the save - I selected "None" as before.

[Image: Civ4ScreenShot0884.JPG]

All this unit building is not doing anything for the economies of our enemies...

[Image: Civ4ScreenShot0888.JPG]
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
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Our northern trireme could yet intercept TT's injured galley - the race is on!

[Image: Civ4ScreenShot0887.JPG]

In the south, I advanced our fleet to see what was going on. A scout? Hmmm... Whatever you can get with overflow, I guess. I moved our ships 1W. We could have attacked the trireme at 27% odds and eventually mopped it up, but it doesn't seem worth it. I moved 1W to pillage the crabs next turn.

[Image: Civ4ScreenShot0890.JPG]

As per Krill's post in the tech thread, we shall not pass... not yet. He's added to his catapult stores.

[Image: Civ4ScreenShot0891.JPG]

I decided to advance on Baseball Ground, offloaded the maces to the hill - there's a vulture and a cat in there. Hopefully we can get a kill, although he may whip to survive.

[Image: Civ4ScreenShot0894.JPG]

F1 screen.

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I drafted in Speed Limit (again), Top Kicker, Kojak and Sailboats. We're running out of places to draft so the smaller cities can't grow too soon - we can draft two of them next turn and another two the turn after.

Ruff hasn't responded to my comments yet.
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
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Playing now...

Ok, our maces are dead - they took out a vulture, a horse archer and a catapult. Ah well. Ruff stole Music too. Pirate!

[Image: Civ4ScreenShot0896.JPG]

I pillaged the crabs in revenge.
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
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Ad hoc has a mace, slowly navigating the lands, desperate for a taxi...

[Image: Civ4ScreenShot0897.JPG]

TT foolishly advanced his injured galley, so I took it out at 99.2% odds.

[Image: Civ4ScreenShot0898.JPG]

Ruff has a knight, as we steal another of his tiles... oops. I sent him a message saying that Top Kicker's borders expand again in 10 turns.

[Image: Civ4ScreenShot0899.JPG]

In the north, our trireme spotted a trireme in TT's city so retreated.

[Image: Civ4ScreenShot0900.JPG]
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
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With novice's help, I came up with a micro plan for Wheel so that it can be drafted twice before the Golden Age ends. It meant not working the horses, but we would more or less quadruple the hammers lost. A grassland farm completes next turn. TT's army has not yet shown its face, but if advancing we should see it next turn.

[Image: Civ4ScreenShot0901.JPG]

I drafted DMH, PoH, Crabs and Broadway. This is our army now.

[Image: Civ4ScreenShot0905.JPG]

F1 screen.

[Image: Civ4ScreenShot0902.JPG]

And demos. Our soldier count has clear daylight to second.

[Image: Civ4ScreenShot0903.JPG]

Future tech plan. Alpha -> PP (nice cottage boost) -> Banking -> RP -> Rifling (for our next drafting round). I turned up research again before our capital's grocer completes nex turn.
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
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Ruff named all his cities Madrid? That's...kind of abusive.
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NobleHelium Wrote:Ruff named all his cities Madrid? That's...kind of abusive.

I haven't really thought about that. You mean with regards to the espionage screen, for example?

Earlier Ruff was searching for a naming theme and tried various things before ending up with this. As a joke, I think.

Not all cities are named Madrid, though, his newest cities have no name (or a single space or something).
I have to run.
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NobleHelium Wrote:Ruff named all his cities Madrid? That's...kind of abusive.

Heh, not quite - some of his cities have no name - it's just blank. I'll try to remember to do a shot of his cities next time.
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
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NobleHelium Wrote:Ruff named all his cities Madrid? That's...kind of abusive.

In this thread, we value lurker comment so much that each comment is replied to three times. smile
I have to run.
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novice Wrote:I haven't really thought about that. You mean with regards to the espionage screen, for example?

The screenshot of our sentry knight can see three Madrids.

novice Wrote:In this thread, we value lurker comment so much that each comment is replied to three times. smile

They are so rare they are indeed a valuable commodity to be treasured.

I see Ruff has posted - wonder what about... Is his NAP with ad hoc due to expire? We should try to loosely work out his power.
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
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