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FFHII Adventure 5

While we wait for Ravus' Middleearth Masterpiece I thought I'd patch up something quick, dirty and useful.

Sareln is doing a very good job with his mod, but poor guy could use some feedback. In huge amounts. Even if it's slightly insane and not entirely coherent lol

Let's see what was he up to till now and drown him in reports jive

[SIZE="4"]The Unusual Usual Suspects ( part 1 )[/SIZE]

Falamar knew something was odd the moment he woke up. He was his usual self of course. His charisma made mirrors in the captain's cabin shine. His ego was so expansive, it hardly fit on the ship. Yet this morning there was something else. He was feeling... Adaptive? For all insane overlords under the sea, this was so not on.

How could that happen? How on...

Crap.

This weird mage they found on that deserted sand patch in the middle of nowhere. There were blue bubbles escaping his mouth when he breathed. And he was mumbling something about pairing mod Sarelns. Whatever that was. In hindsight it did sound ominous. What was his name? Hammock? Hemp? Hamachi?

Nevermind.

Falamar still has his charm and ego. There was bound to be a merchant somewhere that had a talisman, spell or whatever that would make things normal again. He'd find him, even if he was to trade with whole Erebus to do it. Or whatever this odd reality called itself.


***

Do help poor Falamar wink

The goal is 500 commerce from trade routes.
Players will be ranked by time taken to get there.
Reporting deadline is Monday 22nd of August
We are using version 4 of Sareln's Mod, to be found here

Starting save

or

WB file
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This looks interesting - and after disappointing Bob I should probably give this one a serious try.

What sort of feedback are you looking for, Sareln? At least with that excuse I'll be happy to report even bits and pieces.
EitB 25 - Perpentach
Occasional mapmaker

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Ok I've downloaded this with good intentions, that may even carry through.

Hopefully I'll be able to give good feedback too.
Travelling on a mote of dust, suspended in a sunbeam.
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Mist Wrote:The goal is 500 commerce from trade routes.
Players will be ranked by time taken to get there.

By this do you mean 500 commerce per turn from trade routes, or do we need to count up to it? (... or will this be obvious from the scenario? tongue )
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Sareln's mod uses the AI improvements. What is the difficulty for this game? Might be a little scary if it's on the standard Emperor+.
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Noble player, have no idea how trade routes work, always screw up cove placement due to not fully understanding its mechanic.

Looks like my cup of tea :neenernee
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Mist Wrote:While we wait for Ravus' Middleearth Masterpiece I thought I'd patch up something quick, dirty and useful.

Sareln is doing a very good job with his mod, but poor guy could use some feedback. In huge amounts. Even if it's slightly insane and not entirely coherent lol

Let's see what was he up to till now and drown him in reports jive

Oooh shi.... lol

Any feedback would be quite useful, even of the form [what the heck were you thinking :weed:]. Know that the Altar of the Luonnotar vic condition is broken in Build 0004 and that religions are probably too good right now (since I've repriced some of their techs and units, but not the mundanes yet).
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Selrahc Wrote:Sareln's mod uses the AI improvements. What is the difficulty for this game? Might be a little scary if it's on the standard Emperor+.
It's a flexible difficulty of Prince. Goes up to Monarch if you're in top three and falls to Noble if you're bottom three.
Ranamar Wrote:By this do you mean 500 commerce per turn from trade routes, or do we need to count up to it? (... or will this be obvious from the scenario? tongue )
If you go into cities screen ( F1 ), there's a column that lists commerce from trade in each city, just add up what it shows and post the screen at the end of your report.
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Mist Wrote:We are using version 4 of Sareln's Mod, to be found here

A detail I just now discovered - the folder containing the mod needs to be named "FFH Sarelns" - presumably that's what Mist named it on his machine when creating the save.
EitB 25 - Perpentach
Occasional mapmaker

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Ranamar Wrote:By this do you mean 500 commerce per turn from trade routes, or do we need to count up to it? (... or will this be obvious from the scenario? tongue )

Pretty sure he means commerce per turn. Surely you don't want to keep a spreadsheet of how much commerce from trade routes you've made throughout the game? lol

Anyway, I'll give a shot at this, but no guarantees on whether I'll actually finish or play in a manner that makes my game countable.
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