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Mwahahaha.
Update to come in a bit after I feel a bit better and I've finished watching F1.
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So, how to sum up 75 turns of this game?
We are 1 wolf short of the menagerie, 13 turns short of FotT, 3-4 turns shy of Mil Strategy, and we just planted our sixth city. We have the highest GNP and crop yield, Deruptus is down, we just need to build and delete Loki and we'll have everything ready to set up a 1 turn 8XP adept pump at AK.
Next turn, will be level six, FotT will be started, and Zorn is to be renamed to Zorn Giantslayer (he's killed 3 so far). He'll go to MC for a relax and heal time.
City 6 has been settled. It'll finish the monument and pop borders to cover the city site Rawwking wants to settle on eot t89 (14 more turns). If we turn the Heroic Strength 1 freak into a freak so, then borders would pop eot t85. Once the wheat is roaded, there will be at least 2 workers improving this city.
Nice city. I can get it to grow in 1 by working a flood plain, and then go straight to working 3 mines whilst it stores food. 1 worker can go and mine one ofh te forest hills, and then the city can work that mine, running at a food deficit.
Decent city. Once we hook up the marble, we will build Bone Palace here asap. Before then, I think it's best to pop out a 1 turn warrior because I gobbo spawed last turn from the fort, then maybe another worker, or a settler for the sugar/banana site. Probably a worker first.
Mwahahaha. Just a wolf needed now, and the Menargerie is ours Got about a dozen turns to find one before the wolf becomes the limiting factor. Thorn will heal up, then go off scouting. Actually, at 3.5 health, he can go off scouting now. The bear can return byitself I think.
After Mil Strat, I think just save goldfor a little bit, although get Masonry...then maybe writing for a library in the capital? We need Writing prior to Deception. And when are we gonna get Drama? I figure the best tech route is something like Masonry>Writing>(save gold whilst building a Lib)>Drama>KotE? That's maybe 15 turns worth of tech right there? We do need to tech Alteration a fair bit before Deception as well so we can set up those nature nodes before time.
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Looks great. Too tonight to comment much tonight (just got in 15mins ago), but i'll respond appropriately tomoro.
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Kyan, how would you rate your MM?
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RP suggestion: rename the empire to something like the Tyranids before we start to roll over everyone
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Looks like we can get Mil Strat in 3 turns of max tech, due eot t79. FotT due eot t88. Decided to not turn the freak into a freak show, borders popped eot in city 6,, due to pop again eot t89. Found a bear up north (again) 77.7% odds on attack...probably not taking that Also found a dungeon and another mana res up in the tundra. We're obviously not setting that, but it's probably a viable capture if we take out Rawkking first?
Current games (All): RtR: PB80 Civ 6: PBEM23
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You know, sometimes freaks are just awesome.
Strong, Heavy, Resist Cold. Strength 5 goodness right there. That's one dead barb...
I attacked the bear (frankly, just wanted the XP...and a possible throwaway unit to pop the dungeon). Turns out there is another bear over there...yummy.
Best part of this turn? I don't have a clue where Kyan is or even if he wanted me to play it. Part of our conversation yesterday was rather ambiguous in regards to that...
Current games (All): RtR: PB80 Civ 6: PBEM23
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Cheers again to Krill for yesterday. I got home from work and died.
firstly,
Great Commander is done. We're thinking next tech path to be masonry, writing, drama but subject to change
Yeah. The Tyrannids are coming, baby.
Bobchillingworth
Unregistered
Looks great, man! Are you going to found the Cows / Fish spot near the Mirror soon? Looks like it would be a great Freak whip / build / draft spot. Set up a market and then just go straight freaks there until you hit the happy cap and need a carnival or get Mutate on a mage. Should be able to pay for itself fairly easily too.
Edit: Also, why are the Hippus in the Overlords? Do they have a lot of lakes / coast or something? Saverous is slow and shouldn't be too much of an issue if they build him, but you might want to beware of Lunatics, which hit like trains and can speed around at a decent clip once enraged.
Posts: 23,408
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Bobchillingworth Wrote:Looks great, man! Are you going to found the Cows / Fish spot near the Mirror soon? Looks like it would be a great Freak whip / build / draft spot. Set up a market and then just go straight freaks there until you hit the happy cap and need a carnival or get Mutate on a mage. Should be able to pay for itself fairly easily too.
As I see it, we probably want to settle the banana/sugars site down south, that cow/fish city, and the southern double fish/banana site, probably in that order.
We're currently building Loki (due in 5) to grow the capital to size 12, then it's onto settlers there, but we could build an 8 turn settler at HC for the fish/cow city, and that's probably the best thing to do there after the Market has finished (either with or without the merchant). That city probably needs to build an Elder Council as well though...unless it can steal a hill off AK. That said, we need the health, so yeah, either way, rush that city for the fish.
After that though, it seems like the trek is to Yggrasil.
Quote:Edit: Also, why are the Hippus in the Overlords? Do they have a lot of lakes / coast or something? Saverous is slow and shouldn't be too much of an issue if they build him, but you might want to beware of Lunatics, which hit like trains and can speed around at a decent clip once enraged.
Luckily we have a stupidly long NAP with them, and Water Elementals will be of a similar strength to Saverous, plus disposable Good point on the Lunatics though.
We have found another copper that Hippus can settle, however it's 3 tiles outside their borders, right past a bear den with 3 bears in it. They do look to have quite a coastal empire, it has to be said, and being able to attack from the coast is going to be a very important tactical bonus, nevermind Tsunamis.
I wouldn't be too worried about lunatics though. The only two land routes they can approach are along hills which we can scorch, or desert.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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