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Kyan wtf did you do with the workers at Anita last turn? You should have roaded the scrubs not the fp.
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OK, Kyan, I've partly rectified the errors at Anita: next turn finish the farm, and move one worker 9, road, cancel. The turn after, one fp worker moves 9 road/finish, the other fp worker moves 3 road cancel, and the third worker moves to the plains forest. Turn after, 2 workers road/finish the scrubs, the forest worker roads. Turn after that, forest road finishes and 2 workers can pasture the cow.
In some military news, I decided to take the 75% odds with Krusty on the warrior.
And I popped the lair up north after I saw Rawkking has just seen it.
I got a bit unlucky. I popped a Giant spider when on flatland with a 3.2 C2/SA lizard, next to a full health bear as well.
...
Sorry mate. I couldn't find you the wolf.
Current games (All): RtR: PB80 Civ 6: PBEM23
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Bobchillingworth
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How's that go, about the rich getting richer?
Note that the giant spider isn't HN. Ones from lairs / events never are, IRC. It's still invisible, but you can't go off and terrorize the Hippus or whoever with it without declaring. Great unit for popping lairs, though- if you spawn barbs they'll run off and leave your spider unharmed, unless you got fawns or something as the result. You could also save him until Animal Handling to build a Spider's Nest and get a free silk resource, but that would involve going far out of your way for fairly minimal benefit (unless you want to screw around with Harlequins).
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Krill Wrote:Kyan wtf did you do with the workers at Anita last turn? You should have roaded the scrubs not the fp.
I followed the exact instructions you gave me in chat!
And oo shiny. Shame about the hidden nationality thing, does that affect our other units Bob? At least one of our griffons was from a shipwreck.
Krill sent me an email to say his bad news, luckily, i know Krill well enough and knew something tasty had occured
Talking of those shipwrecks, we should go pop some more! I love me some dice.
Bobchillingworth
Unregistered
You can tell if a unit has HN by whether it has the skull-and-crossbones icon promotion or not. Note that in the second picture Krill provided the naturally-spawned bear has it, while the spider does not. I suspect that your gryphons from the lair are not HN either, although it may just be lair spiders who don't get it (I think it's a bug).
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Bobchillingworth Wrote:You can tell if a unit has HN by whether it has the skull-and-crossbones icon promotion or not. Note that in the second picture Krill provided the naturally-spawned bear has it, while the spider does not. I suspect that your gryphons from the lair are not HN either, although it may just be lair spiders who don't get it (I think it's a bug).
Hmm, good to know. I did a quick sit rep and indeed one of our griffons shares this malady. All of our units and civ have undergone a rename, so the marked griffon became 'Gargoyle #8' just to toy with anyone potentially.
We are officialy the Tyranids now. Fun times ahoy. Uneventful turn otherwise.
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Oh and as an indication of how our team operates (pretty much everything is sorted out via chat). This conversation started within 3 seconds of me opening gmail:
Krill: save just came
you got lucky
me: nah
my phone buzzed
Krill: ...
that wasn't why you got lucky
me: hmm, you hacked into my webcam?
waheyyyy
so, yeah, real intelligent thoughtful stuff.
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MM: Tech Masonry>Drama>Writing>KotE. Use 1 worker to road the marble then quarry it with the other 2 that just pasturized the cow (hmmm, milkshake...). Irrigate all of the FP at L&C, then mine the three hills. Grow it to size 7 and it's another decent Mage city. Capital builds Bone Palace once the Marble is hooked (10 turns?)
AK goes FotT>Lib>NE>HE ideally, but if we lack Writing, build the HE, and focus on growth instead, especially if you decide to use the Loki/dancing polar bear in AK for the happiness, it can easily grow to size 9, especially if it builds a Granary for +2 health whilst the Marble isn't hooked.
It's probably worth mining the hill 2N of MR, and working that at size 7 for a settler for the sugar/banana.
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Message with the save:
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Maybe i've been *too* convincing at being nice to my neighbours early game. Perhaps i can warn him that Tyranids are like Black Widows and unless he wants to be wiped out soon, it's probably best he keeps his distance...
On to the turn:
Exploring down south a bit more reveals that the one single tile of fog we had, contains a goblin fort:
No problems there. It's certainly been a very inactive fort though. I can only think of maybe 3 gobbos from there so far.
End of turn completes Loki:
With Krill around, his days are most certainly numbered.
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