Posts: 23,426
Threads: 132
Joined: Jun 2009
I look forward to pressing that delete button on that shitty Hero.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 6,721
Threads: 59
Joined: Apr 2004
Krill Wrote:I look forward to pressing that delete button on that ... Hero.
Are you sure you can build the Shrine if you kill him yourself?
Posts: 23,426
Threads: 132
Joined: Jun 2009
Already tested and yes.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Bobchillingworth
Unregistered
Since Brian seems to be infatuated with your civ, why not offer to "help" him by sending Loki over to entertain his cities. I'd be surprised if he actually fell for it, but if he did you could drain his treasury before you finally decide to delete Loki
Alternatively just find a spot in your empire where Loki can sustain three inspirations at once. +6 beakers isn't incredibly strong, but it's better than anything else he can do at the moment. I'd suggest using him as a scout, but of course you have plenty of those already.
Posts: 23,426
Threads: 132
Joined: Jun 2009
T86 turn report...bit delayed, obviously
So, Kyan, looks like Gargoyle #9 just appeared...
Capital, that settler should complete 1 turn sooner than expected due to a forest hill turning into a hill mine. The worker 1SW of the capital, Termagant #5 finishes the mine, then moves 12 mine/cancel, then moves 2 road.
Termagant #4, meanwhile, roads the tile it is on, then moves 22, then road, then moves 1, road. The road should finish the turn that the settler moves onto the city tile City # 9 should be settled from the capital t93
The bears are returning under an almost full strength lizard. The Spider I just moved first hoping for that infintesimally small chance we can find a wolf.
Is that scout supposed to be there?
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 23,426
Threads: 132
Joined: Jun 2009
After talking with Bob, I've put together a possible second plan depending on GP generation. If the RNG hates us and we pop multiple Prophets, then we can use one to make Nox Noctis, but another can be used to make the first level of the Alter of the Luonnotar. For that we would need to revolt to Empy, RoK or Order, and we could do that as we revolt out of CoE to make Gibbon desert prior to the rebuild Gibbon as a summoner beast. We would then build the AoL where ever, and when we revolt back to CoE we'll have +2XP to disciple units.
What's the point in all this, though? Thanks to reading PBEMIII, Thoth pointed out that Savants upgrade to Mages (something I didn't know...) and with the AoL we could build 10XP savants (4XP from civics, 2 from FotT, 2 form CP, 2 from AoL). If we managed to push out a second GP we wouldn't actually need the CP for 10XP, though. That said, there is a downside to Savants - they would have 1 less promotion due to the lack of a free promo, and we would be giving up the option of building them and gaining free level 1 spells. That said, they'd still be good units to have to bulk out our forces.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 2,504
Threads: 29
Joined: Oct 2009
Sorry, was at church. Thanks for grabbing the turn. Another nice addition to our flying corps. Record for most griffons in one game?
One downside to that plan is that a) we are required to be in Ashen Veil and therefore no Gibbon
b) significant tech delay caused by getting other religions. I would be loathe to stay in any religion other than OO or Esus long term.
Bobchillingworth
Unregistered
Good news! You don't need to actually be in the Veil in order to build savants! You just need a temple
You might want the Veil anyway for a little while just to get the grimoire. It'll help a lot for getting to Arcane Lore or whatever.
Posts: 23,426
Threads: 132
Joined: Jun 2009
Kyan Wrote:Sorry, was at church. Thanks for grabbing the turn. Another nice addition to our flying corps. Record for most griffons in one game?
One downside to that plan is that a) we are required to be in Ashen Veil and therefore no Gibbon
b) significant tech delay caused by getting other religions. I would be loathe to stay in any religion other than OO or Esus long term.
Well, we wouldn't have to be out of CoE except when we wanted to get our alignment to neutral/good for the AoL which we can sync up with when we get Gibbon to desert, so there isn't really much of a cost there, but I agree that the cost would be in reilgous techs. However, I'm not saying we have to do this, but it should be an option if we don't get many GC and instead get a load of GP. The Savant>Mage upgrade plan has the upside of being instant if we need it, but a downside of 1 less promotion. However, if we aren't getting GC then we'll be building a lot of 6XP adepts which isn't ideal...
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 23,426
Threads: 132
Joined: Jun 2009
Anyway, on the religious front, RoK is still unfounded and would suffice for getting us to neutral, and AV is only 766 beakers, and we need all the prerequisites for that anyway to get to Deception. RoK we could research already. It would be an additional 1K beakers, but we don't need them any time soon.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
|