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played turn...
Switched back to Free Speech, now that we've gotten started on our big, government-funded military management project.
Seven says that GES almost certainly can't compete with us for the Pentagon and wonders if he's building it at all. We'll still finish in the same time frame, though, and not whip factories, partly because the important ones will all be done by the time we could whip them anyway.
Speaking of competing with GES, it appears he's neck-and-neck with us for Plastics. He's 1 turn away from both Industrialism and Combustion, just like we are. Here's hoping that he does combustion first so we get a bonus on it.
I moved the overseas airship. It turns out that the gap in coverage left by it is small enough that we can get it with a privateer, and since they have 3 sight range, we can actually park it in neutral waters to do so.
I missed Falls of Rauros when queueing factories. It completed a University this past turn, which isn't bad, but we have to rescue it from completing an MG next turn.
I have a picture of where our Aluminium popped, because it's loltastic. (It's in that gap we can't work!) I'm tired, so I'm not posting it right now, though.
The other one is near Dol Amroth, which should probably steal the sheep watermill from a neigbhor so that it can continue to feed itself in the face of the fact that it will be losing a windmill and is already starving as it is from the fact that it lost a couple tiles due to culture war. (Hopefully we'll win them back now that Free Speech is back?)
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Played another turn this morning...
some highlights...
It turns out I missed Angmar, too, for a factory. It's 3 turns from a university and 16 from a factory, though, so I'll leave it on that, for now.
Dol Amroth took two tiles from Westemnet. The latter is now stagnant, and the former can continue to feed its rather food-lacking tiles. (Like an Aluminium plains hill or a desert quarry...)
Apparently, our cities have 4 Emancipation unhappiness. This mostly doesn't matter, though.
On the other hand, Numenor has unhappy to whip off at some point.
I turned the science rate down to 70%, which runs us a nice surplus. 80% runs a small deficit, so we could turn it back up, if we want.
EOT, Combustion came in. It looks like we have enough overflow that Plastics will only be another 2 turns after that. Three Gorges probably requires a factory first being a power plant, but... if it doesn't, we may want to put the factory off until after that, at this rate. It looks like we'll only have one turn to build something after the Pentagon before Plastics comes in.
Oh, and we had an Apostolic Palace vote. I decided to put "force open borders" up to a vote because it seemed funny. It occurs to me that might not have been a good decision, but I'm sure we can make it work out.
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Ranamar Wrote:Played another turn this morning...
some highlights...
It turns out I missed Angmar, too, for a factory. It's 3 turns from a university and 16 from a factory, though, so I'll leave it on that, for now.
Dol Amroth took two tiles from Westemnet. The latter is now stagnant, and the former can continue to feed its rather food-lacking tiles. (Like an Aluminium plains hill or a desert quarry...)
Apparently, our cities have 4 Emancipation unhappiness. This mostly doesn't matter, though.
On the other hand, Numenor has unhappy to whip off at some point.
I turned the science rate down to 70%, which runs us a nice surplus. 80% runs a small deficit, so we could turn it back up, if we want.
EOT, Combustion came in. It looks like we have enough overflow that Plastics will only be another 2 turns after that. Three Gorges probably requires a factory first being a power plant, but... if it doesn't, we may want to put the factory off until after that, at this rate. It looks like we'll only have one turn to build something after the Pentagon before Plastics comes in.
Oh, and we had an Apostolic Palace vote. I decided to put "force open borders" up to a vote because it seemed funny. It occurs to me that might not have been a good decision, but I'm sure we can make it work out.
Still haven't gotten priesthood yet, huh? I really think we're going to need it.
Did you notice whale going obsolete cancelling any of our deals, by the way? I imagine since you didn't renegotiate them before end of turn, we'll have some happiness and health problems, but I'm not sure how that works exactly.
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SevenSpirits Wrote:Still haven't gotten priesthood yet, huh? I really think we're going to need it.
Did you notice whale going obsolete cancelling any of our deals, by the way? I imagine since you didn't renegotiate them before end of turn, we'll have some happiness and health problems, but I'm not sure how that works exactly.
Actually, I suspect we can still give whale to other people... (We can certainly still work the tiles...) We just don't get any happy from it anymore. I dunno how else it would work, tbh.
Numenor, for example, which has no market (+1 for whale and fur) and was already into unhappy, only lost 1 happy from obsoleting whale.
Yeah, we might need priesthood soon... That, or we build the last of the media wonders and get another +2 globally from the resource and the fact that our universal broadcast towers give an extra +1 to it.
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Hm, OK. I hope that's not just something that updates at end of turn.
Yeah I guess we should build Rock'n'Roll after the Dam. But I still think we should get priesthood. Or actually maybe drama instead, then we can run culture slider if necessary when we go to war. With broadcast towers and potentially theaters we'll get +3 happy everywhere for only 10% slider.
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SevenSpirits Wrote:Hm, OK. I hope that's not just something that updates at end of turn.
Yeah I guess we should build Rock'n'Roll after the Dam. But I still think we should get priesthood. Or actually maybe drama instead, then we can run culture slider if necessary when we go to war. With broadcast towers and potentially theaters we'll get +3 happy everywhere for only 10% slider.
I'd favor drama also because there are a few places on our borders where we could do with some cheap-to-build culture-generating buildings, too. I suppose temples also qualify for that, though.
I don't think there are too many cities that are going to have happy problems. It seems like we have one or two that are borderline, and the rest have boatloads of happy because of random infrastructure. (They, on the other hand, will all lose 4 happy between whales and furs and a market...)
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So can we get some details on what you alluded to in the exploits thread?
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regoarrarr Wrote:So can we get some details on what you alluded to in the exploits thread?
I'll explain it there (if anywhere). I want to know what people's general attitudes are to such things first.
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SevenSpirits Wrote:I'll explain it there (if anywhere). I want to know what people's general attitudes are to such things first.
I feel like actually using such an exploit would cross an ethical line. Nonetheless, I'm curious what it is, too.
I was going to say that I understand why you wouldn't want to tell anyone if people thought it was okay, if you have a similar attitude. Then, I realized that a sufficiently determined and competitive person could likely try different scenarios until they figured it out and would then apply it. It sounds powerful enough that it would be difficult for an average player to compete with someone using this exploit. At that point, my opinion is that it should be made public so that everyone knows about it. On the other hand, some people might feel emboldened to use it if they think, "Everyone knows it's alright."
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I'm 99.9% sure that once the whale is obsolete you lose access to the resource and cannot trade it away, since you don't have it anymore. However, you can still trade FOR it from someone who hasn't researched Combustion (and get the corresponding happy back)...
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