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By the way Lewwyn, Ellimist told me that Moogle thought that they should have gotten a longer NAP with us. Should we coin the Lewwyn Effect?
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So I open the save for the first time in quite a while and see this...
That's a uhm, interesting decision there. Unfortunately we are not kathlete and do not have any chariots in the area. Their warrior has C1 (a barracks...?), so it'd be a 2 vs 2.7 combat if we declared and moved in. Taking bets on whether Lewwyn will/would tell me to take that shot...
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DUDE. WTF. I TOLD YOU!!!
Like what 3-4 turns ago? Build a chariot and get it down there!! No telling what was up! And here we are wishign we had a chariot!
And that city! Jesus!
Here's what we do. We have our warrior pass by all peaceful like. Then we chop out 3 chariots and rush it. PLEASE!
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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So I moved the warrior south.
What do we say to this?
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XDDDDDDDD
PLEASE!!!!!
Follow the settler!
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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I'm pretty sure the settler's going to found on that hill next turn. The workers are probably for the cows.
August 25th, 2011, 23:40
(This post was last modified: August 26th, 2011, 00:09 by NobleHelium.)
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Agonized over it a long time. Let's plant Oxygen next to the cows as planned, and plant Fluorine on the near horse spot. We can whip a settler at Lithium at size 6, and pump out a quick worker in Helium to go with it. And/or maybe the Oxygen worker(s) can float over there as well.
Okay, trade route intel tells us that all their other cities are on the island. So if there's no copper near their soon-to-be city, they aren't going to get copper without another city plant. But they could still get it from say, Kuro.
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You know what? Why do we even need chariots? Axes on galley(s) are about as fast, maybe faster considering we can start building them in two turns. I wonder if they have Archery...if they did get it then it must have been on their turn 78 when their power went up 6k, and we don't see any archers so far.
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NobleHelium Wrote:You know what? Why do we even need chariots? Axes on galley(s) are about as fast, maybe faster considering we can start building them in two turns. I wonder if they have Archery...if they did get it then it must have been on their turn 78 when their power went up 6k, and we don't see any archers so far.
Yeah I like that. Lets raze his capital. Maybe send that trireme I suggested we build with them. :neenernee
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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The problem with these attack plans is that Kuro benefits just as much if not more without having to commit anything. But the level of farmer's gambit they're doing is just ridiculous. Ellimist says that Kuro's cities are planted towards Jkioan, so he could easily keep grabbing that land, and we're still very far away. We need to think this through.
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