t150:
We are greeted by an offer of a 10 turn peace treaty with Yuris. We'd previously discussed it in chat, and it didn't look like he had done anything evil to us on his turn from what I could see, so I accepted. Then we get to see what happened:
OK, so (after airship attacks) Commodore suicided 2 marines and an infantry from boats against Dol Amroth.
Then he landed the rest of his armies (except any other marines he still has).
(Before then we also lost a battleship to Luddite, possibly more. Unfortunately the log only goes 20 lines. (WHY??))
Here are the troops Commodore landed.
As expected he used the 4 galleons for DA and the other 2 for Rivendell. Also note that several of the units near Rivendell could have come along rails, so he could easily have up to 4 units in the galleons still. I'm guessing several Marines based on checking what he's been building each turn.
So: This is a significant problem. We don't want to start losing cities here, especially ones that he can then hold! Therefore I decided to do this before the attack vs Luddite, to see if I needed to recall any marines to help in defense.
First, I killed the two galleons near rivendell. The battleship he could see in the city but the destroyed came in from really far away - I upgraded it from an ironclad last turn - so I don't think he was expecting it. As one galleon was C1 and the other wasn't promoted I think he wanted to protect his marines in the weaker galleon from the battleship.
The units next to rivendell weren't really a threat. They're mostly cannons. So I concentrated on the stack on the hill by Dol Amroth. First the bomber and a couple fighters. Then, cannons. Remember how we built some random cannons a long time ago? This is why.
After a few attacks we got here:
Sadly, that one lost too. But that's a pretty good sign that it's cleanup time.
Our tank took out two units. I did a couple more attacks, saw that we'd easily dispatch our invaders, and decided to turn my attention to Egypt.
So we had 26 marines capably of attacking Mission this turn. Plus Battleships to zero defenses, 2 bombers, and 3 fighters. OK, ships, then planes, then...
A few marines later and we captured it. I then landed the Commando tank, currently named "Marine" from when he attacked last turn. "Marine" killed 5 workers on his way to Alpine. (Should have been 7, I wasn't sure how the moves would work.) Then I promoted to Morale to get a few more moves back. The odds went up less than I'd expected, but well, what can you do? Too late now, maybe I should have tested it out. Either way I renamed the tank "Hit Singles" as that's what its job was.
Turns out no, that was enough. And this way there were enough moves left to raze Green Flash as well.
Alpine had Kong Miao for 36gpt, Spiral Minaret, plus Wall Street and Mt. Rushmore. Green Flash just had another 12 citizens. That was a good tank.
OK, with the important Egyptian fighting done (and two boats of marines remaining) I decided to finish the Commodore combat to see where the marines should head. The Dol Amroth stack was easily wiped off the map (I switched to nationhood for the 3 extra infantry (and happy)). The stack by rivendell was harder because it was mostly cannons (immune to our own cannons) and we'd already used our planes. I still used a cannon on it (miraculously it survived at 4.1% odds) and then killed most of it, but a few units remain.
Then I remembered the bombers by Lorien which would make conquering Thebes a piece of cake. So I did that.
I lost one marine to combat, and deleted the winner. R.I.P.
At this point I decided we'd rather wail on Commodore a bit than Luddite, whose teching and production capabilities have sunk ridiculously low. So many ships headed east - towards the west. Freaking being on the international date line.
I did defend our newly captured Mission quite heavily, after counting all the units that could possibly attack it plus three draftees.
And I used two knights to prevent Luddite from being a threat towards the middle, capturing a worker and pillaging a fort + railroad.
Finally, I reinfored Rivendell quite heavily too. In fact I spent all our money upgrading some longbows to Infantry.
Here's why:
Yuris could gift a giant stack of cavalry to Commodore, who due to turn order would be able to attack Rivendell with them on the very same turn.
Our units:
Demos:
Cities (before ending turn this time, I finally remembered):
At the end of the turn, our power went up more than 300000, which is about half the total power Luddite has right now.