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League of Legends General Discussion Thread

Sir Bruce Wrote:There was one lucky newbie in the top 100 of the ladder rankings! General Punc has a record of 8 wins, 0 losses and is currently ranked 30th in Solo Q with a 1463 ELO. Everyone else in the top 100 are the usual suspects.

I saw this guy playing on one of the streams. He is now 10/0.

Apparently missing multiple Tibbers is the way to top 5 ranking smile

Edit: Pic for posterity
[Image: topten.png]
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Yes, the ladders are rather ridiculous right now. I don't know either why Riot didn't pull a reset on Elo gain; the Hotshot crowd should certainly be getting 50 points for their initial wins so that they can jump back up to 2000 status. It's beyond weird for a new player to win 10 games, getting 50 points per game, and suddenly be at the top of the entire ladder. Not the best planning, there....

Varis and I are simply waiting a week or so for the craziness to sort itself out with the ladder before playing more ranked games. Might be a good idea, I don't know.
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Jowy Wrote:Anyone else always connect certain RB people with certain LoL characters? smoke Usually chars those guys play alot.

Varis - Swain

Whoa, Whoa, Whoa. I've played swain a total of once, and he's the champ you associate me with? How did that happen? I would've thought at least Trundle, Singed, or Kog'Maw lol

Anyway, I think waiting out the ranking system is best for this first week. Any terrible people that were raised should be fairly easy to carry against 1v5 (and if you haven't seen CLG's duo games against these players, you missed out on some hilarious games), so that wouldn't be an issue. It would, admittedly, be neat to play with the pros, but only if they were on your team tongue
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Sullla Wrote:Yes, the ladders are rather ridiculous right now. I don't know either why Riot didn't pull a reset on Elo gain; the Hotshot crowd should certainly be getting 50 points for their initial wins so that they can jump back up to 2000 status. It's beyond weird for a new player to win 10 games, getting 50 points per game, and suddenly be at the top of the entire ladder. Not the best planning, there....

Varis and I are simply waiting a week or so for the craziness to sort itself out with the ladder before playing more ranked games. Might be a good idea, I don't know.

You might get more hits if you get yourself into the top 10 so you can claim you're a top 10 LoL player/commentator. lol
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Sullla Wrote:Yes, the ladders are rather ridiculous right now. I don't know either why Riot didn't pull a reset on Elo gain; the Hotshot crowd should certainly be getting 50 points for their initial wins so that they can jump back up to 2000 status. It's beyond weird for a new player to win 10 games, getting 50 points per game, and suddenly be at the top of the entire ladder. Not the best planning, there....

Sullla, the only issue here is that you can end up with the opposite of the scenario I spelled out yesterday. Pro plays pro, 1 pro looses and drops 50elo. That pro plays another pro who also lost their initial game. Now he's gone 1400 -> 1300.

Raising elo change speed for anyone just massively increases variance. It will tend to let the best players reach top elo even faster, but it will also vastly increase the chances of a top player getting a hilariously low elo too.

Sullla Wrote:Varis and I are simply waiting a week or so for the craziness to sort itself out with the ladder before playing more ranked games. Might be a good idea, I don't know.

Agree. My goal elo this season is quadruple digits wink
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Hey, guys, how to you build Annie and Amumu?
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Krill Wrote:Amumu?

One of my main junglers so I guess I can say something, even though you probably only mean items but I wanted to write up something anyway.

Runes:
Magic Penetration reds (Attack Speed and Armor both viable, even Armor Pen+AD mix, they're pretty much choice, I just take them for some slightly better damage and ganks.)
Armor yellows (duh. But you can take Dodge if you have Armor reds and some really tanky masteries, as Dan Dinh does, but I wouldn't bother.)
Magic resist per level blues (they're choice and they don't affect jungling, they just are good for your late game tankiness, so you can put whatever you feel like there)
Armor quintessences (I really like them, but they're not anything necessary, they just make stuff safer in the jungle and give you some bonuses overall, might swap for HP quints, MS quints or whatever-you-want quints)

Masteries:
0/21/9 (safe jungle, doesn't need heavy armor runes to do the Regrowth + 1 pot start)
1/13/16 (movespeed, overall utility)

Starting items:
Cloth Armor + 5 pots (never can go wrong with this one, works very well with any mastery/rune set, and allows you to gank immediately after finishing your jungle)
OR
Regrowth Pendant + 1 pot (this start allows you for a very fast philo stone, but you probably are unable to take your red with it on the initial clear, and you are not going to gank either. This is what I do most of the time, by the way. It does, however, require that you go 0/21/9 OR have a good leash OR lots of armor on runes.)
OR
Sapphire Crystal + 2 pots (if you are absolutely sure you are not going to start at your blue, this will help)

Skill order:
WEEQ
Skill order when not starting blue (wraiths->wolves->golems -> back)
EWEQ

R>E>W>Q (more dragon control, better in teamfights)
R>E>Q>W (less cooldown on bandage toss and just a tiny bit of additional burst on your skill, I don't recommend it unless you want to camp the hell out of a solo lane)

Early game goals:
Philosopher Stone (if you went Regrowth + 1 pot, if not you can skip it and probably should in fact, gives pretty cool sustain)
Heart of Gold
Boots
Sapphire Crystal (helps with mana management, with blue or without it)
Merc Treads (most of the time), Ninja Tabi (physical), Swiftness (you are weird like some of my friends)

Tank items I like:
vs AD: Sunfire Cape (when you're in the fight or desperately need to damage people, can make you into a bit of an "anti-carry" early-mid game, plus helps out with farm), Randuin's Omen (build it when against lots of diving champions that are riding your AD carry's ass; it also helps to chase people down; and it's overall good against autoattackers), Frozen Heart (ult is up more often and disables autoattackers really hard, but I would not consider it above the first two because it doesn't give any health)
vs AP: Abyssal Scepter (synergy with your skillset), Banshee's Veil (usually you get Catalyst to help with mana, it's a natural follow up and helps when people learn that they should CC you when you are trying to initiate), Force of Nature (heavy AP teams, helps to stick to a target)
vs "just push our nexus, we lose":
Rylai's Crystal Scepter (hilarious for sticking to a target with your tears, kind of like in a horror movie)

Getting Aegis is an option, makes you weaker individually, stronger in teamfights. Your support probably can't build it before like 30 minute of the game (when it isn't such a hot deal anymore) if all he does is warding and buying gold items, so you might as well. It's good for some balance. Then again if I got fed I would probably be shooting for a Giant's Belt and a Sunfire, but that's just the egotistical little me.

[SIZE="7"]tl;dr: build tank items, press R[/SIZE]

Also: Jungle Shen is very good now. jive
Well, maybe not *very* good, but it actually kinda works. He is super-sustained and he can do any masteries and routes. He isn't slow as long as you invest in lots of offensive stats on him (Arpen/AD on reds/quints, Aspeed on blues in my case). His ganks aren't bad if you ignore your feint so you can go QEQEQR. Also he can ult into people. I can actually see him doing a level 2 gank golem route, now that his level 1 taunt lasts a full second, but I have yet to try that.

I probably have more success with him than with jungle Taric.
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Krill Wrote:Hey, guys, how to you build Annie and Amumu?

This is how I build these champs. I'm sure other people have differing opinions on build priorities.

Annie:

Start boots + 3pots -> Build catalyst and 1 doran's ring -> RoA/Sorc shoes -> Deathcap -> Void -> Banshee (QSS if Morde, WW, or Malz is on enemy team) -> Zhonya's.

Amumu:

Two main starts: Regrowth pendant if you can get a good leash at blue and you're relatively comfortable with Amumu's path or standard cloth + 5pots

Whatever start -> build philo stone -> boots 1 -> Catalyst -> Tabi/Mercs.

After boots 2,
Enemy has AD: Sunfire into Frozen Heart

If they're mostly AP: build a Negatron cloak instead, but don't complete into a Banshee's until much later. If the enemy has very heavy magic damage, opt to build a second Negatron instead of finishing Banshee's. This second Negatron will build into an Abyssal Scepter as your 6th item.

Well-mixed damage: Aegis before other defensive items.

If you're unable to farm the jungle, fail to gain any kills/assists, or if you think about building Randuin's Omen, get a HoG after boots 1 and before Catalyst.
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If you're hesitant about solo-q ranked, you should definitely not duo queue ranked. The duo queue bump (+100 ELO I think) makes way more of a difference with everyone compressed in a relatively narrow ELO range. The skill gap between you two and the rest of your team and the enemies should be much larger than usual and feeding becomes pretty easy.

That said, Cull and I just went 1-1 duoing and the enemies were nothing special (Teemo rushed Mejais lol). Of course, we're nothing special either. rolleye
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1-1-13 in my first (jungle) Shen game, but we were playing against some serious ballers.

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