September 24th, 2011, 08:03
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OK, looking at the save, I'm reckoning that the best tech path is something like Calendar>Ancient Chants>Myst>WotE. Calendar for the silks, not sure if the Agrarianism swap is worth it. AC because Myst gives GK which with Warrens has obvious Synergy (at size 7, possible with only gold and silks, it's worth 6 hpt, warrens makes that 12 hpt into units), and then WotE for RoK founding. Get a pagan temple somewhere and get the shrine. It's still 1gpt per city that has RoK religion in it, and then +1gpt for each city that has the religion from the shrine, right?
The other option is a beeline to Education for Fin cottages to tech as far and as fast as I can. Though I suppose that wouldn't need a decision made until after Calendar and AC were researched.
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September 24th, 2011, 08:10
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Krill Wrote:It's still 1gpt per city that has RoK religion in it, and then +1gpt for each city that has the religion from the shrine, right?
Yes. Only detail is that you have to have either no state religion or Kilmorph as state religion to get the base 1 gpt. Temples still give you money if you revolt, though.
Congrats on getting one border secured.
EitB 25 - Perpentach
Occasional mapmaker
September 24th, 2011, 08:17
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Cheers for the game mechanics.
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September 24th, 2011, 08:35
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God King + Soldier of Kilmorph Spam = absurdly efficient.
2 Soldiers cost 40 base hammers, and produce 30h each at their new sites...not counting any other possible modifiers (Nationhood?).
September 24th, 2011, 08:57
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Cyneheard Wrote:God King + Soldier of Kilmorph Spam = absurdly efficient.
2 Soldiers cost 40 base hammers, and produce 30h each at their new sites...not counting any other possible modifiers (Nationhood?).
Nationhood = +10%, Mil State = +15%, but that needs warfare so only ever likely to have Nationhood. I can get the capital to 20 base hpt at size 11, but I think I need Religion civic, plus the 4 visible happy res, and not NH to get the city to that size. Still, that's basically 1 SoK/turn, 30 hpt to get a new city up and running, that's nigh on 8 turns of production for 2 thanes (1st to pop borders, 2nd to spread religion) and enough SoK to rush a temple and a warren.
Hmm, I see a second city location that at size 8 (possible with just the 4 happy res) that can make 7 turn settlers. This is looking interesting, and I can't really see much of an argument against running for RoK after Calendar now.
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September 24th, 2011, 09:28
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OK, turn 27 is going down as an awesome turn for the Clan of Selrahc.
- First of all, negotiate the NAP with the Illians.
- Popped a hut for 5XP on the goblin up north.
- Popped the hut with the wolf rider for Construction.
- Goblin beat a poison goblin that spawned last turn to gain 3 more XP :D now 8XP, 0.4 health, 2 promotions to take
So, that's another 400 beakers from huts. I'm currently up 4 techs, basically 800 beakers. It doesn't change the tech path, but I could make use of a workshop or three under GK. And being able to spread irrigation is going to be useful.
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September 24th, 2011, 15:02
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Well even case that you didn't signed that treaty with serdoa i still think calendar was beter becasue you didn't count that you can grow the city to 6.
Cheers,
Mackoti
September 24th, 2011, 16:20
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The MM I ran before, that I used to determine if I should build a worker before the warren because I popped agriculture, basically involved farming the wheat and 2 fp. But now that I popped mining I could swap that around a bit and mine a plains hill, so I'd get the warren a bit sooner and leave the capital at size 5. Growing to size 6 isn't strictly speaking necessary. I agree that long term getting Calendar first would have been ideal, but I've been playing under the assumption that the PoW would have been built by t60 at the latest. Now, I could perhaps have slowed that down a bit, making Calendar feasible, but I needed to tech Bronze working, which would have taken me up until t55 at the earliest, and then get Exploration for roads, which could have taken a further 6 turns. If Calendar pushed that back by 10 turns, which is a reasonable assumption as it takes 13 turns to research, then Serdoa would have been able to attack me with PoW when I had only just been able to get bronze warriors, but not the ability to build roads, which would have meant that Serdoa would have won the war because I'd never be able to attack his units before he could cast slow on my units, taking away their movement.
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September 24th, 2011, 19:36
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Worked out the MM, it'll be posted in on of the early posts so I don't lose it. Basically, grow straight to size 5 on wheat and fp. Worker goes farm>mine>farm>plantation. Tech calendar and revolt asap - I lose about 10 commerce, but I'll come out ahead on hammers by the time AC and Myst get researched for God King, plus if the situation changes and Myst no longer makes sense at least we're in Agrarianism.
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September 25th, 2011, 18:40
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Construction will also reduce Sanitation's cost.
Darrell
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