October 10th, 2011, 04:34
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Sweet.
Heh, even our crop and MFG values are disguised a bit since we keep ending the turn in unhappiness but fixing it with military the next turn.
Just one comment on the micro plan; that double LH whip gets screwed up if Hinduism spreads to Callisto (10% chance/turn). Most likely Judaism founds there though, in which case Hinduism can't spread there at the last second. Probably Hinduism there would be good though, for the OR bonus on Stonehenge itself. (Edit: I guess it would save us 4 base hammers, 36 instead of 40.)
October 10th, 2011, 04:55
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SevenSpirits Wrote:Just one comment on the micro plan; that double LH whip gets screwed up if Hinduism spreads to Callisto (10% chance/turn). Most likely Judaism founds there though, in which case Hinduism can't spread there at the last second. Probably Hinduism there would be good though, for the OR bonus on Stonehenge itself. (Edit: I guess it would save us 4 base hammers, 36 instead of 40.)
Yeah, I'm aware of that, but I haven't bothered to plan around it. I guess we'll have to improvise. Unless it happens on exactly the wrong turn, I guess we can 2-whip an axe or spear instead.
Culture report:
Constantinople 201->214.
Thessalonika 97->104.
So Thessalonika will get to 250 culture in (250-104)/7 = 21 turns. Our stone city will be at 15 culture at that point, assuming we get stonehenge. I guess that means we won't be able to grab stone city's second ring, so the city will be a runt founded for stone and ivory. EDIT: We'll have jungled pigs but Iron Working is low priority.
I have to run.
October 10th, 2011, 05:59
(This post was last modified: October 10th, 2011, 07:30 by novice.)
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SevenSpirits Wrote:Just one comment on the micro plan; that double LH whip gets screwed up if Hinduism spreads to Callisto (10% chance/turn).
Okay, so if Callisto is hindu come turn 45, we slow down the lighthouse there by working a lake and a coast instead of cows and a forest. Then slow it further down next turn by not working the cows. That will slow the lighthouse down to 13/40 on T48, still double-whippable.
If Callisto is not hindu come turn 45, we will most likely found Judaism there, and our existing plan will work. If hinduism spreads to Callisto on turn 46-47, (Judaism founded in Europa), we'll have to scramble. Stonehenge will probably be delayed by one turn. We need to whip a galley in Callisto on t46, and in that scenario we'd have to dump the overflow somewhere on t47 and then 2-whip a spear or axe on t49. But actually we could probably make it work in this case as well by dumping the overflow on t47 into [strike]another galley, a worker or barracks, and 2-whipping that on t48[/strike] an axe or spear, and 1-whipping it on t48. I haven't tested it though. If hinduism spreads to Io on t48, we flip off the RNG.
I have to run.
October 10th, 2011, 07:38
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SevenSpirits Wrote:Seems more like a "not it" to me. :neenernee
I recognise that habit...
And on the sixth day, god created Manchester.
[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
October 10th, 2011, 07:40
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spacemanmf Wrote:I recognise that habit...
In my defense I tried to coordinate with Seven, but he ignores me on chat.
I have to run.
October 10th, 2011, 07:45
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You know there is so much redundant information in that spreadsheet I fear how much time you spent actually typing it out.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
October 10th, 2011, 08:59
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Krill Wrote:You know there is so much redundant information in that spreadsheet I fear how much time you spent actually typing it out.
Check the timestamps between my Got it and my turn report.
I guess I spent 90 minutes typing it up. But it's great to have when playing turns and also when you're considering deviating from the plan but you're unsure of the consequences.
Also, I've played through the turns 40-50 a dozen times in our sandbox, and I can never remember all the details, so I'm always worried about forgetting something when playing the actual turns.
I have to run.
October 10th, 2011, 09:04
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novice Wrote:Also, I've played through the turns 40-50 a dozen times in our sandbox, and I can never remember all the details, so I'm always worried about forgetting something when playing the actual turns.
Doesn't that just mean you haven't run through the sims enough?
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
October 10th, 2011, 09:08
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Krill Wrote:Doesn't that just mean you haven't run through the sims enough?
Meh. It doesn't help that I usually do something differently on purpose for each runthrough, to see the effects. So I prefer to have the actual plan in writing.
I have to run.
October 10th, 2011, 13:09
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novice Wrote:In my defense I tried to coordinate with Seven, but he ignores me on chat.
If you tried in the last three days, we have a technical problem as I haven't gotten any chats from you.
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