Ceiliazul Wrote:lurkers want blooood!
Hehe, Vikings want blood too... but I think I'm going to try to farmer gambit just like my neighbors for the next 10 turns. Who knows, that may yet change.
Turns 55 & 56
Another city founded on Turn 55, and another settler is ready to found next turn on a sweet 3-food spot.
Both will grow fast with multiple food sources. Work boats are inbound, as right now New Deal & AAA are supplying the work boats for my new cities in order for them to get up and running faster.
CWA is short for the Civil Works Administration. Here's your
wiki link, but the CWA was a program meant to create manual labor jobs for unemployed people during the Great Depression.
I also have my 4th worker built during the last two turns. I named him after William H Woodin, Secretary of the Treasury from 1933 until he died in 1934 -
Wiki link. Here's hoping naming my workers after the treasury will help my treasury grow. Next worker I'm naming after the Sec. of Commerce.
The exploring boats are making their way back home. To my SE, the galley has found some of the missing resources:
You can see he is almost back to the main island. He'll get back in time to pick up CAA's settler and drop it off on the crab/clam island east of AAA.
The work boat is moving through Yuris' lands:
The work boat will cut north along Yuris' coast, and then hopefully build fishing nets for a city by the northern copper. Crossing my fingers that I beat Yuris to it.
I spent part of today working out my worker & galley micro for the next few turns.
By the way, I've settled on names for my galleys. The galleys I build will be named Beaver, Hebo, and Cloverdale. Beaver is the one exploring and where he ends his turns are noted in red. Beaver drops off the settler from CAA, and then hangs around to pick up the next settler from AAA. Hebo is in yellow, and is the galley that just dropped off my latest settler; he'll explore the south a bit while shuttling the worker to the sheep tile in the south. Cloverdale is in green and will be shuttling a warrior MP along with a worker to CCC next turn.
At least, that's how it is until i change it.