November 7th, 2011, 17:43
Posts: 2,521
Threads: 26
Joined: Oct 2010
Big map. Unless there's danger ( like another player ) very close settle best spots first regardless of distance and backfill later.
November 7th, 2011, 22:00
Posts: 12,510
Threads: 61
Joined: Oct 2010
Man Behind the Mask Wrote:In the hope that I could use my enter-pressing skills to help you guys squeeze in a second turn today, It worked!
Mist Wrote:Big map. Unless there's danger ( like another player ) very close settle best spots first regardless of distance and backfill later.
Yeah, that makes sense. Maybe not completely regardless of distance, but it shouldn't be the primary concern. And fish + corn + incense is a very nice city, even before we can add in Gems.
EitB 25 - Perpentach
Occasional mapmaker
November 8th, 2011, 04:08
Posts: 8,022
Threads: 37
Joined: Jan 2006
Certainly does look like a good map for Lanun.
Sorry, Mardoc can attest but this is MBTM's first go round - If MBTM is the Chris Jericho of dedlurkers (always working hard, putting the "star" over, doing the J-O-B when necessary) then I am the Kevin Nash (lazy, disinterested in doing the job, etc.)
I'll try and get better though.
I've got some dirt on my shoulder, can you brush it off for me?
November 8th, 2011, 04:44
Posts: 335
Threads: 2
Joined: Jan 2011
Mardoc Wrote:It worked! I don’t know how often it will be possible, but if I’m going to pick up a save or two to try to speed up the early game, then there’s a couple of things I want to check in case it’s me pressing the button.
After the Scout (which I presume will head up the other coast to the North), are we building a third or a second warrior. Given preplaced barbs, I’m tempted by the latter – he’ll move at the same speed in the jungle fog to the north if we want to send him out of the city, or he can sit tight in case Bob-knows-what comes to get us.
I believe we can move off the Silk tile without affecting time to Fishing at some point (I think T10). Do we want to swap the commerce for hammers, food, or leave it going into something where we have a double pre-requisite?
Mardoc Wrote:And fish + corn + incense is a very nice city, even before we can add in Gems. Three hills isn’t too bad for production, although we’d obviously need BW for two of them. I’m looking forward to the dotmapping discussion. Cove placement makes the Lanun especially complicated, in my mind. Also, coast suggests there is an island tile south of the new shipwreck.
And one final thought about the longer term... we were running the sandbox tests until we’d put mines up. Is it worth considering going Ancient Chants->Mysticism, instead of Crafting->Mining? We can more efficiently double revolt to GK/Agrarianism, can start on a Monument in City 2 while the capital makes its work boats, and the GK hammer bonus will be bigger than we get from one or two mines.
Gaspar Wrote:Sorry, Mardoc can attest but this is MBTM's first go round - If MBTM is the Chris Jericho of dedlurkers (always working hard, putting the "star" over, doing the J-O-B when necessary) then I am the Kevin Nash (lazy, disinterested in doing the job, etc.) Wrong thread for this theme.  In Pirate terms, I’m the one with the wooden eye who does what he’s told, while you’re his buddy who always has a plan of his own on his mind.
November 8th, 2011, 07:28
Posts: 12,510
Threads: 61
Joined: Oct 2010
Man Behind the Mask Wrote:After the Scout (which I presume will head up the other coast to the North), are we building a third or a second warrior. Given preplaced barbs, Iâm tempted by the latter â heâll move at the same speed in the jungle fog to the north if we want to send him out of the city, or he can sit tight in case Bob-knows-what comes to get us. Agreed, it should be a warrior next. I expect enough barbs to be born soon, even if they weren't preplaced, that we'll want the extra strength.
As an aside, we should look for an opportunity to turn the scouts inland. I do intend to send out scouting workboats once an opportunity presents to build them without too much delay on other things. Not much point in scouting the coastline twice.
Man Behind the Mask Wrote:I believe we can move off the Silk tile without affecting time to Fishing at some point (I think T10). Do we want to swap the commerce for hammers, food, or leave it going into something where we have a double pre-requisite? What we want is to minimize time to the workboats. I think the best way to do that is to pick up some extra food, once the early date on Fishing is assured. Double prereq won't mean nearly as much as getting a cove/fish going 1T sooner.
EitB 25 - Perpentach
Occasional mapmaker
November 8th, 2011, 15:49
Posts: 8,022
Threads: 37
Joined: Jan 2006
Man Behind the Mask Wrote:Wrong thread for this theme. In Pirate terms, Iâm the one with the wooden eye who does what heâs told, while youâre his buddy who always has a plan of his own on his mind.
Can I just roleplay Perpentach instead?
I've got some dirt on my shoulder, can you brush it off for me?
November 8th, 2011, 23:44
Posts: 12,510
Threads: 61
Joined: Oct 2010
Lookie here:
EitB 25 - Perpentach
Occasional mapmaker
November 9th, 2011, 00:17
Posts: 8,022
Threads: 37
Joined: Jan 2006
Mmmm... hut...
Mmmm... lair not close enough to kill us
I've got some dirt on my shoulder, can you brush it off for me?
November 9th, 2011, 03:16
Posts: 2,852
Threads: 20
Joined: Feb 2011
Can't you also avoid the hostile spawns from lairs if you surround your unit before the attempt?
Active in:
FFH-20: Jonas Endain of the Clan of Embers
EITB Pitboss 1: Clan/Elohim/Calabim with Mardoc and Thoth
November 9th, 2011, 03:38
Posts: 2,521
Threads: 26
Joined: Oct 2010
You'd need an unit on the lake too to exclude azers. Besides, this is a lizard lair, it'll spawn one pretty soon.
|