November 20th, 2011, 18:23
Posts: 9,706
Threads: 69
Joined: Dec 2010
Well, here's the intended final version of the map:
http://dl.dropbox.com/u/21249278/FFH%20P...wordWBSave
If anyone wants to give some feedback, I'd be grateful.
November 20th, 2011, 20:41
Posts: 9,706
Threads: 69
Joined: Dec 2010
I will hand the save tomorrow to the players, even though I already posted the starts. But feedback would still be nice, cause I still can make some changes if needed.
November 20th, 2011, 21:05
Posts: 6,768
Threads: 60
Joined: Apr 2004
Quick check shows Bannor have defogged files just offshore of Lanun start, as if you accidentally dropped a unit there ![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif) .
Lanun can get 3 coves by moving 1W and sacrificing wine.
Maybe the hill giants should have drill promotions instead of combat? That would make it harder to mob them to death.
I had to eliminate all the barbs to make the map balancer run (otherwise they grabbed 75% of the map), so this may not be worth much (the Bannor grabbed more of the center island for some reason):
Player 0Capria of Bannor475 land tiles.(425 grass, 50 plains, 0 deserts, 0 tundra, 0 snow. 102 forests, 29 jungles, 0 flood plains, 0 oasis. 88 hills.)1518 total food potential.2.01 food per non-ocean tile.482 total hammer potential.0.64 hammers per non-ocean tile.282 coastal tiles.118 ocean tiles.20 strategic resources (9 uranium, 2 copper, 2 horse, 1 stone, 2 iron, 1 coal, 2 oil, 1 ivory).30 happy resources (3 whale, 2 fur, 3 incense, 2 spices, 3 wine, 5 dye, 4 silver, 1 gems, 1 ivory, 3 gold, 2 sugar, 1 silk).83 food resources (3 whale, 9 clam, 5 crab, 5 sheep, 17 fish, 4 wheat, 8 corn, 7 pig, 7 cow, 3 deer, 7 rice, 6 banana, 2 sugar).85 health resources (9 clam, 5 crab, 5 sheep, 17 fish, 4 wheat, 8 corn, 7 pig, 2 spices, 7 cow, 3 deer, 7 rice, 3 wine, 6 banana, 2 sugar).
[SIZE=1]Player 1Os-gabella of Sheaim418 land tiles.(370 grass, 45 plains, 3 deserts, 0 tundra, 0 snow. 107 forests, 24 jungles, 0 flood plains, 1 oasis. 61 hills.)1336 total food potential.2.05 food per non-ocean tile.397 total hammer potential.0.61 hammers per non-ocean tile.234 coastal tiles.111 ocean tiles.19 strategic resources (2 iron, 6 uranium, 2 copper, 2 oil, 2 horse, 1 ivory, 1 stone, 2 marble, 1 coal).27 happy resources (3 wine, 5 dye, 1 sugar, 4 silver, 3 incense, 2 spices, 1 gold, 3 fur, 1 silk, 1 ivory, 1 gems, 2 whale).71 food resources (10 clam, 7 rice, 16 fish, 8 corn, 7 pig, 2 wheat, 1 sugar, 3 deer, 7 cow, 3 sheep, 3 crab, 2 banana, 2 whale).74 health resources (10 clam, 7 rice, 16 fish, 8 corn, 7 pig, 2 wheat, 3 wine, 1 sugar, 3 deer, 7 cow, 3 sheep, 3 crab, 2 spices, 2 banana).
[/SIZE] [SIZE=1]Player 2Arendel of Ljosalfar438 land tiles.(378 grass, 55 plains, 5 deserts, 0 tundra, 0 snow. 87 forests, 26 jungles, 4 flood plains, 0 oasis. 65 hills.)1391 total food potential.2.04 food per non-ocean tile.401 total hammer potential.0.59 hammers per non-ocean tile.245 coastal tiles.90 ocean tiles.21 strategic resources (2 marble, 8 uranium, 2 oil, 2 horse, 2 iron, 1 ivory, 1 coal, 2 copper, 1 stone).26 happy resources (3 incense, 6 dye, 4 silver, 1 sugar, 2 gold, 1 silk, 1 ivory, 1 gems, 3 wine, 2 spices, 1 fur, 1 whale).79 food resources (8 crab, 17 fish, 3 deer, 7 pig, 8 corn, 10 clam, 7 cow, 7 rice, 5 sheep, 3 banana, 1 sugar, 2 wheat, 1 whale).83 health resources (8 crab, 17 fish, 3 deer, 7 pig, 8 corn, 10 clam, 7 cow, 7 rice, 5 sheep, 3 banana, 1 sugar, 3 wine, 2 spices, 2 wheat).
[/SIZE] [SIZE=1]Player 3Valledia of Amurites424 land tiles.(382 grass, 42 plains, 0 deserts, 0 tundra, 0 snow. 94 forests, 21 jungles, 0 flood plains, 0 oasis. 66 hills.)1232 total food potential.1.96 food per non-ocean tile.398 total hammer potential.0.63 hammers per non-ocean tile.204 coastal tiles.31 ocean tiles.20 strategic resources (9 uranium, 2 oil, 1 coal, 2 copper, 1 ivory, 2 horse, 2 iron, 1 stone).25 happy resources (1 whale, 2 sugar, 1 silk, 1 gold, 5 dye, 3 incense, 3 wine, 2 spices, 1 ivory, 4 silver, 1 gems, 1 fur).70 food resources (13 fish, 1 whale, 2 sheep, 2 sugar, 2 banana, 11 clam, 7 rice, 7 pig, 8 corn, 7 cow, 3 deer, 4 crab, 3 wheat).74 health resources (13 fish, 2 sheep, 2 sugar, 2 banana, 11 clam, 7 rice, 7 pig, 8 corn, 3 wine, 7 cow, 2 spices, 3 deer, 4 crab, 3 wheat).
[/SIZE] [SIZE=1]Player 4Falamar of Lanun463 land tiles.(411 grass, 52 plains, 0 deserts, 0 tundra, 0 snow. 99 forests, 25 jungles, 0 flood plains, 0 oasis. 69 hills.)1475 total food potential.1.96 food per non-ocean tile.428 total hammer potential.0.57 hammers per non-ocean tile.289 coastal tiles.100 ocean tiles.22 strategic resources (2 marble, 9 uranium, 2 iron, 1 stone, 1 coal, 2 horse, 2 copper, 2 oil, 1 ivory).30 happy resources (2 whale, 4 fur, 2 gems, 3 wine, 5 dye, 4 silver, 3 incense, 2 spices, 1 ivory, 2 silk, 1 gold, 1 sugar).75 food resources (15 fish, 2 sheep, 15 clam, 2 whale, 4 crab, 8 pig, 7 cow, 8 corn, 7 rice, 3 deer, 3 banana, 1 sugar).78 health resources (15 fish, 2 sheep, 15 clam, 4 crab, 8 pig, 7 cow, 3 wine, 8 corn, 7 rice, 3 deer, 2 spices, 3 banana, 1 sugar).
[/SIZE]
November 20th, 2011, 21:14
Posts: 6,768
Threads: 60
Joined: Apr 2004
Crossposted with your posting in the player threads ![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif) . Too much hackery in the worldbuilder file.
November 20th, 2011, 21:26
Posts: 9,706
Threads: 69
Joined: Dec 2010
If the lanun settle 1W they can't cive the lake, since they can't place a WB there.
I fixed the Bannor deffoged tiles.
Yeah, maybe drill 2-3 is better then combat 2. I'll change it tomorrow.
Thanks, Dave!
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