I apparently wasn't obvious enough in my complete indecisiveness.
On the one hand, Iâm pretty confident that weâll never have a better opportunity: Mages are injured; there are only 20 other units in the stack (rather than the potential 50+ skeletons); we can waltz right through the screen; Clown culture hasnât filled in yet with the cities still in revolt; and a lot of the other summons have taken damage from thumping into the Sheaim.
However, we know we havenât enough to kill all the Mages and we will be completely exposing the vast majority of our forces. Even Mardero and Beasts will die to 40 skeletons if there arenât any other units to take some hits, so we need to make sure weâve got a proper military when itâs our turn in the firing line.
I guess it comes down to how hopeless we think things are? If we think we can hold out for Brian/Llewwyn with what weâve got/will have soon, then we sit back and wait for a more conclusive opportunity. If things are truly hopeless anyway, then a blaze of glory will be fun, and it might knock the Clowns into being more conservative. I think my gut says that what we really want is more time since thereâs no way we can fight the Clowns alone, and that suggests the more cautious approach.
An offbeat thought â could we extort a c. 15 turn NAP from DaveV before the turn rolls on the basis that we could hit the Mage stack? We may as well finish the game as we started with a courageous threat? Lining us up so that we can build even more military and then hit at the same time as our other allies only has the disadvantage of leaving Nicolae out to dry. I hope heâd forgive us.
Itâs a real shame that itâs impossible to sim battles with wounded units to see what we might actually be able to do to the Mage stack. Ultimately, I really canât guess whatâs best.
On the one hand, Iâm pretty confident that weâll never have a better opportunity: Mages are injured; there are only 20 other units in the stack (rather than the potential 50+ skeletons); we can waltz right through the screen; Clown culture hasnât filled in yet with the cities still in revolt; and a lot of the other summons have taken damage from thumping into the Sheaim.
However, we know we havenât enough to kill all the Mages and we will be completely exposing the vast majority of our forces. Even Mardero and Beasts will die to 40 skeletons if there arenât any other units to take some hits, so we need to make sure weâve got a proper military when itâs our turn in the firing line.
I guess it comes down to how hopeless we think things are? If we think we can hold out for Brian/Llewwyn with what weâve got/will have soon, then we sit back and wait for a more conclusive opportunity. If things are truly hopeless anyway, then a blaze of glory will be fun, and it might knock the Clowns into being more conservative. I think my gut says that what we really want is more time since thereâs no way we can fight the Clowns alone, and that suggests the more cautious approach.
An offbeat thought â could we extort a c. 15 turn NAP from DaveV before the turn rolls on the basis that we could hit the Mage stack? We may as well finish the game as we started with a courageous threat? Lining us up so that we can build even more military and then hit at the same time as our other allies only has the disadvantage of leaving Nicolae out to dry. I hope heâd forgive us.
Itâs a real shame that itâs impossible to sim battles with wounded units to see what we might actually be able to do to the Mage stack. Ultimately, I really canât guess whatâs best.