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This Time for Sure: Mardoc reprises the Lanun

I sees me some Incence.

Which we really wants....Needs Calendar and Philo to activate but it give +1 happy with Pagan temples and OO temples (cumulative).

Getting this online combined with Religion and OO will boost our happy cap most wonderfully.

pity it's so far out. City 6 or 7 maybe?

Looking at the land, I'm thinking never mind the fancy early Brewery/Acandemy nonsense. Let's just build the huge pile of Workers/Settlers/Warriors wonder and rex like mad beasts. hammer
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The scenery is indeed very nice. I’m not sure that is actually great news, since we’re at an advantage if the others have to struggle for their land-based food and commerce. There’s no doubt that we want to grab the good stuff as quickly as we can, especially since we’re planning to lose the expansive bonus. I just hope defender production can keep up with the settlers. lol

Mardoc Wrote:In other news, I think I don't like the naming scheme anymore. It was going to be hard enough to come up with a long list of sequels that were good, but trilogies? Not for the number of cities we intend, anyway!

Any other suggestions?
Hmm... I’m never very good with suggesting themes for other people, or well read enough to know if they’re not repeats from other games. How about:
- Disney films for the cute-factor; uberfish couldn’t possibly be heartless enough to send a horde of zombies in to massacre “Bambi”
- Clothing brands; Falamar is a pretty cool guy, maybe he’d name places Gucci and Prada?
- There are a good few obscure but interesting nautical terms available (cities of Azimuth Circle, Charley Noble or Jigger Mast?)
- Caribbean cities to fit with the pirate theme
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Thoth Wrote:Getting this online combined with Religion and OO will boost our happy cap most wonderfully.

pity it's so far out. City 6 or 7 maybe?

Yes - but really, we're not going to have the hammers for temples for a while anyway. We'll want to put those into that wonder you mentioned wink.

Man Behind the Mask Wrote:The scenery is indeed very nice. I’m not sure that is actually great news, since we’re at an advantage if the others have to struggle for their land-based food and commerce. There’s no doubt that we want to grab the good stuff as quickly as we can, especially since we’re planning to lose the expansive bonus. I just hope defender production can keep up with the settlers. lol
Yes...but at least this way we're sure there won't be another restart. :neenernee

There does appear to be a lot of oceanic expansion possible as well. For now, our main advantage is the stronger capital site possible due to coves/Fish, and Cha/Expansive. Later on we ought to be able to take advantage of coves and the Lanun food bonus. Although do bear in mind, the islands may be just as good, merely unexplored. At some point we'll have to figure out how to slip in a couple galleys to start figuring out the possibilities thataway.

First thought in that direction - as soon as we've gotten ourselves a solid source of culture and the inland cities can take over REX duty further inland would be the best time to go inland-hopping. Basically, once we can guarantee new island cities to start with enough culture to fit in max coves is when we'll want to be founding them. Which means for the near future we do want to be building mostly on the mainland, where we can first-ring our resources and not worry about culture. Probably about when we lose Expansive is when we'll be in good shape to spread OO far and wide, and can go for owning the oceans too.

Man Behind the Mask Wrote:Hmm... I’m never very good with suggesting themes for other people, or well read enough to know if they’re not repeats from other games. How about:
- Disney films for the cute-factor; uberfish couldn’t possibly be heartless enough to send a horde of zombies in to massacre “Bambi”
- Clothing brands; Falamar is a pretty cool guy, maybe he’d name places Gucci and Prada?
- There are a good few obscure but interesting nautical terms available (cities of Azimuth Circle, Charley Noble or Jigger Mast?)
- Caribbean cities to fit with the pirate theme

I don't think I could tolerate Disney names. Clothing is possible, except that I don't know hardly any of them, so would need a list provided to me by someone. But it doesn't much matter, because I really like the nautical terms idea. Which means the main thing is for particular ones proposed - some of them are a lot more euphonious than others smile.

Suppose we start with Mainmast as our capital? Really, though, I'd just be happy if people pick out names from the list that sound cool, and I'll compile them and parcel them out as we grow.
EitB 25 - Perpentach
Occasional mapmaker

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Whoa there big guy!

[Image: PBEMXVI%20T14%20ele.JPG]

Ah, these little dudes look much tastier:
[Image: PBEMXVI%20T14%20pigs.JPG]

I give you southern screenie next turn!
EitB 25 - Perpentach
Occasional mapmaker

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Mardoc Wrote:Yes - but really, we're not going to have the hammers for temples for a while anyway. We'll want to put those into that wonder you mentioned wink.

Yeah. Temples and Brewery in the capital are a post turn 70 build.

Note that at size 11, if we're running God King. The capital can build 2 settlers every 5 turns.

Anyone wanna hazard a guess as to what I'm in favour of the capital building from turn 60-->70?



wink

Quote:Yes...but at least this way we're sure there won't be another restart. :neenernee

There does appear to be a lot of oceanic expansion possible as well. For now, our main advantage is the stronger capital site possible due to coves/Fish, and Cha/Expansive. Later on we ought to be able to take advantage of coves and the Lanun food bonus. Although do bear in mind, the islands may be just as good, merely unexplored. At some point we'll have to figure out how to slip in a couple galleys to start figuring out the possibilities thataway.

Good land works for us. We get good inland + the best coastal cities in the game. Any of our cities will be at least as good as our foes (inland cities) or better (coastal cities).

We'll have the early expansion edge thanks to Expansive and that should give us the resources to get the vertical growth we'll need.

I think a size 20 capital working 4 mines + food + 2 harbours + wines + Dyes + Pigs + 8 cottages in various stages of improvement by turn 100 is doable.

Mardoc: Can you forward me a copy of the latest save please?


Quote:First thought in that direction - as soon as we've gotten ourselves a solid source of culture and the inland cities can take over REX duty further inland would be the best time to go inland-hopping. Basically, once we can guarantee new island cities to start with enough culture to fit in max coves is when we'll want to be founding them. Which means for the near future we do want to be building mostly on the mainland, where we can first-ring our resources and not worry about culture. Probably about when we lose Expansive is when we'll be in good shape to spread OO far and wide, and can go for owning the oceans too.

Yeah, big time island hoping can wait a bit. We'll want 1 offshore city for each trade route available to our cities, but Sailing takes us away from OO or Bronze/Archery/HBR (depending on the resource situation after mining/ah) or Education (early cottages are better than late cottages and early l3 units are win)

I don't know when it's best to slot in Sailing....after OO is my vote. Before Bronze/Archery/HBR? Don't know yet. wink

But the sooner the better. Both for scouting and for settling.

Note that after Education we can build level 3 galleys/triremes (with Sailing ofc)
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We had an early turn today!

First things first - we have an improved tile! I maybe ought to have kept working the mushrooms instead of a forest, but we'll have both again next turn.

[Image: PBEMXVI%20T15%20Mainmast.JPG]

In the north we continue to rack up the prizes:

[Image: PBEMXVI%20T15%20north.JPG]

And in the south we've found the continuation of the coast. I'm starting to think this may be an edited Donut map, and we're at about 7'o'clock
[Image: PBEMXVI%20T15%20south.JPG]
EitB 25 - Perpentach
Occasional mapmaker

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Thoth Wrote:Any of our cities will be at least as good as our foes (inland cities) or better (coastal cities).

Not really. Darrell for sure ought to be able to have better inland cities, as the Ljo. Eventually. We just need a big enough lead before he can get those set up.

Quote:We'll have the early expansion edge thanks to Expansive and that should give us the resources to get the vertical growth we'll need.
Agreed. Much easier to grab another resource than to build happiness directly, especially for such a big empire. We'll want infrastructure eventually, sure, but can be patient.

Quote:Yeah, big time island hoping can wait a bit. We'll want 1 offshore city for each trade route available to our cities, but Sailing takes us away from OO or Bronze/Archery/HBR (depending on the resource situation after mining/ah) or Education (early cottages are better than late cottages and early l3 units are win)

I don't know when it's best to slot in Sailing....after OO is my vote. Before Bronze/Archery/HBR? Don't know yet.

But the sooner the better. Both for scouting and for settling.
And for Pearls! And lighthouses! And GLH!

I'm not sure we'll actually run Conquest all that much, especially early. We'll want to be growing when we build warriors, so that we can spend the rest of the time on workers and settlers, no?

I agree 100% that Bronze and Edu are serious competitors to Sailing.

For now, Agri -> Calendar -> Crafting -> Mining seems the way to go. Probably followed by Animal Husbandry, and then one of Edu/Sailing/Bronze/Mysticism-OO

Fortunately the coves ought to help make the tech decisions a tad easier.
EitB 25 - Perpentach
Occasional mapmaker

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More goodies:


What do you think about Heron Throne possibly going here? wink.
[Image: PBEMXVI%20T16%20goody1.JPG]

And at least 1 more strong coastal city's worth of resources. Might even be worth 2.
[Image: PBEMXVI%20T16%20goody2.JPG]
EitB 25 - Perpentach
Occasional mapmaker

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Mardoc Wrote:More goodies:


What do you think about Heron Throne possibly going here? wink.
[Image: PBEMXVI%20T16%20goody1.JPG]

It would make a good HT city, but it's a long way out, has a barb city on it's borders, will need two workers and a Zealot as soon as it's founded.

That will be a fine city someday, but it's going to be a bit far if we have any competition for the HT. Better off with it in the double hill offshore city in my original dotmap. It'll still be good here + we'll have it earlier = more hammers sooner. Plus we have much better odds of actually landing the wonder if we build it early in offshore city.

We'll want similar support for the offshore city (two workers and a Zealot to spread OO) but we can found it a lot sooner and it gives us more direct benefits (+1 commerce in all our mainland cities thanks to the intercontinental trade route)

Quote:And at least 1 more strong coastal city's worth of resources. Might even be worth 2.
[Image: PBEMXVI%20T16%20goody2.JPG]

I like a city 1 SE of the Mana + a city on the one tile island . The island city won't produce much until it gets a Naval Yard, but it'll be a great source of commerce and another offshore trade route. Workboats for this city's Nets and Coves should be build elsewhere while the city concentrates on building a Sea Haven and a Lighthouse (in some order depending on when we found the city. Build the cheap building first. )

A thought:

After Ancient Chants, tech Education before Myst. A couple of early cottages growing will do wonders for our near term tech rate. IIRC there are two riverside grass tiles that are shared between Capital and 1st city. These would be excellent candidates for early cottages. 1st city works them for now, capital takes them over once it grows enough.

Then Myst/(triple revolt to Godking/Apprenticeship/Conquest)/MftD/Sailing/ either Bronze/HBR or Archery depending on resources.

After that, Bronze if it wasn't our military tech (we'll need it for that jungle), Writing, Trade, Cartography (revolt to City States/Foreign Trade), CoL (Org courthouses will be a better hammer/gold converter than non-Fin Markets, Mil Strat, Philo, Warfare, KotE.

That gives us all the main economic techs (we'll want to work Festivals, Masonry/Construction and Sanitation in to that in some order wink ) plus Libraries, the Epics, Command Posts, Org Courthouses, Org Lighthouses, 4 trade routes per city, 5 in coastal cities, and 6 in coastal cities with Lighthouses.

Plus half priced Civic maintenance from Org.

Let's pack 'em in tight.


This post has been brought to you by the letters "I" "C" and "S".

This was the map I wanted for my expansive Orcs. cry
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Thoth Wrote:It would make a good HT city, but it's a long way out, has a barb city on it's borders, will need two workers and a Zealot as soon as it's founded.

I was actually thinking of the barb city, itself, as the Heron Throne site wink. Mostly joking, we probably in the end would rather raze and replace, and at the moment an expansive settler is probably cheaper than an assault force. But it does appear to have a lot of coast to work.

Fingers crossed for copper nearby! Bronze warriors are the perfect REX tool.
EitB 25 - Perpentach
Occasional mapmaker

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