Okay, so first of all - some ground rules. Each specialist generates 3 GPP/t, which will be multiplied by GA and Pacifism to 9 GPP/t. My next Great Person will show up at 201 GPP, and the next ones will be 268, 335, 402 and 469. I'm not PHI, nor do I have the National Epic up (cmon people I just got Literature like 5 turns ago!
![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif)
), so that will be the same in all my cities (well, all the ones in Judaism, which should be all the ones that matter for this analysis). a +2 food surplus feeds 1 great person, and of course I have some ability to run food deficits if/where needed.
So Fat, the capital, has +6 food, and so can run 3 specialists (at food neutral). It also has the 2 scientists from the Great Library, so it can run 5 specialists, plus it has the Hanging Gardens and Great Library. That's 57 GPP/t, and since it's currently at 117/201, that means it will get a GP in 2t (EOT104). Currently has 80/20 engineer points, but I'd imagine it will end up being pretty close to 50/50.
So Ugly is at Oracle + Temple of Solomon + can feed 3 specialists, which would be 36 GPP/t. It's currently at 40/201 GPP, since it just produced a prophet a few turns ago. I don't think it's likely to get a Great Person out this golden age.
So Dumb can run I believe 7 or maybe 8 specialists, which is 63 or 72 GPP/t. It's currently at 36/201. It does have one angry citizen, which should go away in 2t (plus I'm plantationing sugar, spices and silk in 4t). Goal would be to get the 268 GP out of here in 3t (EOT 105).
So Poor is at a 9fpt surplus and can run 5 specs at a slight deficit (or 6 at a slightly larger one - it has 15 food in the box). It's at 33/201 (picture is slightly off from real conditions), and so 6 specs would be 54 GPP/t. It can do the 335 GP in 5-6t.
So Skinny is my Moai city and so might be an option. I don't really want to pull any citizens off 2/2/3 Moai / Golden age tiles, but if I pulled workers off the grass hill and stone quarry, that would feed 3 specs, plus Moai and Paya, making 45 GPP/t. It's my city that has currently at 87/201, 2nd most GPP accumulated. If it came before So Dumb in the turn order, I think I could get the 268 GP out of here in 3t before So Dumb produced one, but as it stands, I think I can only get one out of So Poor OR So Skinny.
So that's 3 GPs, and I think my only chance for a 4th one would be to let So Dumb try to get another one. If So Dumb gets the 268 GP in 3t, and does 72 GPP/t for 6 turns, that would make it 36 + (72 * 6) - 268 at the end of 6t. That's only 200 GP, and it needs 402.
So what can we bulb.
Scientist: Sci Meth, Education, Printing Press, Alphabet, Philosophy, Optics, Paper, Astronomy
Engineer: Machinery, Engineering, Construction
Merchant: Alphabet, Paper, Guilds, Printing Press
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
- these aren't very useful at all. That's a lot of things I need to clear before I can bulb Astronomy. That and Communism are the techs I really want on this game. Maybe I can use this GA to get ready to bulb up to Education, Printing Press (Alphabet and Machinery), then research Philosophy and Optics, use the next GA to bulb Astro and Sci Meth and then take Communism with Liberalism.
Okay that's kind of a plan.