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[SPOILERS] - If you were a shape, what shape would you be? Mapmakers Thread

Not a major problem, but putting the Epic Lairs on tiny islands means that there isn't any risk in exploring them, since it's very easy to block all possible barb spawn points ("powerful enemies" never appear on water tiles for land-based lairs). So whoever can reach them first basically gets a free great person / equipment / tech / etc- all potentially giving a considerable advantage.



The Luchiurp area is kind of resource-poor. Only has a few mediocre food resources while everyone else has several + lots of nice commerce resources (although the Sheaim one is a little weak too). And plains pigs? Also probably needs more hammers available, whether via hills, resources, or stuff like scrubs. I know that mapmakers traditionally frown upon granting civs special terrain tailored to the particular needs of their civ, but vanilla FFH Luchiurp are pathetic unless they have a surfeit of production available. Remember that they're paying like 50% more per unit for their main combat troops. Bannor, Sheaim, and Elohim need more mana nodes, everybody should have at least two each (four if you want peaceful tower wins to be an option).


It might be nice to scatter a few more 1-tile lakes about the map, just to give Cultists some defensive utility. They'd also help create some choke points, which at present appear to be in short supply.


Make sure that everyone has Reagents; the pictures make it look like the Sheaim and Luchiurp don't have any, although the icons might just not be visible.


The starting resources are nice, giving players a few different options for their first worker techs. But starts are going to be slow, with only river commerce to start and none of the tiles giving an impressive food boost, even when improved.


The Mirror is a way better feature than any of the others anybody else has near them- I'd move it to more contested grounds, especially since the Hippus already have a very nice start.
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I didn't do anything but look at the pictures so take this with a grain of salt.

Luchuirp start sucks. There's like nothing in the west for them for ages and ages.

I think you're getting too cute/reacting to past criticisms with the islands in the inland sea. Just be fair about the unique features, you don't need to be quite so quirky with them. Find a spot about halfway between each Civ, plant a couple at each one. The players are going to hate your map and bitch about it regardless. So it goes.
I've got some dirt on my shoulder, can you brush it off for me?
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Echoing Gaspar, haven't opened the save yet, just looked at the pictures.

I agree with Bob that some starts might be food poor, so I'd replace the Cow and/or Deer tiles with an identical grain resource.

I also agree that the Luchuirp area needs some love.

Happy resources:

This is the breakdown of happy resources in each screenshot (I might have missed some due to the resource pointers being cut off)

Elohim: Gold, Dyes, Sugar, Wines, Gems
Hippus: Gold, Cotton, Gems, Silk
Malakim: Gold, Silk, Gems
Bannor: Gold, Sugar (jungled)
Sheaim: Gold, Gems
Luchuirp: Gold

Each player doesn't need to have identical happy resources, but I'd equalize a bit more.

As for Unique features, are multiple identical 'unique' features possible on a map. (say everyone gets dragon bones, or the mirror)
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One other thing that's not well balanced: Marble.

Hippus, Malakim, and Sheaim have Mable 5 tiles from start; 7 tiles for Bannor; Elohim and Luchuirp have no visible Marble.

Good point by Gaspar about the unique features: the islands have a very artificial feel, and it looks as though they're unreachable by galley, so they won't come into play until the game is already decided. Scattering the uniques around on the natural borders bewteen civs would both reward scouting and expansion, and provide a basis for conflict.
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I did check Reagents and Marble, wasn't as careful to make them identical, but I know everyone's got them. Apparently I need to improve at framing my pictures.

I can duplicate specials - one possibility is simply to give everyone a Dragon Bones in their BFC. My biggest hesitation is that they did ask for a non-quirky map. But that would boost their early tech rate, and eventually be a very strong tile. Thoughts?

Similarly, I'll probably give them all a grain in the BFC in addition to their current stuff rather than in place of anything.

I will certainly take some time to boost the Luchiurp area and equalize happiness a bit - the game does seem to only give the calendar resources to the ones close to the equator. I don't plan to put them above par, but you're right they should at least be on an equal footing before the golems start to hurt.
EitB 25 - Perpentach
Occasional mapmaker

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Some things I didn't think to mention.

First - thank you all! I'm sure the map will improve greatly as I take into account your suggestions.

Second - I liked my middle islands, but it seems fairly unanimous that that's a silly idea, making the uniques mostly irrelevant. I think I'll move everything but Letum and maybe Ygg to the borders between civs, spread out evenly around the map, and stick a Held garrison on each. To make oceangoing still worthwhile, I think I will add a bunch of islands; I don't have to be super careful about how I place them if their purpose is to be extra city locations rather than quest goals.
EitB 25 - Perpentach
Occasional mapmaker

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Well, I think I managed to take into account what you've recommended. I'm out of time, so it must be done smile.

For the sake of posterity: The map
EitB 25 - Perpentach
Occasional mapmaker

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