First off, I just want to note how thankful I am that, while this game involves stupid long turns and constantly taking pictures in Steam and loading them to dropbox and then here, at least we don't have
spreadsheets like a certain other RB FFH SG going on :neenernee
Anyhoo, the turn began with the regular Fixing of Strange Things ritual.
* We are now Org, after spending seemingly a bazillion turns with our old traits, so I cue up Command Posts pretty much everywhere. Pin Seems to have set most cities to Courthouses with the same intention of taking advantage of the newly (and almost certainly temporarily) cheap buildings, but the Org-exclusive CP are better for obvious reasons.
* Our military looks great, lots of tough & well promoted units, but it's really spread out. We're a little short on ritualists as well, we have enough units for about three or four nice attack stacks, but not enough priests for them to each have the minimum of four which I'd prefer. Lots of adepts in the east for some reason, many T1 non-Veil priest units hanging about as well. I am going to assume that these were left for me to pop the borders of captured cities, which is precisely what I shall employ them for.
* I set research to Animal Mastery instead of Precision since I think Beastmasters are more useful, but I also turn science down to only 20% because I want to save as much gold as possible for Mercenary garrisons & upgrading our piles of adepts.
The main goal for my set will be to finish off both Rhoanna, who has lost both Basium and Auric already, and Cassiel, who has been a good buddy but needs to die now if we are to achieve Domination within a decent timeframe. To that end, I begin forming three armies in the west to eliminate the Hippus and two in the east to take on the Grigori, which I'll show shortly. All interior cities have their garrisons emptied, save a single MP to keep them from rioting. We don't need to worry about the AI striking at our core, not at this late stage of the game. The dispossessed garrisons are shifted off to whichever soon-to-be front is closest to them. Vulnerable border & coastal cities get teams of between 1-4 mercs hired depending on how likely I think the AI is to make a move on them.
My first military action is to go after Stephanos, who is presently being a dick over in our eastern holdings. He kills a Phalanx on the defense, gets redlined by about a dozen summons of various types (puppets do surprisingly good damage on their own in large numbers), and then everyone else is somehow too afraid to attack him
Whatever, I can deal with him next turn. I continue to consolidate troops on both fronts, leaving enough garrison troops in the east so that Stephy can't take anything should he heal IBT.
Western Hippus Annihilation Teams:
Team Alpha is the main strike force, and will capture most of her core.
Team Bravo is intended to hold on to our present holdings in Hippus territory, lockdown nearby enemy troops, and then later synch up with Alpha for the final assault.
Team Charlie is just our two best mounted guys (I later also added a priest for healing and a merc for cover), intended to remove the Hippus from the south.
After about 5 minutes of my computer straining over the evidently insane number of AI moves, I finally get to play my next turn.
Stephan healed to about half-health with a promotion, so I brought him back down to the Red Zone using the regular array of pitbeasts and Hosts and puppets. I tried to get the kill using a permanent unit to take advantage of the exp, but
nothing would attack him, despite like a dozen units having 99% odds
![banghead banghead](https://www.realmsbeyond.net/forums/images/smilies/banghead.gif)
![banghead banghead](https://www.realmsbeyond.net/forums/images/smilies/banghead.gif)
![banghead banghead](https://www.realmsbeyond.net/forums/images/smilies/banghead.gif)
So it all got wasted on a puppet
In more delightful news, I declared on Rhoanna.
This city will take a few turns to fall due to the need to heal, but it's nothing I can't easily handle.
Kind of pathetic garrison here. Her other cities had tougher units (generally a Knight each and LB instead of archers), but weren't much more impressive. Rhoanna still has some tough units, but they're widely scattered.
Hell yeah, free culture bomb!
Crunch.
Bwoing
I had enough leftover units to attack Ihara and wipe most of the garrison, but not
quite enough to take it. Thanks, Former Raiders Trait!
Thus ends Round One in the south.
Meanwhile, in the East:
The Eastern Grigori Annihilation & Destruction Squads have formed up:
IBT AI moves only take about 2 min this time around. They got shorter with each successive turn.
The next couple turns were a bloodbath, and great fun to play out.
The AI are nothing if not opportunistic:
Some time about this point I also started naming our newly captured cities as a string of insults / rant directed towards whatever simpering manchild decided to name several of our units after characters from "My Little Pony" Seriously, Internet People, it's a fucking little girl's TV show. Stop ruining every cool & interesting corner of the Internet by quoting it all the goddamn time. You're like some kid dragging a blow-up doll to prom for his date. Please have the good sense to keep your pathetic hobbies at least semi-private, like the rest of us do. Thanks.
Annnnd, after having pointlessly alienated RB's doubtlessly strong contingent of gormless cryptobabies, it's on to the rest of the report!
Turn 252: More Stuff Died-
(Culture Bomb)
(Warhorse Bomb) [This was the only city I razed, I was worried it would flip to the Malakim]
About this time I realized that Vassals were on. Cassiel is done, so let's see what we can squeeze out of him.
His terms were generous.
Very generous.
Time to vassalize Rhoanna as well. She's at war with Alexis but Alexis is pleased with us, so we won't inherit a war.
Standard terms. (She actually canceled the gifts the next turn- not sure if we lost a trade route or what
![huh huh](https://www.realmsbeyond.net/forums/images/smilies/huh.gif)
She's still a vassal, I guess Dave or whoever can re-ask if he really wants the mana).
Concluding picture... :
I think I found out why the AI turns are moving slowly!
This game is far from over- this isn't even all she has, I think she has full compliments of every T4 unit in the game now except maybe Master Vampires.
Stay tuned!
![jive jive](https://www.realmsbeyond.net/forums/images/smilies/jive.gif)