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[spoiler!] Ruffing Bull of Spain

Nicolae Carpathia Wrote:Agreed. Raze Rouen, plant 6. And how the hell did that crazy Dutch-French salient form, and why haven't they gone to war over it?
I believe they both had a settler out looking for that spot at the same time - I do remember seeing a Dutch settler overlooking Rouen (and crying?). Re no war ... no idea. Dutch would have fielded maces v axes if they had pushed it.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Isk doesn't have any AP religion cities anyway, so no victory until that occurs at least. The Dutch easily looks like one of those passive never-attack-anyone people.
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Moved some spies into Isk land a few turns ago (lost 1 last turn) ... time to get ready to steal stuff ...

[Image: ne0067.jpg]

I estimate that I will need a little over 4200 EPs to steal both of those techs. I currently have 5200 against Isk.

btw - I currently generate about 800EPs at max EP ... so 4200 represents 5.25 turns. According to F6, I can tech those two techs in 6 turns ... EP v Tech is about line ball for me at the moment.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Ruff_Hi Wrote:Culture Estimate ...
Delta Isk Culture = 471

I can check his top 3 cities next turn against F8.
[Image: ne0068.jpg]

I also checked his EP and it is about 120 per turn (all against me).
Ruff_Hi Wrote:Beckers x Mult = 2095 - (471 + 121 + 100 - 300)
Beckers x Mult = 1703
Beckers = 1419
Isk's top 3 cities are generating 362 culture per turn. By contrast, my two 3 are generating 130 (of my 261 total). So, assume his top 3 represent 65% of his total ... his total is 557.

Beckers x Mult = 2095 - (557 + 121 + 100 - 300)
Beckers x Mult = 1617
Beckers = 1347

I have thought of another way to directly estimate his beakers ... but I need some help from the charts (waiting for that help to turn up).
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Not much to report ...
  1. 2 more Hans cities (including his current capital) should fall next turn
  2. Isk and Para have both started on Mil Trad (they have rifling) so they will be able to produce cavalry soon
  3. I finished steam power, started on railroads (rifling is outstanding)
  4. I have spies sitting idle (waiting for max discount) before stealing some tech ... tech to steal shown below
  5. I think I mis-timed my teching and spy idling a little ... I cannot unlock Corporations (by teching Econ) before my spies hit 50% discount
  6. I don't want to wait around in Isk land more than I have to ... I might just steal rifling and tech Corp myself

[Image: ne0069.jpg]
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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The Dutch attack ... with limited success

[Image: ne0070.jpg]

Rotterdam falls

[Image: ne0072.jpg]

The Dutch are down to 3 cities. I believe that I have lost 3 cats and 2 conquistadors in the Dutch campaign so far. I have also gathered 4 banks from the Dutch ... to go with the 5 that I have built (I also have some in production). Wall St is unlocked ... as soon as I know how to build it.

In other news, Isk pulls a nasty and accepts a city from the Dutch ... I city that I was about to take ...

[Image: ne0071.jpg]
(bottom pic is from 2 turns ago, my units were threatening the city last turn ... top pic is from this turn)

I wonder what Isk will do. Not a real lost anyway as I was planning on Razing it ... no resource city under Isk cultural pressure. It will be the first against the wall when the revolution comes. He also runs an anti-spy mission against me (see pic at top) - I withdraw all of my spies. At least now I know exactly the right time to move my spies in.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Current Tech Options open for me ...

[Image: ne0073.jpg]

Current French (Caer) holdings ...

[Image: ne0074.jpg]
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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That city is pretty much utter crap though. lol
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Ruff_Hi Wrote:He [Isk] also runs an anti-spy mission against me (see pic at top) - I withdraw all of my spies. At least now I know exactly the right time to move my spies in.
As long as I can work out the timing ...

T121 = turn 1 of anti-EP mission
T122 = turn 2 of anti-EP mission
...
T129 = turn 9 of anti-EP mission
T130 = turn 10 of anti-EP mission
T131 = magic turn of no anti-EP demerit

Is that right?
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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I think that's right, or at most you might be off by one turn either way.
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