January 23rd, 2012, 18:11
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Nicolae Carpathia Wrote:Agreed. Raze Rouen, plant 6. And how the hell did that crazy Dutch-French salient form, and why haven't they gone to war over it? I believe they both had a settler out looking for that spot at the same time - I do remember seeing a Dutch settler overlooking Rouen (and crying?). Re no war ... no idea. Dutch would have fielded maces v axes if they had pushed it.
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
January 23rd, 2012, 22:20
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Isk doesn't have any AP religion cities anyway, so no victory until that occurs at least. The Dutch easily looks like one of those passive never-attack-anyone people.
January 25th, 2012, 06:26
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Moved some spies into Isk land a few turns ago (lost 1 last turn) ... time to get ready to steal stuff ...
I estimate that I will need a little over 4200 EPs to steal both of those techs. I currently have 5200 against Isk.
btw - I currently generate about 800EPs at max EP ... so 4200 represents 5.25 turns. According to F6, I can tech those two techs in 6 turns ... EP v Tech is about line ball for me at the moment.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
January 25th, 2012, 06:34
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Ruff_Hi Wrote:Culture Estimate ...
Delta Isk Culture = 471
I can check his top 3 cities next turn against F8.
I also checked his EP and it is about 120 per turn (all against me).
Ruff_Hi Wrote:Beckers x Mult = 2095 - (471 + 121 + 100 - 300)
Beckers x Mult = 1703
Beckers = 1419 Isk's top 3 cities are generating 362 culture per turn. By contrast, my two 3 are generating 130 (of my 261 total). So, assume his top 3 represent 65% of his total ... his total is 557.
Beckers x Mult = 2095 - (557 + 121 + 100 - 300)
Beckers x Mult = 1617
Beckers = 1347
I have thought of another way to directly estimate his beakers ... but I need some help from the charts (waiting for that help to turn up).
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
January 27th, 2012, 06:51
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Not much to report ...
- 2 more Hans cities (including his current capital) should fall next turn
- Isk and Para have both started on Mil Trad (they have rifling) so they will be able to produce cavalry soon
- I finished steam power, started on railroads (rifling is outstanding)
- I have spies sitting idle (waiting for max discount) before stealing some tech ... tech to steal shown below
- I think I mis-timed my teching and spy idling a little ... I cannot unlock Corporations (by teching Econ) before my spies hit 50% discount
- I don't want to wait around in Isk land more than I have to ... I might just steal rifling and tech Corp myself
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
January 28th, 2012, 03:59
(This post was last modified: January 28th, 2012, 05:25 by Ruff_Hi.)
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The Dutch attack ... with limited success
Rotterdam falls
The Dutch are down to 3 cities. I believe that I have lost 3 cats and 2 conquistadors in the Dutch campaign so far. I have also gathered 4 banks from the Dutch ... to go with the 5 that I have built (I also have some in production). Wall St is unlocked ... as soon as I know how to build it.
In other news, Isk pulls a nasty and accepts a city from the Dutch ... I city that I was about to take ...
(bottom pic is from 2 turns ago, my units were threatening the city last turn ... top pic is from this turn)
I wonder what Isk will do. Not a real lost anyway as I was planning on Razing it ... no resource city under Isk cultural pressure. It will be the first against the wall when the revolution comes. He also runs an anti-spy mission against me (see pic at top) - I withdraw all of my spies. At least now I know exactly the right time to move my spies in.
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
January 28th, 2012, 04:01
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Joined: Apr 2006
Current Tech Options open for me ...
Current French (Caer) holdings ...
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
January 28th, 2012, 04:06
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That city is pretty much utter crap though.
January 28th, 2012, 11:19
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Ruff_Hi Wrote:He [Isk] also runs an anti-spy mission against me (see pic at top) - I withdraw all of my spies. At least now I know exactly the right time to move my spies in. As long as I can work out the timing ...
T121 = turn 1 of anti-EP mission
T122 = turn 2 of anti-EP mission
...
T129 = turn 9 of anti-EP mission
T130 = turn 10 of anti-EP mission
T131 = magic turn of no anti-EP demerit
Is that right?
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
January 28th, 2012, 15:29
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I think that's right, or at most you might be off by one turn either way.
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