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A Very Perpy SG

I'm guessing we got a pangea with a "pressed" coastline.
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Thoth Wrote:Just a quick heads up....turns are taking forever to play (but they've been fun so far).

I'm hoping to have a save up by tomorrow night. smile

No worries. I'm down in Cork until tomorrow with the main objective of getting drunk.
Travelling on a mote of dust, suspended in a sunbeam.
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Brian Shanahan Wrote:No worries. I'm down in Cork until tomorrow with the main objective of getting drunk.

It'll be up tonight....would have gotten it done last night but apparently I forgot to save the damn game before exiting and 2 turns worth of work (and time) went *poof* banghead
fnord
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Thoth Wrote:It'll be up tonight....would have gotten it done last night but apparently I forgot to save the damn game before exiting and 2 turns worth of work (and time) went *poof* banghead

Do you have autosave set to every turn?
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how long is each turn taking to play?

20 minutes? 30?
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It was between 10-20 min per turn when I was playing my set, and I have every reason to believe that things have gotten significantly worse since then. The time spent playing turns doesn't include the 5 min of waiting between them, as the computer calculated about a thousand vampire moves every turn.
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The SAVE, OMFG, THE SAVE: [ATTACH]2397[/ATTACH]



(I've no idea why the forum software is putting it at the top rather than the bottom of the post....)


Bobchillingworth Wrote:It was between 10-20 min per turn when I was playing my set, and I have every reason to believe that things have gotten significantly worse since then. The time spent playing turns doesn't include the 5 min of waiting between them, as the computer calculated about a thousand vampire moves every turn.


Somewhere around an hour or so inluding smoke/rum breaks...plus a few minute IBT....

Turn report to follow.

Builder turns are fun. :hat:

Turn report:


Wow. This was a load of fun. :hat:

Looked over the initial save and realized that someone has a hate on for "My Little Pony" lol

Current Traits: Fin/Org/Expansive

Changed pretty much every city build to take advantage (ie lot of Courthouses, Shipyards (yeah, they don't get any bonuses from our current traits but we've got 7t to run on a GA so they're awesome buildings for seaside cities), Harbours, Grans ect.)

A full on builderitis paradise. :hat:

Noted that we're one turn away from the Winter Palace and 9 t away from the Bazzar of Mammon. And there is 2800 gold in the bank.

Cash rushed the Bazzar (and queued up a Fin Money Changer and a Tax Office afterwards).

Noted that we're at war with the Malakim as are the Vamps....

Mobilized our military to see about grabbing some Malakim cities before the Vamps get them.

I dialed down research to cover my upcoming rush buying expenses, swapped civics into Aristocracy (no change)/Sacrifice the Weak (big change)/Mil State (no change)/Conquest (change)/Undercouncil (no change).

Since this is looking like a builder set of turns, food to grow is looking like win (we've got a bunch of unworked tiles thanks to not enough pop) and Conquest is a great civic with lots of food on hand (and combines very well with STW wink )

Smacked enter (after microing all our cities...and having several shots of rum...I figured that since I'm a bit more spoiled than a turn player in this game should be I should compensate by playing drunk. :hat: )

Next turn showed that the Vamps were going to WTFPWN the Malakim and we were not going to gain any of the spoils.....

turn 3 (263) I DOWed Alexis.


Mimics are the coolest unit in the game. :hat:

More update to come......later.

Edit 1: Teaser update for the Lurkers
fnord
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update more likely tonight or tomorrow? (2:40 am)
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Tasunke Wrote:update more likely tonight or tomorrow? (2:40 am)

Just like Santa, Thoth never sleeps.
Travelling on a mote of dust, suspended in a sunbeam.
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Hey, I guess that puts me up again! Got it
Suffer Game Sicko
Dodo Tier Player
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