Wow. This was a load of fun. :hat:
Looked over the initial save and realized that someone has a hate on for "My Little Pony"
Current Traits: Fin/Org/Expansive
Changed pretty much every city build to take advantage (ie lot of Courthouses, Shipyards (yeah, they don't get any bonuses from our current traits but we've got 7t to run on a GA so they're awesome buildings for seaside cities), Harbours, Grans ect.)
A full on builderitis paradise. :hat:
Noted that we're one turn away from the Winter Palace and 9 t away from the Bazzar of Mammon. And there is 2800 gold in the bank.
Cash rushed the Bazzar (and queued up a Fin Money Changer and a Tax Office afterwards).
Noted that we're at war with the Malakim as are the Vamps....
Mobilized our military to see about grabbing some Malakim cities before the Vamps get them.
I dialed down research to cover my upcoming rush buying expenses, swapped civics into Aristocracy (no change)/Sacrifice the Weak (big change)/Mil State (no change)/Conquest (change)/Undercouncil (no change).
Since this is looking like a builder set of turns, food to grow is looking like win (we've got a bunch of unworked tiles thanks to not enough pop) and Conquest is a great civic with lots of food on hand (and combines very well with STW
![wink wink](https://www.realmsbeyond.net/forums/images/smilies/wink2.gif)
)
Smacked enter (after microing all our cities...and having several shots of rum...I figured that since I'm a bit more spoiled than a turn player in this game should be I should compensate by playing drunk. :hat: )
Next turn showed that the Vamps were going to WTFPWN the Malakim and we were not going to gain any of the spoils.....
turn 3 (263) I DOWed Alexis.
Mimics are the coolest unit in the game. :hat:
More update to come......later.