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MoM bugs reports (to do list)

I am about AI Units behaviour in the combat bug.
The enemy units tend to fight to the more-damaged unit. By this way it ignore the nearest but easy to kill units. It tend to bypass the undamaged unit for this. Its a bad. I desire it try to kill the adjacend (or the unit it can reach this move) unit at least -if can.
For Example: I have a unit war bears, shaman and damaged (1 figure) halflling spearmen vs 8 unit of phantom warrior . The phantom warriors goes to the halfling spearmen. I can hit it by shaman and stand a war bear between phantom warriors and spearmen.Spearmen goes from phantom warriors. Phantom warriors tend to bypass war bears (! But it need attack war bears) , so it goes more slow than spearmen. So, spearmen can run from phantom warriors indefinitely, (it goes diagonally, warriors - to adjasend square,becouse war bear occupy the shortest way) And i can kill warriors by shaman, then finish the battle and attack it again next time- and without damage.

This tactics work with phantom beast, great drake and others. It must be changed.
Its very bad, becouse i can win(or do not loose) almost every battle against raiders, and kill somebody in the node by using this tactics.
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I have my regular "total denial to anything MoM-like" time of the year. Don't expect anything anytime soon... Sorry.
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The magic item in my vault keeps randomly changing to a different magic item. Anyone else get this?
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Horus is retreating in the middle of my turn o_0. Hit next turn; he should attack. The fight details vary slightly, but usually it happens when the elven lords take enough damage.
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Hello!
is there any plan to release a new patch in the near future?

I think that it would be nice to list the most annoying or important bugs.

From my point of view, a few little but important things:
- the "o" keyboard shortcut for OK doesn't work in city view;
- the "w" keyboard shortcut for wait doesn't work;
- You can't launch Holy Armor, Holy weapon, and such on Torin;
- when you launch Holy Weapon, the +1 doesn't show on the unit sheet.

Best,
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simone Wrote:Hello!
is there any plan to release a new patch in the near future?

kyrub Wrote:I have my regular "total denial to anything MoM-like" time of the year. Don't expect anything anytime soon... Sorry.
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Kyrub, no worries, your "denial" is perfectly legit. This is a game after all, and we're all grateful for the work you do when you have the right "mood" smile

Best,
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Dunhere Wrote:Horus is retreating in the middle of my turn o_0. Hit next turn; he should attack. The fight details vary slightly, but usually it happens when the elven lords take enough damage.
Confirmed. In my situation its happens when Raiders (like dwarf halberdies,or the other foot units) attack overland my doom bat, or night stalker (i.e.it attack unit which it can not attack in the combat)...
The easiest way to simulate the bug- cast mass invisibility on the battle with raiders (also work if cast entangle on the 1-move stack of units). After some (5 -10) combat turns the raiders will flee, and it will dead during the flee completely. No savegame need.


The AutoSave bug: when you load your autosave game,this is not check "end of turn wait". This cause saves with "all units patrolling" start new turn ater reloading. Also, the 1-move flying unit gets 2-move flying unit after the loading (for this turn only).

Seems : Kyrub option "Revolting raiders" does nothing. The "city spell events" option do "Raiders revolting" instead. (uses bda4 instead of bdb2).(i am not sure completely). Kyrub option "monsters gone wild" work fine.
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In the "Game" screen, the version reported is 1.41l...is this correct? The readme.txt says it's 1.41m?
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[answered my own question]
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