February 15th, 2012, 12:15
Posts: 1,303
Threads: 23
Joined: May 2010
Played in: PBEM 4 [Formerly Jowy's Peter of Egypt] | PBEM 10 [Napoleon of the Dutch] | PBEM 11 [Shaka of France] | EitB XVI [Valledia of the Amurites] | PB7 [Darius of Rome] | Diplomacy 3 [Austria-Hungary] | PBEMm/o vs AutomatedTeller
February 15th, 2012, 12:25
Posts: 4,443
Threads: 45
Joined: Nov 2009
Twinkletoes89 Wrote:Good to see all these happy warriors coming to visit my lands of peace, love and freedom.
Now if you'd just put down those clubs we can all have fun...
Well I can't speak for Catwalk but you have some nice land at your capitol. Tell you what, I'm not unable to compromise especially in light that you decided to walk your warrior at LP.
Do you want to deal?
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
February 15th, 2012, 17:19
Posts: 4,138
Threads: 54
Joined: Dec 2009
Depends what you are offering...
I only sent it at LP because he happened to turn up where my warrior was heading.
"You want to take my city of Troll%ng? Go ahead and try."
February 15th, 2012, 19:01
Posts: 3,193
Threads: 17
Joined: Jan 2012
So Azza's capital is now gone, obviously. And I recall seeing him create a second city. Hopefully that doesn't become just a nice free city for mackseven to stroll on over and add to their collection. I would have preferred seeing Azza kick out a bunch of defenders to fight til the end instead of sending out a settler to make a new city for mackseven to have. LOL
February 15th, 2012, 19:19
Posts: 7,766
Threads: 94
Joined: Oct 2009
HitAnyKey Wrote:So Azza's capital is now gone, obviously. And I recall seeing him create a second city. Hopefully that doesn't become just a nice free city for mackseven to stroll on over and add to their collection. I would have preferred seeing Azza kick out a bunch of defenders to fight til the end instead of sending out a settler to make a new city for mackseven to have. LOL
Don't worry, he's not growing his second city so we won't be able to keep it.
And there was nothing he could do to stop our attack. The additional archer he could have made by not finishing the settler was accounted for in our attack force. That's just what happens when your neighbor starts with mining, a terrible capital with just forests and hills, awful surrounding terrain, a 3t starting disadvantage, and huts that give only gold to upgrade warriors and a map of your capital.
Also he killed our scout.  The rest of you are warned.
P.S. Lewwyn, how about some intra-warmonger diplo bonuses?
February 15th, 2012, 19:21
Posts: 6,481
Threads: 63
Joined: Sep 2006
HitAnyKey Wrote:So Azza's capital is now gone, obviously. And I recall seeing him create a second city. Hopefully that doesn't become just a nice free city for mackseven to stroll on over and add to their collection. I would have preferred seeing Azza kick out a bunch of defenders to fight til the end instead of sending out a settler to make a new city for mackseven to have. LOL
All Azza needs to do is make sure the new city doesn't grow. At size 1 the city auto-razes, right. He could make some sort of deal maybe, or get help from an ally, or something...
EDIT: Seven makes the same point.
February 15th, 2012, 19:27
Posts: 2,534
Threads: 22
Joined: Jan 2012
The Brave Robots from the city of ChildrenCollide have gone Across The Earth to board their Farewell Rocketship, away from the Loveless Cannibals doing Skeleton Dances on the graves of our Chosen Armies. Now, We Live In Fear of our inevitable demise, standing on our Jellylegs with no Arrows left to defend ourselves.
We have evacuated the premises, and hope that MackSeven get what's coming to them for defacing the glorious city once known as Children Collide.
Yeah, The Wombats won't be growing before any combat unit walks up and razes it, so at least they won't get that. Nor will they be getting any more experience from my units, since there aren't any left.
Oh well, it was a fun game for the 40 turns it took for my capital to be taken from me.
February 15th, 2012, 19:36
Posts: 7,766
Threads: 94
Joined: Oct 2009
Sorry, Azza. Being rushed sucks.
February 15th, 2012, 20:13
Posts: 13,224
Threads: 25
Joined: Oct 2010
I gotta say, that's a nice capital.
February 15th, 2012, 20:29
Posts: 2,534
Threads: 22
Joined: Jan 2012
So, since I'm as good as dead, can I read spoilers/lurker thread and post in the lurker thread now?
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