We received our first head-scratching Seven trade offer.
It means one of three things:
Your guess? As good as mine. Nevertheless, we declined.
Onto the turn, which was extra-uneventful. In our northeast, you can see the micro for the new settlement being executed - Settler on boat, the Bow will swap places with the worker in 2t so we can begin quarrying immediately. The workboat in Factory Maze will net the clams at the new site immediately.
In our southeast, similarly we're prepping for the next city there, worker roading ahead for a settler who completed in The Colony this turn.
In our northwest, we moved this worker to the forest underneath the bowmen prepping to chop out the new PH cities crucial monument for the Settler you can see begun this turn in The Labyrinth. It will be 2-pop whipped in 2t.
While there's no settler yet in production for this site, we did decide to pickup Factory Drift's garrison warrior and move him to sentry on the city sign you see there. FD whipped in a lighthouse this turn and will regrow on replacement garrison. Settler for that spices city could come from there or more likely, from The Colony which can slow-build settlers reasonably quick with it's pair of copper mines.
Not much to say about the core cities. The Hive started on a Market to regrow, though it will probably do another settler once it re-reaches its happy cap. Market's will be quality builds around the empire now, with Furs already hooked and Ivory and Silks forthcoming shortly. Worker's Nest banged out a worker, our 8th. A little light for 7 cities, but keep in mind that the island burgs need very little worker attention. Also the general slowness of expansion has necessitated less worker labor as a whole. Nonetheless, I expect to see a fair number of worker builds in the near-term to both support the burgeoning happy cap and somewhat more rapid expansion.
In foreign news, no7 put down their latest city, Iced Mines (Medicine) this turn. No other new settlements on the board.
The demos, as ever, are uninspiring.
It means one of three things:
- They're hurting for health and would like us to help out.
- They would like a vague but meaningless showing of goodwill.
- They think we should watch for woolen covered-axemen disembarking from fishing vessels at Workers Nest.
Your guess? As good as mine. Nevertheless, we declined.
Onto the turn, which was extra-uneventful. In our northeast, you can see the micro for the new settlement being executed - Settler on boat, the Bow will swap places with the worker in 2t so we can begin quarrying immediately. The workboat in Factory Maze will net the clams at the new site immediately.
In our southeast, similarly we're prepping for the next city there, worker roading ahead for a settler who completed in The Colony this turn.
In our northwest, we moved this worker to the forest underneath the bowmen prepping to chop out the new PH cities crucial monument for the Settler you can see begun this turn in The Labyrinth. It will be 2-pop whipped in 2t.
While there's no settler yet in production for this site, we did decide to pickup Factory Drift's garrison warrior and move him to sentry on the city sign you see there. FD whipped in a lighthouse this turn and will regrow on replacement garrison. Settler for that spices city could come from there or more likely, from The Colony which can slow-build settlers reasonably quick with it's pair of copper mines.
Not much to say about the core cities. The Hive started on a Market to regrow, though it will probably do another settler once it re-reaches its happy cap. Market's will be quality builds around the empire now, with Furs already hooked and Ivory and Silks forthcoming shortly. Worker's Nest banged out a worker, our 8th. A little light for 7 cities, but keep in mind that the island burgs need very little worker attention. Also the general slowness of expansion has necessitated less worker labor as a whole. Nonetheless, I expect to see a fair number of worker builds in the near-term to both support the burgeoning happy cap and somewhat more rapid expansion.
In foreign news, no7 put down their latest city, Iced Mines (Medicine) this turn. No other new settlements on the board.
The demos, as ever, are uninspiring.
I've got some dirt on my shoulder, can you brush it off for me?