February 24th, 2012, 10:15
Posts: 6,893
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Joined: Oct 2009
Not a sign up, but If RBMod is used I'm at least tentatively intrested.
What is the problem with an 18 player game? In my opinion the game is at its best when there are as many players as possible especially in a diplo light game. Maybe RBMod could be edited to support even more than 18 players ;-). Well based on the intrest level of PB5 it might be that you've hard time getting even 10 players.
February 24th, 2012, 10:36
Posts: 23,420
Threads: 132
Joined: Jun 2009
Theoretically it is possible to mod the DLL to accept over a 30 players, and to create a map script that uses an even larger than huge number of tiles. With the tech trading mods, I doubt that there would be any additional changes needed to keep the tech pace from being too varied during disparate parts of the game, as I do think that the RB mod tech trading modifications provide a much more stable mechanism for different game and map types than vanilla.
There is, however, a cost to be considered for any game that has tech trading and AI diplomacy: in a PB game it is feasible to offer multiple deals to the same player in the same turn, if time zones match up, which is in contrast to the 1 offer per turn in PBEMs due to turn type. I would suggest that players agreed to only offer 1 deal per turn to other players.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
February 24th, 2012, 10:42
Posts: 6,893
Threads: 42
Joined: Oct 2009
Just noticed there is no mention about double move rule . So what will it be?
February 24th, 2012, 10:47
Posts: 7,916
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Joined: Jan 2012
Krill Wrote:Theoretically it is possible to mod the DLL to accept over a 30 players, and to create a map script that uses an even larger than huge number of tiles.
Oh good gracious that would be a crazy game. Though Commodore said he was only looking at around 10-11 players so maybe that could be used later Besides, we don't want too too many people because then the possibility of someone dropping out mid-game would be highly increased.
February 24th, 2012, 10:51
Posts: 23,420
Threads: 132
Joined: Jun 2009
plako Wrote:Just noticed there is no mention about double move rule . So what will it be?
Anything goes?
BRickAstley Wrote:Oh good gracious that would be a crazy game. Though Commodore said he was only looking at around 10-11 players so maybe that could be used later Besides, we don't want too too many people because then the possibility of someone dropping out mid-game would be highly increased.
AI diplo actually makes large games very simple. It is like playing SP but with competent opponents, requires limited out of game work (actually, none unless you want to do your own planning). The more players there are in game...doesn't actually make a difference. It's the amount of players that you border.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
February 24th, 2012, 12:11
Posts: 17,428
Threads: 78
Joined: Nov 2005
I like the idea! Not a signup, but I may talk myself into it if the game gets close to starting and you're still looking for people. RBMod would be interesting to try out on something like this too.
Suffer Game Sicko
Dodo Tier Player
February 25th, 2012, 09:27
Posts: 17,844
Threads: 162
Joined: May 2011
Heh, well, the TT thing wasn't at all a hard requirement, just an idea. RBmod wasn't my first preference, but it'd be okay.
February 25th, 2012, 20:57
Posts: 5,630
Threads: 30
Joined: Apr 2009
Commodore Wrote:Heh, well, the TT thing wasn't at all a hard requirement, just an idea. RBmod wasn't my first preference, but it'd be okay.
I'm a tentative RBMod signup. I think Rego et al will need to flood my inbox when I end up not updating...
February 25th, 2012, 21:21
Posts: 5,435
Threads: 54
Joined: Oct 2010
I will also sign up for a RBMod game
February 26th, 2012, 16:10
Posts: 23,420
Threads: 132
Joined: Jun 2009
FWIW, T-hawk just sent me the final DLL version. I'm probably going to have a finished mod (minus bug testing) posted tomorrow evening.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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