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Map editors

Kyan Wrote:I was curious so did some digging. It doesn't seem to be possible mostly, but this is the closest I found:

http://forums.civfanatics.com/showpost.p...ostcount=3

Won't help Krill at all, since it's for Civilopedia entries.

I have no idea how the map format for Civ 3 looks like or how to parse it, but the Civ 4 worldbuildersaves are just plain text, and can easily be handled or generated. I took a look with a hex editor at the map file you posted and a BIC format reference, and for a reasonably experienced programmer I don't think this will be a big or hard task to handle.
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Programming competition anyone?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Yeah, the format seems readable. Although the tile info is repeated, or rather the map seems to consist of two layers. And even though the map is advertised as 200x200 tiles, there are only two layers of 100x100 tiles in the bic file.

[Image: europe.png]

Anyway, should be able to read this into my map editor and output it as a worldbuilder file. In fact, I already did, although the terrain translation is nonsensical at the moment.

http://dl.dropbox.com/u/15215428/MapEdit...wordWBSave
I have to run.
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novice, you are awesome.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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novice Wrote:Yeah, the format seems readable. Although the tile info is repeated, or rather the map seems to consist of two layers.

Something to do with Civ III being isometric maybe? (I don't know, I haven't played it.)
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Yeah, that's probably it: if you look at some parts of the map the tiles are slightly different.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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You are correct, sirs.

I interleaved the two maps to get a slightly skewed civ 4 map. I also figured out the terrain translations.

[Image: spain.JPG]

Worldbuilder file:
http://dl.dropbox.com/u/15215428/MapEdit...wordWBSave
I have to run.
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bow
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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I played with the map and generated rivers and resources using the console (but not happiness resources, oddly enough). But I couldn't figure out a way to generate forests. Does anyone know if there is a way to do that? Also, I tried to add more civs by hand editing the worldbuilder file but I screwed that up and the game wouldn't load. Is there more to adding civs than simply filling out the teams 0-17 section with viable data and placing at least one settler for each of the new civs on the map somewhere? I'm pretty sure I did that part correctly.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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spacetyrantxenu Wrote:I played with the map and generated rivers and resources using the console (but not happiness resources, oddly enough). But I couldn't figure out a way to generate forests. Does anyone know if there is a way to do that? Also, I tried to add more civs by hand editing the worldbuilder file but I screwed that up and the game wouldn't load. Is there more to adding civs than simply filling out the teams 0-17 section with viable data and placing at least one settler for each of the new civs on the map somewhere? I'm pretty sure I did that part correctly.

You need to create teams for each player too.

It might be easiest to generate a new 18-player map and copy the relevant stuff from there.
I have to run.
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