As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
Casual Pitboss

Commodore I think that the suggestion as it is currently is not concrete enough to get sufficient intrest level. There are too many open questions. So I suggest being a dictator and state all the settings you want and don't change them lightly afterwards. This way everyone knows the setup and it makes it easier for everyone to decide whether to participate or not. Maybe even start a new thread so that the discussion held in this thread won't be affecting to the game you want especially, if you don't want RBMod game.

For me most important open issues are:
* vanilla/RBmod
* Tech trading on/off
* Diplomacy "level"
* Double move rule
Reply

plako Wrote:Commodore I think that the suggestion as it is currently is not concrete enough to get sufficient intrest level. There are too many open questions. So I suggest being a dictator and state all the settings you want and don't change them lightly afterwards. This way everyone knows the setup and it makes it easier for everyone to decide whether to participate or not. Maybe even start a new thread so that the discussion held in this thread won't be affecting to the game you want especially, if you don't want RBMod game.

For me most important open issues are:
* vanilla/RBmod
* Tech trading on/off
* Diplomacy "level"
* Double move rule

Yeah, spider sense tingled and says there's not really enough interest at this time for what I had envisioned, which would be:

Vanilla BTS
Tech trading off
CTON (AI diplo)
2-hour limit for double moves (IE, PB7 rule).

People cautiously interested in this, beyond myself:
Quote:Elimist,
Azza,
possibly Brick.

The rest of you can check me on this, but the Krill contingent seems to like the idea of:

RB Mod
TT on
CTON (AI diplo)
No idea double-move preferences.

Keen on this notion are:
Quote:Krill
Cyneheard
Yuri
Pindicator(?)

Not going to speak for anyone else, but Krill's mod is still in a bit of a mental flux state for me, I'm not extremely clear on how different it is from vanilla/how awkward it is to run/what the heck to do with it.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

RB mod is going to be finished...tonight, I think. I'll post a change log, and a few explanations about how to install it and all that jazz.

As to a new PB game, I would say that I prefer a straight forward "anything goes" or the PB7 style double move rule, where if you move last you have to wait 2 hours to move again.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

So goggling at the changelog, I'll be lost and flailing, but that's obviously not stopping me from playing FFH multiplayer. Eh, I'm up for an RB mod PB with a tenner. Azza, Elimist, you guys have opinions on the matter? That would make 7/10 slots filled.

2-hour move rule seems best.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

RB mod will be a real mindfuck for me, but I'm still keen.
Reply

Sorry, but some stuff has come up in my personal life that is (probably) going to cut into my gaming time somewhat in the next few weeks.

It's probably best if I let this one pass, especially as I'm trying to start a FFH game right now as well.
Active in:
FFH-20: Jonas Endain of the Clan of Embers
EITB Pitboss 1: Clan/Elohim/Calabim with Mardoc and Thoth



Reply

Fair enough, Elimist, good luck in the personal world.

So, thus far:

Quote:Azza
Commodore
Krill
Cyneheard
Yuri
Pindicator(?)

Here's why I was thinking the Big and Small script with island mixed in. It gets these awesome landforms that, while imbalanced, make for very very interesting games:

[Image: example1.JPG]
[Image: example2.JPG]
[Image: example3.JPG]

Four more interested?
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

I'll reaffirm my interest in this game.

Question: Large or Huge map? I take it as dependent on the number of players?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

Krill Wrote:I'll reaffirm my interest in this game.

Question: Large or Huge map? I take it as dependent on the number of players?

I'd say large with 10ish players. Given low sea level that's still a lot of room, Huge we'd never settle everything unless random somehow gave everyone [strike]Joao[/strike] Charlemagne of Inca.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

I just had a look...yeah, large/low sea level is plenty of land, and some good lay outs to be had.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply



Forum Jump: