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Krill Wrote:I actually think this start is about as bad as the PB1 start
I take that back, it's worse:
I mean, really? I forgot how evil the map generator can be. I currently see one possible dot map, which is 333 of the capital and 2221 of the capital, with a junk city placed 669 of the city on the desert coast which uses the fp to make a GS at size 3. They are the only two currently viable city sites that I currently see (the GP city isn't viable but I don't see another choice until I explore to the NW which is close to the tundra), as that southern fish needs to have a city either 66 or 63 of it to get the forest chop for a monument, so it's too far.
Back to the MM I go....
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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Ugh, the MM is fugly. I'm not actually sure that any changes I can make now are better than what I currently have on the books.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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Wow, that's is epic in its awfulness. I guess your only hope is to find a broken mechanic in RBMod and abuse the hell out of it.
In Soviet Russia, Civilization Micros You!
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At least you know no one will be settling up to your southern border.
Darrell
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What do people think of sending the warrior straight NW (77777) to scout around the plains pig and the NW, instead of SE? It would show if there are any food resources for that desert coastal city.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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What is the settler eta?
Darrell
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Never before t30, what with the 15 turn worker and 2 turns walking around looking for a capital site.
After that, the 3 worker plan gets the settler eot t37. 1 worker plan (which I don't really see working well get the settler around eot t32).
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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You know if I actually discovered stone I think I'd just say **** it and go do what mackoti and seven always do. Just because it'd probably help stack the 1 pop whip anger that little bit better.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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Hey Seven, am I right in thinking that hut is so close to my capital that it can't spawn barbs?
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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Yeah, no barbs from there. Because you only have one city, and that hut is less than 8 away from it (specifically it's 5 away, 4 in the long direction and 2 in the short direction (and the short direction gets divided by 2)).
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