I don't think we can handle another large game right now but I thought I'd post this for discussion anyway.
Pitboss games have this problem where timing is meaningful. You can legislate turn splits but then it gets messy. I have an idea about this.
Everyone gets grouped into "A" or "B". As play in the first half of the turn, Bs play only in the second half. When an A and a B make contact they must immediately declare war on each other. As may never declare war on other As, and Bs may never declare war on other Bs.
Therefore no one may ever move at the same time that someone they're at war with may move. This limits turnplaying races to settling races between peaceful players and potentially races to be the guy who gets to kill a vulnerable enemy, which is inconsequential enough that no further rules are needed.
At the same time it's a potentially interesting variant, essentially bringing the Permanent War or Peace game setting to MP.
Pitboss games have this problem where timing is meaningful. You can legislate turn splits but then it gets messy. I have an idea about this.
Everyone gets grouped into "A" or "B". As play in the first half of the turn, Bs play only in the second half. When an A and a B make contact they must immediately declare war on each other. As may never declare war on other As, and Bs may never declare war on other Bs.
Therefore no one may ever move at the same time that someone they're at war with may move. This limits turnplaying races to settling races between peaceful players and potentially races to be the guy who gets to kill a vulnerable enemy, which is inconsequential enough that no further rules are needed.
At the same time it's a potentially interesting variant, essentially bringing the Permanent War or Peace game setting to MP.