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Chairmen NobleHelium and Gaspar Demand Your Presence in the Collective

oledavy Wrote:An astronomy beeline will also open up observatories, perhaps set up to build and whip a lot of those to completion quickly upon completing the tech?

Sure, we'll definitely want to take advantage of Observatories. However, given we have all of 4 libraries at the moment that's probably the bigger short-term concern. Honestly, and this will be evident once I do a mid-term report I really think we've done a better job of improving our cities than anyone else. Certainly, EXP helps with that but we've seen some serious neglect in our scouting from both Lewwyn and mackoti. N7 less so, their issue has been sending settlers everywhere without adequate military support for a CTON.

Where we've really failed is infra. We in general lack appropriate support in our cities to generate economy. We've basically completely punted working specialists which even in a non-SE are an effective way to maintain an early economy while you're waiting to get sufficient cottages down. We've done that partly because we've been able to get enough cottages down, but also because we've built units where we could have built libraries, etc. Its a cautionary tale on wonders as well. We've missed out on 4 wonders we tried for - Great Lighthouse, Mausoleum of Maussalos, Shwedagon Paya and Statue of Zeus. All of those chops could have been infra and we'd be in much better shape. Sure the failgold has fueled our expansion to some extent, but not as much as 5 more library/market pairs might have.

Quote:I love the idea of boating the Colomids city, what ground units are you thinking of spearheading the assault with?

Well, the beauty here is how quickly we can get it done. We can just about 1-move that city from our territory if we guess right at its location or get better intel in the interim. Right now, all their interior cities are defended by warriors (as are ours, for that matter.) So if we move quickly, anything works. But this is definitely the trick. Best stuff we'll be able to build when we have Galleons are LBs, HAs and X-Bows. That's not going to do much if they have real garrison.

Quote:What did you end up doing with those excess troops from the 1-Day War?

Most of them are playing zone defense in the jungle. We've scattered a few about towards all 4 "hubs." But they're certainly no longer a coordinated force.

Quote:Care to elaborate more on "differences of opinion in GP generation?"

Sort of did upthread. I think I misstated a bit. A more accurate statement would be that the combination of Noble and I didn't create an environment conducive to a multi-layered strategy. The way we play the turns (and I don't think anyone else does this lol) is save for a few early turns and one turn recently we wait until we're both home and then play it over gchat over a couple hours. While this is great for things like worker micro and city tile assignments and maybe even unit moves as we debate everything to death (More accurately, Noble debates everything to death - I lose my will to live wink) I think it does lead us to losing big picture. That's what these threads are great for - you pontificate on the state of the game, people comment, ideas get formed. Nobody cares about minute micro details in a lurker thread. So I think for us to stay on the wagon, we need to do both.

GP generation is one of those big picture topics that fell by the wayside. I think once we built GWall we knew we'd be getting a GSpy and sort of just said sure, we'll take a spy and be done with it. The timing was fine really, last turn really was the first time we could have fired a GA for full civic coverage. But that easily could have been our second or third GP in which case we'd have been able to bulb a couple things early or something else useful.
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So, no turn report as the turn hasn't really been played, but check this out:

[Image: t94a.jpg]

Can't get Banking without Guilds. Might be seeing the hammer headed our way, n'est-ce pas?
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I'm more scared of the boost their economy is going to get from Representation + Mercantilism. That's probably +6 base bpt in every one of their cities.

Nonetheless, knights... yikes

How far away are we from engineering?
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Far, unless we ditch the Astronomy plan.

I believe mackoti's scout just moved three tiles on road so he has Engineering.
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I finished the turn, quick report, no pictures.

I vetoed the courthouse in FD because we can finish the trireme and then overflow to finish the courthouse next turn. We're actually health capped there now...but we'll be able to build a harbor soon which should be a 1t build.

We could have finished Machinery at 80% but then the bowman in DC would have become a crossbow, and that's a lot more expensive for a negligible increase in power. So we'll finish it next turn.

I swapped to walls in WE. I'm still concerned about SC now that they can build knights, but not much to be done most likely...

We need to remember to promote nearly all border units before the treaty runs out, at least the obvious promotions like C1 on HAs and CG on archery units.

Not too concerned about Mercantilism itself. Hopefully it gives mackoti more incentive to attack N7, because their OB is nullified again.

N7 is finally planting their stone city next turn, on the PH, not sure if you noticed the settler. They want a buffer against SC I would imagine.
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Oh, I wasted a bunch of hammers from overflow cap on the trireme. Whoops. smoke
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NobleHelium Wrote:Oh, I wasted a bunch of hammers from overflow cap on the trireme. Whoops. smoke

Yeah, that was why I swapped to the courthouse. Guess I should have left a sign.
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I checked the event log and they got a GM the first turn of their golden age, so they likely bulbed Guilds quite a few turns ago. And I would assume they had HAs in the queue the turn before that.
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NobleHelium Wrote:I checked the event log and they got a GM the first turn of their golden age, so they likely bulbed Guilds quite a few turns ago. And I would assume they had HAs in the queue the turn before that.

Yeah, but we didn't see any Knights when we were spy-scouting their territory. We also haven't seen a power spike of any significance to coincide with the building of Knights - they still have less power than we do. Based on that evidence, I find it unlikely they pre-built many Knights.

In good news, Lewwyn built the AP. jive

N7 has Paper, so we can expect Lib relatively soon.

Mackoti also adopted Mercantilism. Kind of funny that I've never seen either of them go for an early banking play and now they both have. Also... why did the guy who built GLH go Mercantilism? smoke
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He was only getting TRs with us, so the loss from Mercantilism is the same as a normal player.
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