As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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Epic 10

Sulla, while I didn't submit a report, I have looked at the players position, and don't feel the design was bad. Forcing the player to do a rush, with no other option, doesn't seem in the spirit of RB events.
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uberfish, can you let me know what your final retired date was? I'm compiling the results, and I still need one for your game. Thanks. smile
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Quote:The comments here in this thread seem to be criticizing the scenario for not having set up a map in which a VERY exclusive strategy (early AI rush) could dominate the action. Is that what players want?

First of all, I'm not critizing the scenario. I understand how much effort went into each scenario, so critizing would be a silly thing to do. What I was saying is, the (sad) reality about deity is that it only ALLOWS the player to win if the setup ALLOWS a very exclusive strategy to be used.

But still, it's a good idea, and that's why on the forums I started a thread asking people what free tech would they want if they were playing a deity game. You need *some* asymmetry to win a game, mathematically.
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Resigned 1700 I think.
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