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The passive scales by Lulu's level and the champion Pix is attached to's attack speed, right? Someone that maximizes speed, like a Kog Maw, is probably a really good E-buff pick late in the game.
I think as supports go she may be the best gank stopper in lane. I don't know ideal timing, but it's pretty strong to be able to slow the ganker, shield your carry, and then silence+blind+slow the ganker if they make it in close.
Of course, the non sustain is a pretty obvious handicap. Her shield is actually more mana efficient than Janna's though, and the damage buff is better too.
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Ilios Wrote:Is Victor any good?
He wasn't considered very good on release but they are buffing him, so not really sure
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Is anyone around here a regular Mordekaiser player ?
I recently noticed he is valid again so I checked some pro guides. But now I am little confused:
When I started playing LoL, general consensus was that Morde had terrible AP ratios and it was more important to get MPen and CDR. Strangely enough, most current guides totally seem to neglect CDR. Anybody know why that's the case? Isn't 40% CDR on Morde = 40% more damage/more shield ?
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There isn't a good CDR item for Morde or any manaless caster (Vlad, Kat, Kennen) for that matter. Maybe...CDR boots but Sorc Shoes or Merc Treads are typically better. The big change in Morde's viability came when they buffed Spell Vamp and people figured out he can live in lane forever with Revolver or WOTA. Stacking AP on top of that gives him carry destruction power which wins teamfights and then games. With all the manaless casters CDR is obviously nice to have but AP is so much better.
If I recall patch history correctly they've buffed his shield generation and length over old Morde which makes CDR less important.
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Gustaran Wrote:Is anyone around here a regular Mordekaiser player ?
I recently noticed he is valid again so I checked some pro guides. But now I am little confused:
When I started playing LoL, general consensus was that Morde had terrible AP ratios and it was more important to get MPen and CDR.
Old consensus on Mordekaiser was that he was a terrible champion and a joke pick and most players who took a look at him were those FoN-rushers that later walk around scorching people with Sunfire Capes. Then he finally got actual homo sapiens to take a look at him.
You stack AP on him because he basically bursts down a champion and makes a fight a 6v4. AP makes clearing waves (and thus farming and pushing) so much easier. If you grab an AD carry with your ghost you pretty much win the teamfight right there.
And what Sir Bruce said too. About the only CDR item that is useful for manaless sustain casters like Vlad are Spirit Visage and that's primarily as a source of magic resists. There are also Ionian boots but they're not really that great on Mordekaiser when you could either get resists or just more dakka.
With WotA and Rylais already giving you a sizable chunk of AP and stronger shield regeneration (plus a little bit of utility) there's no reason not to get a Deathcap as well, and when you go this route you might as well get a Void Staff, and before you know it Mordekaiser is an AP champion. Not even an AP tank, I see more glass cannon Mordes than Abyssal/Zhonya/Rylai kinda guys.
You can never have enuff dakka, boss.
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So, I did a test and calculated that I play Normals with 1600 Elo players. Yet my ranked Elo is so low, And I said? Why is that?
1. I main Support, Playing with 1600 players a lot makes me think those in my ranked Elo are Equally skilled. But their not. Lacking basic thinks like map awareness, How when to push and not push, And other such things.
2. Duo and Triple Queues. Those in ranked with First pick priority, And that Riot system with multiple people queues gaining elo for doing that, They are 1100 players in the 1250 Queue.
3. Not Duoing myself. My Australian Hours mean that none who I can trust are on.
4. Team doesn't understand counter-picks. Picking someone like Karthus vs Mord is not a good idea.
This is just a thought post, so don't Complain at me.
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Not trying to attack you, but off the top of my head some ideas,
-Ranked Elo resets with each "Season", Normal, to my knowledge, never does. This creates people with HUGE normal elo, making 1600 ranked not equal 1600 normal, which is what you seem to be implying.
-People who play support who deserve to be much higher Elo then they are "stuck" at will carry up near to where they should be, just like any other role. People like Nhat and Spellsy have shown how that you can rise based on pure support play. An actual 1600 player will breeze through 1200-1400 games with ease. They will hit more skillshots, make better decisions, know the cooldowns of summoners and enemy spells, know the limits of the champions, etc. One thing I looked up was the amount of games you had played in solo queue in Season two. You've done less then 50 games, and, maining support, means one of two things. Either your play is of that Elo, or you just haven't played enough games to come over potential bad luck in the first couple of matches.
-If you deserved to rise 200-300 Elo from where you currently are, duo queue or solo queue should yield the same result over a long span of games. Victory until true Elo, or very near to it, is reached. I believed somebody brought up the "Law of Large Numbers" in a previous discussion about Elo. I don't think saying that you don't duo queue is holding you back from rising to to 1600 bracket. Personally, I would guess its a lack of games or belonging to that elo bracket, similar to stated above.
-The chance of you having a baddie duo queue is the same as the other team. In fact, you have a better chance of NOT getting a baddie duo queue simply because you are in the game. They have five people of which two could be a baddie duo queue. Your team only has four players who could be a baddie duo queue. The same applies with counterpicks. They have five people who could potentially make huge errors in picking. You only have four, because you shouldn't make these errors. Its more likely that they will counterpick themselves then you, because they have five chances and you have four. This idea that you can basically overcome four baddies against five baddies, combined with the Law of Large Numbers, is the main argument against unjustified Elo ranking, which I think you're saying you have.
Again, not trying to complain at you, just thinking out loud about what I think about your post. Please don't take offense when I say another thing you might want to look into is just how good/bad 1600 is. 1600 means people who regularly play with and of an equal skill level to some of the best players you probably know. 1500-1600 means Seyruun, or PlasmaPuffball, or vend3r. By thinking you should be in the 1500= 1600, you are saying that you can play support at the same level as Seyruun when he plays some of his best jungles, and Plasma when he plays some of his best APs. 1500-1600 isn't pro, by a long shot, but there are some pretty good players in that bracket.
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Was going to type up an answer to your question, but saw that Cull has written almost exactly what I would have. What it boils down to is:
The enemy team is drawn from the same pool of players as your team. That means that although you're likely to get baddies on your side at low Elo, so is the enemy.
The wild card in all of this is YOU. Assuming you're not a baddie, you'll win more than you lose, because the enemy team has a 25% greater chance of getting bad players.
If you're good enough, you will rise in Elo, whatever role you play.
It's also worth bearing in mind that the average Elo is about 1175. This means that even 1250 is above average for ranked players.
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v8mark Wrote:Was going to type up an answer to your question, but saw that Cull has written almost exactly what I would have. What it boils down to is:
The enemy team is drawn from the same pool of players as your team. That means that although you're likely to get baddies on your side at low Elo, so is the enemy.
The wild card in all of this is YOU. Assuming you're not a baddie, you'll win more than you lose, because the enemy team has a 25% greater chance of getting bad players.
If you're good enough, you will rise in Elo, whatever role you play.
It's also worth bearing in mind that the average Elo is about 1175. This means that even 1250 is above average for ranked players.
IIUC, that's not strictly speaking true - a support doesn't have the same effect on the game as the other roles, if the other players don't make good decisions based on the information that the support provides. So if you are the highest ELO player on the team, playing support, then the other roles are filled by players that have a lower ELO than their opponents so you are more likely to lose.
Conclusion: you can carry out as a support, but it is harder and more dependent on team mates than if you are AP mid or solo top etc.
Of course, the generic reply to this is "over time everything balances"...
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