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SevenSpirits Wrote:Yup - in fact the game doesn't care who the original owner was for this at all - if you have more culture in the city than the other player there's no revolt and you can't raze it.
I don't think this is quite true. I played a few more turns after 21 was called and recaptured a city that we had 26% culture in and could not raze it. But it still revolted. Likewise, when Lewwyn recaptured Omar he could not raze it but it still revolted (not sure how much culture he had there but I don't think he had the majority).
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NobleHelium Wrote:I don't think this is quite true. I played a few more turns after 21 was called and recaptured a city that we had 26% culture in and could not raze it. But it still revolted. Likewise, when Lewwyn recaptured Omar he could not raze it but it still revolted (not sure how much culture he had there but I don't think he had the majority).
Ah, OK.
And I guess there's also a rule that captured cities don't culture flip or something like that.
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Weighing on the CV thing - as someone who was an opponent of the closest previous attempt - I think its interesting. I'd never try for one myself (SPOILER!  ) because it feels inauthentic to me in an MP environment. But this game is roughly 300000000 times more interesting for both the lurkers and more importantly the players because of the CV attempt. For the drama it brings alone its worth the inclusion.
I can also relate to the frustration at losing tiles to the damnable culture slider.
I would strongly suspect the game ends in a space win for T1. Its a credit to T3 that they've played well enough that the game probably won't end in a concession, though.
I've got some dirt on my shoulder, can you brush it off for me?
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Gaspar Wrote:But this game is roughly 300000000 times more interesting for both the lurkers and more importantly the players because of the CV attempt. For the drama it brings alone its worth the inclusion.
Except team 1 who's still like "lol whut?"
Dim Vision. I gotta learn it.
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Gaspar Wrote:Weighing on the CV thing - as someone who was an opponent of the closest previous attempt - I think its interesting. I'd never try for one myself (SPOILER! ) because it feels inauthentic to me in an MP environment. But this game is roughly 300000000 times more interesting for both the lurkers and more importantly the players because of the CV attempt. For the drama it brings alone its worth the inclusion.
I don't think it will be nearly so dramatic the next time around - how much earlier does team 1 respond if they catch on when everybody else does?
On the other hand, there's still an element of Mexican Standoff even under those conditions.
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These posts kind of sum up the confusion people are seeing:
Quote:There's a tension in the game now that is simply growing with every turn. I have no idea who knows what we're doing. But I think it has to be INCREDIBLY OBVIOUS to anyone who looks at graphs and clicks on culture. I mean... Obvious. Never seen anything so obvious. Why aren't we being invaded? Is T1 going for Tanks first??
Lewwyn
Quote:14 Turns. This is getting dramatic. T3 might not know because they don't have our graphs but for some reason T1 is sitting back twiddling their thumbs now...
ASM
The lurker thread is going to explode when the invasions start...
I find myself triple-checking what thread I'm posting in, just to make sure I don't screw up....
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I'm really confused. So ASM hasn't been slaughtering his people in "starving artist" death camps? Whyever not?
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Commodore Wrote:I'm really confused. So ASM hasn't been slaughtering his people in "starving artist" death camps? Whyever not?
Because he's really not very good at city micro (sorry for when you read this ASM but it's true).
Besides, wouldn't it be best to wait until the end to go into starvation?
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luddite Wrote:Because he's really not very good at city micro (sorry for when you read this ASM but it's true).
Besides, wouldn't it be best to wait until the end to go into starvation?
Well, actually, it's best to stare cities one by one, with Phi+Pacifism a 20-population city can push out more than a thousand GPP over seven turns, so you ripple them down, having the furthest-out cities starve out GAs first, then going inward. The National Epic city (also Hermitaged?) can complicate things slightly, but not too bad.
The worn-out husks of the death camps are then on empty GPP pools, and can safely run merchants for the much-needed gold to enable 100% culture slider and unit maintenance. You stream the explorers or catapults or *insert cheap unit here* they make with incidental hammers towards the the only three cities that matter. Multiplayer CVs ought to be the most bloodstained, horrifically high-deathtoll victories ever.
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Commodore Wrote:Well, actually, it's best to stare cities one by one, with Phi+Pacifism a 20-population city can push out more than a thousand GPP over seven turns, so you ripple them down, having the furthest-out cities starve out GAs first, then going inward. The National Epic city (also Hermitaged?) can complicate things slightly, but not too bad.
Sounds like the voice of experience... PBEM24 was heart breaking.
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