[SIZE="4"]Turn 182 - Part I[/SIZE]
Founded my first new city in a long time this turn, Potiers:
I detailed off a fast worker from the railway building effort to 1-turn a road in the jungle so I could found it this turn.
Here's the long-term tile improvement plan for the city:
There is no rush to pop the borders, so I'm going to wait until I can get a missionary into the city instead of running an artist while I'm in Caste System.
Potiers is going to be all about the hammers. At Size 12 it can stagnate working all the hammers tiles in the BFC, and lose the rice. I'm going to be flipping the rice tile in between it and Gallipoli, taking turns growing the pair for Kremlin-Whips.
As for infrastructure, it's getting a forge and a barracks, and probably not much else. At least not until we research Assembly Line. This city is going to be building nothing but units/wealth for the entirety of the game. While in Caste System, it can reach 47 base hpt.
It is a bit risky settling Potiers right now with a giant army from Team #4 in the north menacing Leipzig. However, I wanted to settle it ASAP for two reasons:
1. It will be very productive very quickly, growing on the rice and picking up 2/4/0 workshop tiles.
2. Most of my workforce is in the north right now, meaning I can get it improved fairly quickly.
Lastly, I'm pretty confident I can hold off Team #4's army, even if they do decide to invade and attempt some pillaging.
It's strength as of this turn:
14 Rifles
13 Musketeers
6 Pikes
8 Knights
1 Keshik
5 Catapults
8 Trebuchets
(55 Units Total, 42 Hitters).
There are an additional two rifles covering a worker pair on the tile behind the city. However, by the time the army is in position to even threaten Leipzig, I should have around 20 rifles and machine guns garrisoning it. Their army is impressive, but I doubt they will be making progress against massed machine guns.
My musketeer swarm is on station for a couple more turns before deploying west, serving as backup. Currently, I have a couple in Dien Bien Phu to serve as MPs. I didn't take a screenshot, but I misclicked and ended up moving the entire stack to Dien Bien Phu from Leipzig instead of the 2 I intended. However, it was no great loss. They still will be in position for Armageddon in plenty of time, and the fortify bonus was not important since they won't be there for any battle.
I'm starting to face a happiness crunch:
There we have a first war weariness in May, 1940. Worse, by the time I end turn I'll have lost whales, which is -2 happiness in May, 1940, Waterloo, and Abraham Plains, and -1 everywhere else. My next cities will definitely have to be settled for luxury resources, wines and silks specifically. I just don't have the MPs to go around anymore.
With Combustion coming online, I'm gearing up most of my coastal cities for a naval war of attrition with Sulla:
Cities Currently With Drydocks
Trafalgar (HE City)
Quiberon Bay
Vigo Bay
Calais
Cities Building Drydocks
Verdun
Louisbourg
Cities That Will Get Drydocks
Leipzig
I'm going to have seven cities producing almost nothing but naval units. Some still have some infrastructure to get in place: Leipzig a Levee, and Louisbourg a Barracks. After that, it's going to be destroyer -> destroyer -> destroyer....... I'm going to have to work hard leveraging my workshops and Kremlin whips to keep on top of Sulla. With seven cities to his three though, I feel pretty sure I can do this. I moved my warships northeast of Sandstorm Fury this turn, and spotted worked tiles from a city in roughty the equivalent spot of Orleans - a location between Quiberon Bay and Trafalgar that I have marked for a backfill. I'm guessing his HE is there instead of Sandstorm Fury, as I had orignally thought. If it is not there, then I legitimately have no idea where Sulla would put it.
If I have the navy to spare, I'm going to for a couple key tiles and send destroyers into the sea between Luddite and Nabaxo to wreak havoc:
They haven't even researched Optics yet, and my destroyers will simply, well, destroy anything they put in the water.
@Shoot, I put signs in game a couple turns ago, but I guess you didn't notice. Your galleon blockading Nabaxo's island cities is not in the ideal spot. If you put it one tile northeast you could ccompletely cut off the 2cpt trade routes from it. Alternatively, you could break off the blockade and go start exploring Lewwyn's coast and finding potential city-sites. It would be enlightening to know where exactly the border between Nabaxo and Lewwyn ended up forming.
The north-south railroad linking May, 1940, Trafalgar, Dien Bien Phu, Quiberon Bay, Potiers, and Leipzig is now complete. I'm currently dealing with the issue of far too many things for my workers to do, and I'm trying to prioritize them - figuring out which ones are more beneficial to do sooner. Current priority is going to getting the primary railroads up and running. Then there are workshops to build, farms to pave over, mines to railroad.... I briefly considered slipping into Serfdom for a few turns to speed things up - the construction of workshops in particular. However, CS just represents a significantly bigger boost in the end.
The event log:
I'm continuing to bomb down the defenses of Sulla's coastal cities every chance I get. I would kill for just one transport of marines right now. I could do so much damage.
My demographics, which I haven't shown in awile:
I'm holding my own in all the important categories. I've been #1 in land for nearly 40 turns now. I just recently surpassed Sulla in Crop Yield. Meanwhile, my GNP and MFG have been holding steady. The one category where I've actually lost ground is Power. The combination of Shoot and WK spamming units, my losses to Nabaxo and Sulla, and gifting a lot of units to the Indians; means that my military just isn't as intimidating as it was 10 turns ago.
Founded my first new city in a long time this turn, Potiers:
I detailed off a fast worker from the railway building effort to 1-turn a road in the jungle so I could found it this turn.
Here's the long-term tile improvement plan for the city:
There is no rush to pop the borders, so I'm going to wait until I can get a missionary into the city instead of running an artist while I'm in Caste System.
Potiers is going to be all about the hammers. At Size 12 it can stagnate working all the hammers tiles in the BFC, and lose the rice. I'm going to be flipping the rice tile in between it and Gallipoli, taking turns growing the pair for Kremlin-Whips.
As for infrastructure, it's getting a forge and a barracks, and probably not much else. At least not until we research Assembly Line. This city is going to be building nothing but units/wealth for the entirety of the game. While in Caste System, it can reach 47 base hpt.
It is a bit risky settling Potiers right now with a giant army from Team #4 in the north menacing Leipzig. However, I wanted to settle it ASAP for two reasons:
1. It will be very productive very quickly, growing on the rice and picking up 2/4/0 workshop tiles.
2. Most of my workforce is in the north right now, meaning I can get it improved fairly quickly.
Lastly, I'm pretty confident I can hold off Team #4's army, even if they do decide to invade and attempt some pillaging.
It's strength as of this turn:
14 Rifles
13 Musketeers
6 Pikes
8 Knights
1 Keshik
5 Catapults
8 Trebuchets
(55 Units Total, 42 Hitters).
There are an additional two rifles covering a worker pair on the tile behind the city. However, by the time the army is in position to even threaten Leipzig, I should have around 20 rifles and machine guns garrisoning it. Their army is impressive, but I doubt they will be making progress against massed machine guns.
My musketeer swarm is on station for a couple more turns before deploying west, serving as backup. Currently, I have a couple in Dien Bien Phu to serve as MPs. I didn't take a screenshot, but I misclicked and ended up moving the entire stack to Dien Bien Phu from Leipzig instead of the 2 I intended. However, it was no great loss. They still will be in position for Armageddon in plenty of time, and the fortify bonus was not important since they won't be there for any battle.
I'm starting to face a happiness crunch:
There we have a first war weariness in May, 1940. Worse, by the time I end turn I'll have lost whales, which is -2 happiness in May, 1940, Waterloo, and Abraham Plains, and -1 everywhere else. My next cities will definitely have to be settled for luxury resources, wines and silks specifically. I just don't have the MPs to go around anymore.
With Combustion coming online, I'm gearing up most of my coastal cities for a naval war of attrition with Sulla:
Cities Currently With Drydocks
Trafalgar (HE City)
Quiberon Bay
Vigo Bay
Calais
Cities Building Drydocks
Verdun
Louisbourg
Cities That Will Get Drydocks
Leipzig
I'm going to have seven cities producing almost nothing but naval units. Some still have some infrastructure to get in place: Leipzig a Levee, and Louisbourg a Barracks. After that, it's going to be destroyer -> destroyer -> destroyer....... I'm going to have to work hard leveraging my workshops and Kremlin whips to keep on top of Sulla. With seven cities to his three though, I feel pretty sure I can do this. I moved my warships northeast of Sandstorm Fury this turn, and spotted worked tiles from a city in roughty the equivalent spot of Orleans - a location between Quiberon Bay and Trafalgar that I have marked for a backfill. I'm guessing his HE is there instead of Sandstorm Fury, as I had orignally thought. If it is not there, then I legitimately have no idea where Sulla would put it.
If I have the navy to spare, I'm going to for a couple key tiles and send destroyers into the sea between Luddite and Nabaxo to wreak havoc:
They haven't even researched Optics yet, and my destroyers will simply, well, destroy anything they put in the water.
@Shoot, I put signs in game a couple turns ago, but I guess you didn't notice. Your galleon blockading Nabaxo's island cities is not in the ideal spot. If you put it one tile northeast you could ccompletely cut off the 2cpt trade routes from it. Alternatively, you could break off the blockade and go start exploring Lewwyn's coast and finding potential city-sites. It would be enlightening to know where exactly the border between Nabaxo and Lewwyn ended up forming.
The north-south railroad linking May, 1940, Trafalgar, Dien Bien Phu, Quiberon Bay, Potiers, and Leipzig is now complete. I'm currently dealing with the issue of far too many things for my workers to do, and I'm trying to prioritize them - figuring out which ones are more beneficial to do sooner. Current priority is going to getting the primary railroads up and running. Then there are workshops to build, farms to pave over, mines to railroad.... I briefly considered slipping into Serfdom for a few turns to speed things up - the construction of workshops in particular. However, CS just represents a significantly bigger boost in the end.
The event log:
I'm continuing to bomb down the defenses of Sulla's coastal cities every chance I get. I would kill for just one transport of marines right now. I could do so much damage.
My demographics, which I haven't shown in awile:
I'm holding my own in all the important categories. I've been #1 in land for nearly 40 turns now. I just recently surpassed Sulla in Crop Yield. Meanwhile, my GNP and MFG have been holding steady. The one category where I've actually lost ground is Power. The combination of Shoot and WK spamming units, my losses to Nabaxo and Sulla, and gifting a lot of units to the Indians; means that my military just isn't as intimidating as it was 10 turns ago.