Alright, lots of stuff continuing to take place on each turn here. First, some actual news from sunrise's civ:
Getting the Great Engineer from Speaker's capital was a huge break for our team. With the Great Scientist from Physics and that Engineer, we only need one more Great Person to kick off a final Golden Age for my civ. And, conveniently enough, we're in prime position to do so in this city. We slowed Insta-Lock's Great Person production to make sure that Speaker's capital went first. Now we have combined 81% odds to land something that is not a Scientist or Engineer. (Since there were only 4 Merchant slots, and we just needed non-Scientist/Engineer points, there was some slight usage of Priest specialists here. Heh.)
As long as the odds hold true, we'll have a Merchant here next turn, then it will take a turn to move over to my territory, and then the Golden Age will be off. I could probably do close to 2000 base beakers/turn in a Golden Age, especially after swapping to Free Speech on the first turn of the GA. The effective research rate with 1.2x multiplier would be a little short of 3000 beakers/turn for our whole team. That would be more than enough to grab Communism and Democracy techs during the six turns, and revolt on the final turn of the GA into my desired civics combo. Again, let's hope that the odds hold true.
Now, as for dealing with Thoth:
He left one rifle on the hill, and moved up the rest to this forested hill. I'll be honest: I have no idea what Thoth is doing here. He has to realize that he's not going to take a city with rifles and cavs invading an empire of machine guns and infantry. The only thing that I can imagine is that he is looking at my cities (with espionage city visibility, since we've never been able to invest any EP with their team) and thinking that these cities are vulnerable. Yeah, sure, there's only one archer in there, but this isn't PB7 with the bullshit double moves enabled. I get to take my turn before those units can move again, and naturally there will be more defenders moving along the rail network to wherever they're needed. Thoth should know better.
Now sadly, I shifted some infantry over to the northwest last turn because I thought there was more of a credible threat up there. I didn't expect Thoth to actually move forward a second time, after the bloody nose he got last time. Oh well. In any case, I threw a cannon at his stack, and then sent in the infantry. One lost at 75% odds. All of the rest won, and gave me a present in the meantime:
Overall, 1 infantry and 1 cannon lost in exchange for 2 rifles and 2 cavs and a Great General. I'll happily take that one. With my factories/plants/health stuff finally done, my cities are outputting significant military now for the first time all game. Even with the lost infantry this turn, I went from 3 infantry to 6 infantry upon ending turn, and another 3 finish next turn. My capital is getting over 100 production/turn (although I will need to replace a mine or two with windmills until we get more health techs, heh). All I need now is Uni Suffrage civic to explode even further ahead in production. My civ is outputting a LOT of production. A lot.
The Great General is going to merge into my Heroic Epic city, where it will enable double-promotion ships. With Pentagon (3t) and Theocracy civics, that will get naval units to 10XP. Triple promotions from the start! Well, I have some fun plans for that down the road. Let's just say that Dave probably won't be expecting that combination...
There's really not much going on in the western ocean this turn. I combined my destroyers into one stack on the same tile as last turn. There's six of them hanging out together now, with a seventh very close by, and the eighth just built in Crescendo at end of turn. Dave is building his own destroyers to counter, and looks like he doesn't feel confident about attacking to try and break the blockade. This current standoff is perfectly fine with me; every turn we get a little closer to Industrialism/battleships. And my own non-Heroic Epic coastal cities are now done with their factories/plants and starting 3t destroyers. We are probably roughly even in shipbuilding capacity, since Dave's northern cities aren't in a position where I can blockade them. But, again, stalemate in the sea fine with me right now.
Team 3 will likely get another tech this turn. I'm really wondering what they've chosen to pursue... If I had to guess, I would say Biology, as it's a logical tech to chase and it would work well with their State Property workshop economy. That would be a very fine choice for them, and it wouldn't be that scary for us. At some point they are going to go for factories.... right? Drafting rifles is only going to work for so long. They will fare poorly against our double and triple promoted tanks.
Team 3 also captured and razed a city from Team 2 last turn. It doesn't look like Team 2 is going to achieve their Culture victory, unless they have a crapton of Great Artists hidden somewhere. The race to carve up their territory seems to be on in earnest. I'll split off the battle between Speaker and Lewwyn/India in the next post.
Getting the Great Engineer from Speaker's capital was a huge break for our team. With the Great Scientist from Physics and that Engineer, we only need one more Great Person to kick off a final Golden Age for my civ. And, conveniently enough, we're in prime position to do so in this city. We slowed Insta-Lock's Great Person production to make sure that Speaker's capital went first. Now we have combined 81% odds to land something that is not a Scientist or Engineer. (Since there were only 4 Merchant slots, and we just needed non-Scientist/Engineer points, there was some slight usage of Priest specialists here. Heh.)
As long as the odds hold true, we'll have a Merchant here next turn, then it will take a turn to move over to my territory, and then the Golden Age will be off. I could probably do close to 2000 base beakers/turn in a Golden Age, especially after swapping to Free Speech on the first turn of the GA. The effective research rate with 1.2x multiplier would be a little short of 3000 beakers/turn for our whole team. That would be more than enough to grab Communism and Democracy techs during the six turns, and revolt on the final turn of the GA into my desired civics combo. Again, let's hope that the odds hold true.
Now, as for dealing with Thoth:
He left one rifle on the hill, and moved up the rest to this forested hill. I'll be honest: I have no idea what Thoth is doing here. He has to realize that he's not going to take a city with rifles and cavs invading an empire of machine guns and infantry. The only thing that I can imagine is that he is looking at my cities (with espionage city visibility, since we've never been able to invest any EP with their team) and thinking that these cities are vulnerable. Yeah, sure, there's only one archer in there, but this isn't PB7 with the bullshit double moves enabled. I get to take my turn before those units can move again, and naturally there will be more defenders moving along the rail network to wherever they're needed. Thoth should know better.
Now sadly, I shifted some infantry over to the northwest last turn because I thought there was more of a credible threat up there. I didn't expect Thoth to actually move forward a second time, after the bloody nose he got last time. Oh well. In any case, I threw a cannon at his stack, and then sent in the infantry. One lost at 75% odds. All of the rest won, and gave me a present in the meantime:
Overall, 1 infantry and 1 cannon lost in exchange for 2 rifles and 2 cavs and a Great General. I'll happily take that one. With my factories/plants/health stuff finally done, my cities are outputting significant military now for the first time all game. Even with the lost infantry this turn, I went from 3 infantry to 6 infantry upon ending turn, and another 3 finish next turn. My capital is getting over 100 production/turn (although I will need to replace a mine or two with windmills until we get more health techs, heh). All I need now is Uni Suffrage civic to explode even further ahead in production. My civ is outputting a LOT of production. A lot.
The Great General is going to merge into my Heroic Epic city, where it will enable double-promotion ships. With Pentagon (3t) and Theocracy civics, that will get naval units to 10XP. Triple promotions from the start! Well, I have some fun plans for that down the road. Let's just say that Dave probably won't be expecting that combination...
There's really not much going on in the western ocean this turn. I combined my destroyers into one stack on the same tile as last turn. There's six of them hanging out together now, with a seventh very close by, and the eighth just built in Crescendo at end of turn. Dave is building his own destroyers to counter, and looks like he doesn't feel confident about attacking to try and break the blockade. This current standoff is perfectly fine with me; every turn we get a little closer to Industrialism/battleships. And my own non-Heroic Epic coastal cities are now done with their factories/plants and starting 3t destroyers. We are probably roughly even in shipbuilding capacity, since Dave's northern cities aren't in a position where I can blockade them. But, again, stalemate in the sea fine with me right now.
Team 3 will likely get another tech this turn. I'm really wondering what they've chosen to pursue... If I had to guess, I would say Biology, as it's a logical tech to chase and it would work well with their State Property workshop economy. That would be a very fine choice for them, and it wouldn't be that scary for us. At some point they are going to go for factories.... right? Drafting rifles is only going to work for so long. They will fare poorly against our double and triple promoted tanks.
Team 3 also captured and razed a city from Team 2 last turn. It doesn't look like Team 2 is going to achieve their Culture victory, unless they have a crapton of Great Artists hidden somewhere. The race to carve up their territory seems to be on in earnest. I'll split off the battle between Speaker and Lewwyn/India in the next post.