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Nah, just yanking your chain. Locking the forum without allowing for signups or the game starting is odd to me too. Though playing with known cheaters is also odd. And the overall game organization charitably described as a complete mess. Plenty of madness all around.
May 20th, 2012, 13:17
(This post was last modified: May 22nd, 2012, 15:27 by Krill.)
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OK, so here is the turn report for T101.
Is it worth taking this? I do not know if azza has done, but peace means he could not do anything for 10 turns except plant cities to annoy me. But he can do that any way, and in 10 turns I think I will be in a better position than azza will be, so I take it.
Ouch. azza took the 75% battle and lost, no wonder he wanted peace. I am still happy with peace, I would not be able to do much more to capitalise on his loss.
That said, should azza have taken this battle? He was not going to get a promotion, and his axe would have been rather banged up after the fight. He would most likely not be getting odds on my chariots on attack. If he had a plan to raze the city, then I think he should have ignored the warrior and focussed on getting the city, but if he was just going to mess about...is a warrior that important to attack at 75% odds?
Nazul have iron...
I am sending 1 chariot to the jungle hill 12 of the plains cow to keep an eye on Pingo. The settler I just built from RVC is going to the Two site. Or rather would be if I had a good way of popping borders. As it is I am probably going to bite the bullet and settle it 1N on the hill and get the cow and horse inner ring.
Next turn I turn tech back on and probably rejig the tiles a bit. But 13hpt is the aim, to get the second missionary to 39/40 hammers by T105, then overflow into the GL.
Come on fail gold! T123 GP.
I wonder when I am going to start growing this city again. Even without watermills, it is worth growing this to size 10 for the river commerce IMO, and push the city to 44hpt.
With the peace treaty, I can build the barracks here then build an archer. The archer will reach Opportunism 2 turns after the peace treaty will be able to be cancelled. One way to speed this up would be to work a plains hill instead of the rice for a turn to speed up the archer build to 1 turn. That means I would have a CG1 archer in the city before azza could attack.
...boring.
Lighthouse and then Moia? Wonder about stone...10 turn Moia sounds reasonable.
Lighthouse instead of granary? Probably worth it...
Wall to granary and hope city maintenence isn't horrendous next turn.
[/spoiler]
Get units back into my culture, pronto. And claim all that green. Then find a way to get Alphabet, Currency, Maths, Calendar, IW, and HBR asap...
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
May 20th, 2012, 16:40
(This post was last modified: May 22nd, 2012, 14:53 by Krill.)
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This was a quick turn to play.
Not that expensive, actually. This city will not be growing much before Calendar, but at size 2 working the plains hill as a mine it will make 8hpt. Not shabby, for building a granary. But do I want to build a granary early? Barracks is arguably more useful, and it will be good for making archers on short notice and give a bit of culture...
This city though...it is not going to be cheap. In fact it costs me 8 gpt all told, but I still have to plant it to stop Nazul royally screwing me over. I moved the three chariots onto the jungle hill to make sure they are closer to Nazul.
It is getting somewhat more difficult to get Lit researched by eot T105, and I am going to have to make use with what hammers I can get. I am going to save gold this turn, and then I should be able to run the slider at 100% for 2 turns, and then 90% for 1 turn. At 100% I make over 135 bpt, which is over 160 adjusted bpt. I need 472 adjusted beakers for Polytheism and Lit. It is going to be close.
In 3 more turns I will have another tile to work, either a cottage or a mine depending on commerce needed to get Lit. Beyond that, I am just waiting for the SP to fall to someone else for the fail gold...
Weird one this. I am focussing on commerce now even though it will delay the SoZ and HE, because the HE is not useful without good units to build. I do not know when I will finish HBR, but my original time table has gone to hell.
Sticking with the plan for barracks and archers here because I need to keep Opportunism safe.
One distinction should probably be made here. I have been aggressive to claim the jungle because I need it to not fall off late game, but that has necessitated that I focus on commerce now to keep up in tech. But there is no point focussing everything on tech and leaving my army too weak to defend the area I have claimed, so I still need to keep the army up to strength. Then I focus on commerce.
I am working the coast instead of the new cottage because during the time frame regarding Lit, I need the commerce to have a chance of reaching Lit by T105. The other cottage though is 3 turns from growing, so I can work that and then hand it over to DF if needed, and work a coast instead.
Bit of a change here. Commerce comes first, considering I feel the army is strong enough and SC can handle the rest of my needs. I could work the wine instead of one coast, and jiggle the tiles at WTF?, but right now I am really valuing the 1 commerce gained more than the 1 food and hammer.
Same again. 2 food or 1 commerce. I will take the commerce.
I look forward to the trade route gaining me another commerce.
I am cottaging the grassland tile, and I will work that until the borders pop after the second missionary comes here. Then the cow...
At least the unit supply is dropping...and will drop more once the jungle road is finished. One note, I will be rather pissed with azza if he pillages it.
GNP is not horrendous at least. Breakeven bpt is about 55, with the GL, finished in about 10 turns I expect breakeven bpt to maybe be at 60bpt? With another jungle city to pay for, of course.
Current games (All): RtR: PB80 Civ 6: PBEM23
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I am glad you decided to continue updating, I hope this will go on.
Thanks,
Kalin
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Relatively easy turn this one. Not shown is that a GP was born in a distant land, probably scooty meaning they'll get a shrine for Hinduism, and a GS was born to Cyneheard in his capital of Springfield.
Looks like I'm going to have to fight for ivory here. I'm the only person on this continent that does not have a source, so either I plant aggressively for it and push culture, difficult with no forests to chop, or I capture CPH, or I completely dismember azza.
Looks like I can forget the friends part of this game.
I'm probably just going to have to eat the unhealthiness.
Not worth losing commerce to grow this turn.
Next turn WTF? will need 12 food to grow, so I'll move off the wine and onto a farm; GNAP will have grown 1 pop and will use the wine.
Boring.
More broing, but next turn it'll move off the coast to work the cottage. I can afford to lose the 1 commerce here due to growth in other locations.
Grows onto wine. Continues with the lighthouse build. After Lit is finished will focus on hammers.
Currently at 135bpt (including free beaker) so here it's worth swapping onto the farm.
I should have a trade route into this city next turn, so the extra commerce arrives on T105. Then choppy choppy and get walls.
Boring.
OK, this is where things start to get interesting. I have 2g more than is needed to go to 100% science for 2 turns, and 90% for one. This is basically enough to get me Polytheism and Lit with minor MM in RVC and DP swapping between commerce tiles. This is only because of the 14 beakers already invested in Polytheism. The base beakers are the for Poly and Lit as for Alphabet.
At this point it is my last chance to divert form the Lit research. I could go straight to Alphabet, and get it in 4 turns, 1 turn saving gold and 3 turns @100%. That gives potential OB with Commodore (he'd take it, no doubt) giving each of us 10 extra commerce. That ups my breakeven bpt to 65bpt. Add in Research builds in GNAP and Crapital, and breakeven is then pushing 90. 90bpt gets Currency in 8 turns. So T114 and I would have the ability to build wealth, which raises breakeven bpt to 100 due to the lib and monastery in Crapital, and the extra trade routes bump it to 100bpt. That would get me Lit T119, and the GL about T125.
Poly>Lit though leaves me with 0 gold on T106. GL finished T112, raises breakeven bpt to about 60. Alphabet would be about T113, T114. Currency would then take me until T122.
That's the cost of going for Lit and the GL first, it's quite a few beakers. But this doesn't take into account my need for HBR, nor for the denial value of the GL to scooty. This is one of the reasons people beeline Currency first after getting the worker techs; for me Monarchy made more sense but Currency second would still be the most sane economic option.
Whatever. I'll struggle along with the Lit plan. If I can ditch HBR until after Alphabet then I'll do that later on: keeping an eye on azza's power is important.
I think it's scooty in the GNP lead, I'll check the GNP graphs next turn to see if it isn't Nazul.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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kalin Wrote:I am glad you decided to continue updating, I hope this will go on.
Thanks,
Kalin
I'm going to be updating this thread and that's about it.
Current games (All): RtR: PB80 Civ 6: PBEM23
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Thanks for your continued dedication. I'm really learning a lot from this and in all future games I play I'll place greater emphasis on population growth.
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Just don't do it on Huge/Toroidal/Emp or it'll feel like some whore has come into your house and bitten your testicles off while you slept.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
May 22nd, 2012, 04:29
(This post was last modified: May 22nd, 2012, 04:49 by Square Leg.)
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erm... What is with the format of your last couple of reports and the ' symbol putting in ***8217;
Edit - seems to have affected more than just this thread...
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This is why you write all the turn reports in Google Documents, and never delete them...I'll post the T104 turn report later and then I'll replace all of the old reports.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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