Only the BFC is modified, I'll be having fun with the bulk of the map but the start needs the most attention. People who are not Krill can add thoughts too.
For reference, here is Seven's original:
To recap, this is a 40x40 map with toroidal wrap on noble difficulty. No barbs (nor any pre-placed barb stuff, don't worry), events or huts. Please realize that 40x40 is 1600 tiles, compared to the 900 that pbem25 has with a similar (but entirely land-based) map concept. So this is not going to be nearly as cramped.
The map is completely mirrored; i.e. there are 5 copies of every aspect of the geography, in the same layout as pbem25 (with players equidistant from one another). Here is what the start looks like:
You have a pre-placed city with 5 culture; a scout; and a worker. Note the village at B, the railroad at D, and the Forest Preserve on the tile south of C.
Depending on your civilization's starting techs, certain things will be changed about your start:
Fishing: Your city loses its 5 starting culture. The Wheel: The village on Tile B is removed. Agriculture: The Corn is moved to Tile C (where it is forested and lacks freshwater). Hunting: Tile A loses the forest. Mysticism: Tile C becomes plains. Mining: Tile D becomes flatland.
Additionally there are two civilizations with effects should you choose them:
If you are India, you start without a worker.
If you are Inca, you start without a scout.
Depending on your traits, you will additionally start with two free items (in your capital, in case that's not clear):
Aggressive: Library Charismatic: +2 Population Creative: Courthouse Expansive: Hospital Financial: 1 gold Imperialistic: Grocer Industrious: Castle Organized: Supermarket Philosophical: Airport Protective: Granary Spiritual: Warrior with the Sentry and Leadership promotions.
Clarifications:
a) Yes, Financial starts with a buck. Not 1gpt, not a gold resource. $1.
b) If your civ has a unique unit/building version of a starting unit/building of yours, you'll get your special version, not the regular version
I'd like to make a few changes, naturally. Imperialistic was obviously a bit too strong, with the Grocer picked by 80% of the players. One simple buff would be bumping difficulty up to Prince, which I like. Protective I'd like to buff to an even sillier degree...maybe farming the rice?
If only you and me and dead people know hex, then only deaf people know hex.
I'm not sure I have time to contribute at the moment, but I think you should start completely over with a new rubric. Not only because the old one was "solved," but also because it makes the game/puzzle more interesting for both the players and the lurkers. If I can find a few I'll try and propose something.
And also in general you need to get over your fetish for Protective.
Nevermind, I like the puzzle once I started. Here's a first draft.
I'd turn the GLH to plains, the Ivory one tile east and put the Forest Preserve south of the worker by the by.
You have a pre-placed city with 5 culture; a scout; and a worker.
Depending on your civilization's starting techs, certain things will be changed about your start:
Fishing: Your city loses its 5 starting culture.
The Wheel: The village on the tundra is removed.
Agriculture: The whales are unnetted.
Hunting: Ivory loses the forest.
Mysticism: Rice becomes plains.
Mining: RR Hill becomes flatland.
Additionally there are two civilizations with effects should you choose them:
If you are India, you start without a worker.
If you are Inca, you start without a scout.
The traits are a little trickier. I'd like the choices to be a bit more equal this time - and probably slightly nerfed.
Depending on your traits, you will additionally start with some free items (in your capital, in case that's not clear):
I was actually thinking about a malus building for Fin, like a Coal Plant, and something sarcastic like walls for Exp. Hrm, maybe a broadcast tower for Imp?
If only you and me and dead people know hex, then only deaf people know hex.
Both Broadcast tower and Theatre provide Artist slots. Imperialistic is too good. Is Espionage allowed? If it is Intelligence Agency is also close to must pick and even the passive effects it provides are pretty substantial.