(Little SHop of Horrors shoutout, there...)
Ok, those of you who were in the beta have figured this out a loooong time ago, but I didn't figure it out until this week. We're talking about feeds, attribute points, legendary armor, and a theory, here.
This is solely from a MM point of view, and from one who hasn't finished the game yet (been blocked by flame levels that reduce game to a slide show in Act 4). SO this is about *mid-game* only. I'd like to hear from those that have higher level characters if this holds up into NM.
My initial approach: Legendary items can be wicked sick, slap them babies on! Use your stat pool so you can equip them. Dang, this feed system is fubar, I'm *never* going to have enought stats.
Revised approach: The appropriate response to getting a Legendary drop for your char class is to look it over carefully, go "Wow", then deconstruct it. You should only wear one or two, and they should have the majority of their bonuses aligning with this character's *primary* needs.
Theory: Legenday armor items are a feed-sink that is greatly out of proportion to what they can actually do for you, in most cases. The culprits are (a) high requirements for their bonuses, and, (b) a mixed bag of bonuses that cannot all help (wtf is up with mixing bonuses that are mutally exclusive as far as character type? Is this intentional? Why? Who thinks it is a good idea to mix a couple of MM-exclusive bonuses on the same item with a couple of engineer-exclusive bonuses? I think that FSS is a bunch of burnt out SysAdmins that all hate their users).
Case study in progress:
HastyPudding--clvl 21 MM, Run & Gun Armor over Shields, High Crit, Ricco + Reflect + Deadeye build. Loves Legendaries. Dabbles in RF, but that won't be developed until NM.
SlapDash--clvl 14 MM, start in Tact Stance (or Sniper with a single point for Summoner types or where you can get a verticle advantage), then Run & Gun with Armor over Shields, High Crit, Ricco + Reflect + Deadeye build. Hates Legendaries.
*Very* similar builds, with the main difference being playstyle.
The tale of the tape:
HastyPudding Clvl 21 (attributes include gear--that is rather the point, though a naked comparison would be cool, come to think of it).
Wearing: 1 White, 1 Green, 5 Legendary.
60 Acc
69 Str (owww--twin raptors hurt)
33 Sta
58 Will
(no attribute poins in reserve)
5% Crit on Run&Gun for 190% Crit Damage
85 Shields and 95 Armor for 42% Damage mitigation
SlapDash Clvl 14 (attributes include gear).
Wearing: 5 Green, 1 Blue, 1 Legendary.
57 Acc
42 Str
32 Sta
30 Will
(17 attribute points in reserve)
3% Crit on Run&Gun (but 10% in Tact stance) for 164% Crit Damage
82 Shields and 109 Armor for 54% Damage mitigation.
SlapDash is 7 clvls lower, hasn't pumped up some +crit and +crit dam skills yet, but is arguably a better character, already. SlapDash also has better Overshield/Penetration and almost as good an Ignite, as well.
My conclusion so far? Mind your feeds and Legendary items. So far, I can do more with less cost by combining effects coming from low-feed Greens and Blues.
I'm really interested in hearing form RBD foks that have moved on to NM, though, as to if this still holds. Another interesting thing would be if it holds for other classes, or is MM-specific.
Subjectively, Hasty kicks ass, and SlapDash is awkward at times. That said, Hasty has left a trail of tombstones, and SlapDash has one death (Millinium Battle--got ganked from the rear--the low health alarm went off at the same time the tombstone popped 8-0).
And now, some humor!
Ok, I have to look all over a level for three things to tag. I need to look in every deadend tunnel, every side room, every upstairs room, every dedend room, every nook and cranny, every, oh, never mind:
Dude, I know you get tired of being killed 18k times a day by questers, but hiding in this bonus area isn't going to work out, either, and the only sedative I have is my gun:
Apparently, the Source of All Evil is a manhole cover in a warehouse in London. Man, you'd think the Church would have picked up on this a bit sooner, really. Think of all the heartache it would have prevented:
--Cy
--ps "Press 'K' to allocate your skill points!
Ok, those of you who were in the beta have figured this out a loooong time ago, but I didn't figure it out until this week. We're talking about feeds, attribute points, legendary armor, and a theory, here.
This is solely from a MM point of view, and from one who hasn't finished the game yet (been blocked by flame levels that reduce game to a slide show in Act 4). SO this is about *mid-game* only. I'd like to hear from those that have higher level characters if this holds up into NM.
My initial approach: Legendary items can be wicked sick, slap them babies on! Use your stat pool so you can equip them. Dang, this feed system is fubar, I'm *never* going to have enought stats.
Revised approach: The appropriate response to getting a Legendary drop for your char class is to look it over carefully, go "Wow", then deconstruct it. You should only wear one or two, and they should have the majority of their bonuses aligning with this character's *primary* needs.
Theory: Legenday armor items are a feed-sink that is greatly out of proportion to what they can actually do for you, in most cases. The culprits are (a) high requirements for their bonuses, and, (b) a mixed bag of bonuses that cannot all help (wtf is up with mixing bonuses that are mutally exclusive as far as character type? Is this intentional? Why? Who thinks it is a good idea to mix a couple of MM-exclusive bonuses on the same item with a couple of engineer-exclusive bonuses? I think that FSS is a bunch of burnt out SysAdmins that all hate their users).
Case study in progress:
HastyPudding--clvl 21 MM, Run & Gun Armor over Shields, High Crit, Ricco + Reflect + Deadeye build. Loves Legendaries. Dabbles in RF, but that won't be developed until NM.
SlapDash--clvl 14 MM, start in Tact Stance (or Sniper with a single point for Summoner types or where you can get a verticle advantage), then Run & Gun with Armor over Shields, High Crit, Ricco + Reflect + Deadeye build. Hates Legendaries.
*Very* similar builds, with the main difference being playstyle.
The tale of the tape:
HastyPudding Clvl 21 (attributes include gear--that is rather the point, though a naked comparison would be cool, come to think of it).
Wearing: 1 White, 1 Green, 5 Legendary.
60 Acc
69 Str (owww--twin raptors hurt)
33 Sta
58 Will
(no attribute poins in reserve)
5% Crit on Run&Gun for 190% Crit Damage
85 Shields and 95 Armor for 42% Damage mitigation
SlapDash Clvl 14 (attributes include gear).
Wearing: 5 Green, 1 Blue, 1 Legendary.
57 Acc
42 Str
32 Sta
30 Will
(17 attribute points in reserve)
3% Crit on Run&Gun (but 10% in Tact stance) for 164% Crit Damage
82 Shields and 109 Armor for 54% Damage mitigation.
SlapDash is 7 clvls lower, hasn't pumped up some +crit and +crit dam skills yet, but is arguably a better character, already. SlapDash also has better Overshield/Penetration and almost as good an Ignite, as well.
My conclusion so far? Mind your feeds and Legendary items. So far, I can do more with less cost by combining effects coming from low-feed Greens and Blues.
I'm really interested in hearing form RBD foks that have moved on to NM, though, as to if this still holds. Another interesting thing would be if it holds for other classes, or is MM-specific.
Subjectively, Hasty kicks ass, and SlapDash is awkward at times. That said, Hasty has left a trail of tombstones, and SlapDash has one death (Millinium Battle--got ganked from the rear--the low health alarm went off at the same time the tombstone popped 8-0).
And now, some humor!
Ok, I have to look all over a level for three things to tag. I need to look in every deadend tunnel, every side room, every upstairs room, every dedend room, every nook and cranny, every, oh, never mind:
Dude, I know you get tired of being killed 18k times a day by questers, but hiding in this bonus area isn't going to work out, either, and the only sedative I have is my gun:
Apparently, the Source of All Evil is a manhole cover in a warehouse in London. Man, you'd think the Church would have picked up on this a bit sooner, really. Think of all the heartache it would have prevented:
--Cy
--ps "Press 'K' to allocate your skill points!