Option: 1W of Corn, SevenSpirits's SevenSpirits variant
Simmed: to T40
Settle: Banana
Tech: Hunting (T8) -> Pottery (T20) -> Mining (T28) -> Bronze Working (T39) -> Animal Husbandry
(Note: Run 0% tech on T33 and T39)
Adventure One (T0): Worker (T10) -> Warrior (T18) -> Worker (T23) -> Settler (T31) -> Warrior to 14h eoT34 -> T35 Granary to 12h eoT38 -> Warrior to 17h T39 -> Settler
Mansa's Muse (T33): Granary to 12h eoT36 -> T37 Worker
Worker 1 (T10): Move NW and Farm Corn (T10-T14), Move NE and road (T15), Move E-SE onto deer (T16), camp deer (T17-20), Move S and cottage grass (T21), Move SW and road (T22), move SW and cottage floodplains (T23-25), Move E and cottage floodplains (T26-27), Move N and cottage (T28-29), Move NE and cottage grassland river (T30-31), Move NE and road (T32), Move NE-E and farm corn (T33-34), Move N (T35), Mine gold (T36-37), Move W (T38), Chop (T39-41)
Worker 2 (T23): Move SE and road (T23), Move SW and cottage floodplains (T24-25), Move E and cottage floodplains (T26-28), Move N and cottage (T29-30), Move NE and cottage grassland river (T31), Move NE and road (T32), Move NE-E and farm corn (T33-35), Move N (T36), Mine gold (T37-38), Move SW-SW and cottage (T40), Move SW and road (T40)
Settler (T31): Move E-E (T31), Move NE-NE (T32), settle (T33)
Adventure One (T0)
Citizen 1 (T0): plains-forest-hill (T0-T9) -> deer (T10-13) -> Corn farm (T14-)
Citizen 2 (T15): deer (T15-19) -> Deer camp (T20-T32), floodplains cottage (T33-)
Citizen 3 (T18): plains forest hill (T18-21), floodplains (T22-24), floodplains cottage (T25-)
Citizen 4 (T34): grassland cottage (T34), Deer camp (T35-36), grassland cottage (T37), Deer camp (T38- )
Citizen 5 (T37): plains cottage (T37- )
Citizen 6 (T39): grassland cottage (T39-)
Mansa's Muse (T33)
Citizen 1 (T33): Deer camp (T33-34), Corn farm (T35- )
Citizen 2 (T37): Deer camp (T37), Gold mine (T38- )