The Germans are the only ones who haven't ended turn now. Should we send them a friendly reminder again?
Intersite Game - Turn Discussion Thread
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I would leave it alone. Let another team be the one chiding them to play their turn. I do think that we should encourage that effort to reduce the turn timer though. 60 hours of real world time to move a single scouting unit is laughable.
Sullla Wrote:While we're sitting here waiting for other teams to play, I went ahead and put our simulation of the first 40 turns into a YouTube video. This explains what we are doing, and why, for those who haven't been following all the details of the various micro plans. It's a private video so only those who have the link can view it. (Don't go posting the link outside of this private forum.) Much appreciated! :3
Turn 13 - 3480BC
Still farming. We will finish the corn farm next turn, and grow to size 2 in two turns. Demos are virtually unchanged. No new techs, no Pop growth, no Power increases, no change to Food/Production. Average GNP went up by one point. That's a bit strange, wonder why someone would be swapping tiles and/or research right now. Maybe kjn can figure it out. Time to wait another 48 hours now. :zzz:
From the log in and turn ending behaviour of the last turns, I have the strong suspicion that the Germans and WPC have met already.
Especially since neither plays the new turn after they just finished the old one but always wait until the end. mh
"You have been struck down!" - Tales of Dwarf Fortress
--- "moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
Turn 14 - 3440BC
We have finished the corn farm at our capital. This sent food production to staggering new heights: A six food tile, OMG!!! And we get three more food from settling on the banana resource. If any other teams are running their own version of Cloak and Dagger, they'll be scratching their heads next turn when we're producing 12 food/turn on Turn 15. Demographics. We are the only team with 1 production. However, we are also tops in Food as expected with the completion of the corn farm. We hit size 2 next turn on T15, and size 3 a mere three turns after that on T18. We should be leading in the Demographics after that, and hopefully it maks a lead that we will never relinquish. I agree on the points about WePlayCiv and CivForum.de likely meeting one another. They have been among the last to play every turn for a little while now. WPC has also been logging into the game 5-6 times per turn without ending turn, and I feel like we should give them at least a little credit. I can't imagine a team would need that many logins if they were just moving their warrior. If we are lucky, no one will stumble into us for a little while yet, while we run our minimum defense opening.
Turn 15 - 3400 BC
Apolyton waited until they were the only one left to play, then immediately logged in and ended turn. An early candidate for this game's Parkin award? Done with the corn farm, our worker moved one tile northeast and pre-roaded the marked tile. He moves onto the deer tile next turn. The capital itself has grown to size 2: Now making 12 food/turn at size 2, 15 turns into the game. Not bad, not bad. We will have an actual military unit again in 3 more turns, after which we start on worker #2. I love that Food stat. This is basically the Civ4 equivalent of "First Blood" in League of Legends. Someone is already snowballing, and that means trouble for everyone else. We'll want to watch the Demographics this turn to see if anyone else finishes a corn farm later on in the turn. At least one other team has the potential to do so. Kjn is keeping an eye on this in the C&D thread. |