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we need one warrior to defend capital and one to defend settler so do that Lewin suggested in a SIM to check it works. Definitely need to go warrior first at second city but might get to slave the fourth worker from it at size two if the slavery revolt works out to happen between finishing the settler double chop bit so we revolt while that settler is on the move.
And no choking people unless it's Parkin. Just spam settlers and get a few spears out.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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Alright I went through the progression and simmed out the next 21 turns.
Key:
Turn - Capital - Food - Production - Worker - Tech - Queue - Important EOTS
T20 - Size 2 - 2/24+5 - Warrior 0/15 +3 - W - Pasture T22 Mining EOT22
T21 - Size 2 - 7/24+5 - Warrior 3/15 +3 - W - Pasture T22
T22 - Size 2 - 12/24+7 - Warrior 6/15 +3 - W - Pasture T22
T23 - Size 2 - 19/24+7 - Warrior 9/15 +3 - W - Farm T27 BW EOT32 or 33
T24 - Size 3 - 2/26+0 - Settler 0/100 +11 - W - Farm T27 - Warrior 12/15
T25 - Size 3 - 2/26+0 - Settler 11/100 +11 - W - Farm T27 - Warrior 12/15
T26 - Size 3 - 2/26+0 - Settler 22/100 +11 - W - Farm T27 - Warrior 12/15
T27 - Size 3 - 2/26+0 - Settler 33/100 +12 - W - Farm T27 - Warrior 12/15
T28 - Size 3 - 2/26+0 - Settler 45/100 +12 - W - Move to hill 11 - Warrior 12/15
T29 - Size 3 - 2/26+0 - Settler 57/100 +12 - W - Mine T32 - Warrior 12/15
T30 - Size 3 - 2/26+0 - Settler 69/100 +12 - W - Mine T32 - Warrior 12/15
T31 - Size 3 - 2/26+0 - Settler 81/100 +12 - W - Mine T32 - Warrior 12/15
T32 - Size 3 - 2/26+0 - Settler 93/100 +12 - W - Mine T32 - Warrior 12/15 Settler EOT
T33 - Size 3 - 2/26+6 - Warrior 12/15 +6+5 - W - Move to Forest - BW EOT
T34 - Size 3 - 8/26+0 - Worker 0/60 +12+8 - W - Chop T36 - Pottery Start
T35 - Size 3 - 8/26+0 - Worker 20/60 +12 - W - Chop T36
T36 - Size 3 - 8/26+0 - Worker 32/60 +12+20 - W - Chop T36 Worker EOT
T37 - Size 3 - 8/26+0 - Settler 0/100 +12+4 - W1+W2 - Move to forest x2
T38 - Size 3 - 8/26+0 - Settler 16/100 +12 - W1 +W2 - Chop EOT 40 x2
T39 - Size 3 - 8/26+0 - Settler 28/100 +12 - W1 +W2 - Chop EOT 40 x2
T40 - Size 3 - 8/26+0 - Settler 40/100 +12+40 - W1 +W2 - Chop EOT 40 x2
T41 - Size 3 - 8/26+0 - Settler 92/100 +12 - W1 +W2 - Move (W2 to wheat) Settler EOT
Slavery Swap
So the highlights here: We go Warrior next for 4 turns grow to size 3. Work the deer, sheep, sugar. Then go Settler 9t>Warrior 1t>Worker 3t>Settler 5t. Worker is going to pasture>farm>mine>chop>chop. We don't get the warrior built next but it will be in queue and can finish at any turn if we are threatened. This allows us to get the Settler out a turn faster and keeps us just as safe. Additionally with border pop on T26 we'll have lots of vision on incoming units so we'll know if we need the warrior ahead of time to protect the worker and stop any chance of interference there. The second city will have the sugar to grow on while we work the deer, sheep, mine in the cap.
I think this is the best route. I looked at the settler first and its is inferior in defense + growth speed based on being size 2 instead of size 3. We get first settle T32 and the second T41.
Any questions?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Is there a worker able to chop for the worker at city two? that should get a worker onto the wheat to get that improved quickly and let PB3 grow again sooner.
Current games (All): RtR: PB80 Civ 6: PBEM23
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I think the second worker is chopping the forest 1 east of the second city on the grass forest. That chop will go into the second settler on T40. T 41 it could move SE to the forest 1 South of the second city. That chop would come in T44. Considering the second city is being planted T35, surplus of 4 from the sugar, the city hits size 2 in 6t, EOT 40, we could start a worker before the warrior finishes on T41 have the worker chop go into it on t44.
T41 - size 2 - worker 0/60 +7
T42 - size 2 - worker 7/60 +0 slavery swap
T43 - size 2 - worker 7/60 +7
T44 - size 2 - worker 14/60 +7+20 - chop in
T45 - size 2 - worker 41/60 +7 - Worker 1 W 1t road
T46 - size 2 - worker 48/60 +7 - Worker 1 W Farm wheat t50
T47 - size 2 - worker 55/60 +7 Worker completes
Now this doesn't take into account two things. We could whip the worker T 45 and get the worker 2 turns early. Also we can grow to size 2 in 5t, EOT39, by working the sheep for two turns instead of the sugar. I recommend this because it will get us to pop 2 a turn early and we only lose 2 foodhammers into the second settler which does not affect when it will finish. If do both of those, it looks like this:
T40 - size 2 - worker 0/60 +7
T41 - size 2 - worker 7/60 +7
T42 - size 2 - worker 14/60 +0 slavery swap
T43 - size 2 - worker 14/60 +7
T44 - size 2 - worker 21/60 +7+20 chop in - Worker 1 W 1t road
T45 - size 1 - worker 78/60 +6 WHIP - Worker 1 W Farm wheat t50
T46 - size 1 - warrior 10/15 +2+24
That will waste overflow though on the warrior. Maybe the overflow goes into something else. Or we finish the warrior first and whip the worker when it is closer to 30/60. I need to refine it. But its dinnertime. I'll check back later.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Okay so now I'm going to look at improving the efficiency of the second cities worker production.
We start by settling T35 and work the sugar building a warrior.
T36 - Sugar
T37 - Sugar
T38 - Sheep
T39 - Sheep - Warrior 8/15+2 - Grow to 2
T40 - Size 2 - Sugar+Grassforest - 0/24 +4 - Warrior 10/15 +3
T41 - Size 2 - 4/24 +4 - Warrior 13/15 +3 - Worker move to forest S of city
T42 - Size 2 - 8/24 +0 - Worker 0/60 +0 - Worker Chop T44 - SLAVERY SWAP
T43 - Size 2 - 8/24 +0 - Worker 0/60 +7+1 - W T44
T44 - Size 2 - 8/24 +0 - Worker 8/60 +7+20 - Chop finished
T45 - Size 1 - 8/22 +0 - Worker 65/60 +6 - WHIP Worker finished EOT - W move 1 E 1t Road
T46 - Size 1 - 8/22 +4 - Warrior 0/15 +2+11 - W1 move wheat farm - W2 move SE finish road
T47 - Size 1 - 12/22 +5 - Warrior 13/15 +3 - W1 farm - W2 farm Farm Finishes T48 (Steal sheep again for 1 turn)
T48 - Size 1 - 17/22 +5 - Granary? - Workers finish farm - City works Wheat - City grows to Size 2 EOT
And there we go. T49 the workers can both road the wheat and it will be connected since they roaded the other tile to the city. This plan gets a warrior out EOT 41, Then gets a worker out EOT 45 with a whip and regrows to Size 2 EOT 48 working both farmed wheat and sugar.
At this point we have the 2 workers on the wheat and the other first worker over by the capital or the 3rd city depending on what it does after if finishes its 2nd chop into the 2nd settler. I believe the worker will be on the tile 1 West of the capital and can either move to a hill to mine or go to a forest and chop again or beging roading to city site 3 which we'll discus once we have BW.
I think this gives us a good plan for both the capital and the 2nd city in the meantime.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Krill Wrote:And no choking people unless it's Parkin.
OK, so at least we are in agreement on that.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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[SIZE="7"] Turn 20:[/SIZE]
Quick turn, just went with warrior build and went scouting:
Warrior-ing was great:
STONE!
Home:
Demos, VS, Top Cities:
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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So Lewwyn and I had a chat last night before I went to bed regarding the lack of banter in here. We generally concluded that it was ok as we know people as away/have other time commitments atm and to be honest, there isn't a great deal to be doing...
We did talk about a more general plan to head up to calendar and settle the marble fairly early building the MoM along the way. A run up to Lib -> Nationalism would follow as the next main research goal obviously picking up a load of stuff on the way.
We both felt that going for writing straight after pottery was a pretty fine idea and then turning off tech whilst getting a GS. Then turn tech on again with a 75% multiplyer in our capital for science.
Something we didn't quite agree on was where to build the library and run the scientists, but we can iron that out in the future. We did much better than when we were discussing the scout movements!
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Third city with the cow and gold should be able to get to size 5 and work cow farm gold and tw/o scientists with a manageable food deficit. And has the forests to get be infrastructure. PB3 can just Ripley whip a library and regrow with the granary it should already have built.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 12,335
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[SIZE="7"]Turn 21:[/SIZE]
Interesting turn. We met LP's Animal Sex Team:
Diplo crew send this to pirates. Inform them that LP's cap is 11 tiles from theirs. They need to Jihad. Explain we are willing to sign a border agreement so they can focus on settling towards LP. And of course choking them.
Warrior movement:
City:
Demo,vs,top city:
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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