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New FFH game: Maximum Chaos

Quote:Echoes of a distant past
Bodies die but voices last
Once held within a cell
Your mind is where these voices dwell

I've wanted to do a more chaotic pbem for awhile now, where the primary themes are unpredictability and adaptability.

Here are the basic ideas (rough):
  • Every leader is Perpentach, with different civs. (Unrestricted leaders.)
  • Everybody starts with a Loki unit. Each Loki is modified to be able to cast chaos 1, 2, and 3. (Dance of blades, Mutate, Wonder)
  • This would probably be best with the "fantasy world" map script.
  • AI diplo (maybe with a public thread for rude gestures, taunts, and poetry.) Anybody who has the Aggressive trait must declare war on everybody they know for as long as they have the trait.
  • 4-6 players would be ideal.

Is anybody else interested in a game like that?
Active in:
FFH-20: Jonas Endain of the Clan of Embers
EITB Pitboss 1: Clan/Elohim/Calabim with Mardoc and Thoth



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This sounds way crazy, but you got the advantage of being the only new EitB game for a while.

Count me in =)
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
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This sounds awesome. I still don't have the consistently free time to play (next summer, next summer!), but if anyone want a dedlurker, I'd be happy to join!

Question: Since every leader is the same but the civs are different, are you planning on doing a reverse turn order pick or having them both be random (or even having the civs chosen randomly yikes)?
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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If you really want to do something crazy...two or three people per team and they can't communicate about the game and whoever reaches the turn first plays it.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Or expand the concept further and play with Perpy SG rules- 3-5 players per civ, play in rotation, no coordination of any sort.



Not a sign-up btw.
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Krill and Bob: Maybe, but only if we end up with 10-15 players wanting to join in.

Right now it's just myself and yellow, though.
Active in:
FFH-20: Jonas Endain of the Clan of Embers
EITB Pitboss 1: Clan/Elohim/Calabim with Mardoc and Thoth



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My thoughts

Perp for all: +++++

Super Loki for all: ++ (its okay, but with Wonder so strong, I think it'd turn into a game of who uses Loki the most effectively)

Fantasy World: -- (not my fav script)

AI Diplo: +++ (fun 'behavior' rules for traits might work ... possibly. But in general AI diplo sounds nice, due to my lack of time)

#of Players: + meh, I wouldn't know, but 4-6 sounds good.


Summary? I'm good with all except for Fantasy script, just cause it rubs me the wrong way tongue
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I'd be willing to ded-lurk or even play once a week or so.
This idea is really interesting, I just don't have the time to play regularly.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Not a signup yet

The whole idea of a few teams with multiple people each and whoever happens to play and send the save first seems hilarious and awesome. You'd have to make sure multiple people didn't send the save along at the same time, maybe require players to claim the save and then play it within a certain amount of time for each team or something.

And also everyone playing should be aware of how silly a game that would be and not get upset over everything falling apart. :D
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I think you'd want a randomizer other than "first available", since that would probably settle into predictable patterns based on time zones and such.
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