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I am almost certain the Trolls are the size 1 city, because they said all settlers should be named after them in the RB Demogame.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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Lewwyn Wrote:[SIZE="7"]Turn 25:[/SIZE]

Scout:

[Image: t25sco.jpg]

I'm going to move onto the hill, west, next turn. From there we go NW-NW to the next corner of Menage's city. Hopefully we'll get vision on their city at that point.

Would going 2/7 (ending on hill anyway) reveal any additional tiles that would not be revealed by just going 4? Doesn't hurt us in any case, just not sure if it helps either.
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It does give us an extra tile 2S of the hill. We'll do that.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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This, along with stupid memes, will be my lasting contribution to the game. Where do I pick up my MVP award?

Thanks.
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That goes to the player that spams the forum the most.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Turn 26

OK, I picked this turn up, and it is played with one exception: we need to decide on EP allocation.


[Image: Civ4ScreenShot2861.jpg]


Team Beastiality are going to be working a fair few mines...that's cool...with a fin civ...anyone want to bet what wonders they want to build?


[Image: Civ4ScreenShot2856.jpg]


Can't even spell their own name correctly. And as it is a scout we still do not know who is our southern neighbour. We need to decide if we put EP against Beastiality or Gillette now. I think we keep it on Beastiality, so they don't think we have met someone else.


[Image: Civ4ScreenShot2857.jpg]


Need to figure out how to dot map this area now. This area can build a lib, work the sheep, cow and gold and two scientists. It will need a granary and lib to get to size 5, and will need to save 17 food to work both scientists at a food deficit. However, we can settle for at least four unique forests and a double slave plus the 5hpt from the city tile, sheep and cow means that growth is the limiting factor.


[Image: Civ4ScreenShot2858.jpg]


Blah.


[Image: Civ4ScreenShot2859.jpg]


Whatever...


[Image: Civ4ScreenShot2860.jpg]


Yeah, the trolls are the team still at size one. Throwing out two fast workers and then chopping out a settler? Mass deforestation...
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Let's go all EPs on Beastiality. We should get graphs on them first so that we can tell the pirates what they are. They are going to avoid contact with Beastiality until they pink dot. Hopefully Beastiality won't know they are doing it till the city is planted.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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We have 18 hours left on the timer so I figured I'd report back so far. I haven't finished the turn because we have the option of killing off Gillette's scout:

[Image: Civ4ScreenShot0047.jpg]

99% odds

I'm thinking we just kill it, but I'm putting it up for discussion since it's sort of a big deal.

I say kill, Gaspar said kill on Gchat before he went to bed.

One other thing, we have vision on Animal Sex's cap:

[Image: Civ4ScreenShot0046.jpg]
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Whatever.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Kill it.
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