kjn Wrote:We have some unscheduled but controlled downtime of the server right now. Maybe something Sunrise can give some input on that.
Thanks for pointing that out, I made a post over there to possibly help.
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |
Intersite Game - Turn Discussion Thread
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kjn Wrote:We have some unscheduled but controlled downtime of the server right now. Maybe something Sunrise can give some input on that. Thanks for pointing that out, I made a post over there to possibly help.
I like the botnext explanation better instead of the mundane explanation you offered sunrise.
Given that we lack Czech or Bulgarian teams and traffic was to those countries I wouldn't be too surprised if his box was infected. Ruff_Hi Wrote:Guy talking is our worker who just farms and farms. John is our warrior who does nothing but stand around. I understood your story, and thought it was pretty clever. Some of the more role-play minded, less serious teams might appreciate it, but some teams won't get it. Maybe post the story, with an explanation and request to lower the turn-limit to 36 hours under it?
Please don't go. The drones need you. They look up to you.
Turn 21 - 3160BC
This was a fairly uneventful turn. Our worker moved south and pre-cottaged the grassland river tile. The next worker is due in two more turns. Our warrior continued his slow travel path over to the southwest corner. We finished research on Pottery tech, just in time for us to start building cottages on the floodplains. New research into Mining, due in 7t after we build our first cottage. Most of the score increases this turn were land points from teams who moved on the first turn and then settled on T1. Apolyton grew to size 3, and CivPlayers researched Mining tech, likely en route to Bronze Working next. See you in another 48 hours.
Turn 22 - 3120BC
Another quiet turn. We moved the warrior another step closer to the southwest corner. Our worker moved a tile southwest and pre-roaded the plains tile. The second worker finishes next turn. We spotted a lion off to the southeast, possibly the same creature who devoured our first warrior. We lose the extra Expansive point of production from the plains forest hill due to rounding. As a result, it's better to work the floodplains tile this turn for the 1 extra commerce. Warrior is queued up for next turn - we take 3t to produce the warrior and grow to size 4, both completing on T26. Demographics update. We Play Civ and Apolyton both teched Animal Husbandry. CivFanatics and German team both grew to size 3. Most teams are likely building a second worker or a settler. See the C&D thread for the full report.
"You have been struck down!" - Tales of Dwarf Fortress
--- "moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
Well, last turn rolled with 16 hours left on the timer, and this one has been played by everyone but the Germans. OTOH, they haven't logged in yet.
"The trouble with Germans is not that they fire shells, but that they engrave them with quotations from Kant."
Yay, for 4 hours faster!
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must." “I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.” |