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Diplomacy Master Thread- Helping Your Opponents Beat Themselves

But what if we want to negotiate it down to a more reasonable T70 NAP, and they take ages to turn that around, and then walk their warrior into our capital?
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Nicolae Carpathia Wrote:But what if we want to negotiate it down to a more reasonable T70 NAP, and they take ages to turn that around, and then walk their warrior into our capital?

Then we build a 2t warrior, or better yet just accept their original NAP offer and not have to deal with this at all. No sense at all screwing up our worker micro when we have a NAP offer sitting on the table.
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Yes, what StM and Seven said.
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How hard are the NAPs in this game? What is stopping him from just killing us? Might just be better to 2T warrior just to be safe.

If you guys want ultimate simplicity, just accept. Nothing really wrong with a long NAP. You won't be doing major warring anyway and this is a plako map with no insane imbalances.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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Alright, after a strategic resource has been connected, our next settler had better be sent southeast so that they don't pink dot us.
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I think the idea of saying that we accept a shorter NAP while waiting to define and hash out a longer NAP is the best idea. However I don't know how CFC will receive that kind of message.
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Agree that the timing sucks - we're at a complicated and dangerous stage in our expansion, and we're at a serious information disadvantage - much easier to be the one initiating communications.

One good thing about their warrior however is that it secures the south of MM even further, so I'd be less worried about leaving our trailing [STRIKE]warrior[/STRIKE] worker uncovered, if we bring Xenu back to our capital earlier.

We should warn them about the lion that we saw prowling to our southeast on T26, and ask them if they see any animals from their spot.

Maybe we should borrow a book from Seven and Novice in PBEM 23, by declaring war and immediately offer peace. That'd give a 10-turn enforced peace in-game, during which we can iron out some details in the NAP. Maybe give them the choice of that or that they agree to not visit the grass hill on our SE diagonal?

@Ruff-Hi: easy enough to figure out why RB is blocked from work: the malware infestation here.
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Declaring war is a terrible idea. CFC != RB.

Mentioning the diagonal is also a bad idea.
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I agree with asking for a shorter NAP initially and I don't think accepting a t100 NAP would be terrible either.
I have to run.
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Problem is, if we start negotiating now, it might drag on long enough for them to move their Warrior W-NW and see our empty capital and cottages. We need a NAP in place before they can do that, because a choke to weaken a neighbor would become very appealing at that point.
We don't stop playing because we grow old; we grow old because we stop playing. - George Bernard Shaw
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