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GoDaddy Outage

I'm curious, is anyone around here significantly affected by this? GoDaddy's DNS servers are down, taking millions of websites with it. The impact of this is pretty remarkable. Anyone around here affected by this? My company is mildly affected as we have a few sites down as a result, but not too many.

Twitter account of the guy claiming sole responsibility: http://twitter.com/AnonymousOwn3r

I'm not sure what story to link to as literally every tech/mainstream news outlet is running this story now, but here's the TechCrunch story: http://techcrunch.com/2012/09/10/godaddy...-of-sites/

Crazy stuff.
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Well, this site has been on and off all day.


KoP
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KingOfPain Wrote:Well, this site has been on and off all day.

I was actually wondering if this was the case. It's been accessible for me on my work computer all day, but never on my phone. From what I've read, the downtime can be spotty based on where you are in the world. Also noticed hardly anyone online today and wondered if RB used GoDaddy.
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The forum has been down for me and v8mark for most of the evening.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Apparently HostGator.com has a deal going on where if you switch to their hosting and use the coupon codes 'godaddyisdown' and 'reliablehost' you get their services for 50% off and 6 months free.
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I had trouble logging on earlier. One of my friends' websites is down, but that's the extent of how it's affected me.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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DNS servers are funny things when they get exploded but I guess we can't be arsed to remember IPs.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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Unfortunately asm, that doesnt help with modern webhosts whose servers are based on http headers. i.e. realmsbeyond resolves to 72.15.147.4, but http://72.15.147.4 doesnt work in a browser because the server is expecting a host header entry to work off of.

What I also found interesting about the outage earlier was that if you used the IPv6 entry for the name servers (ns30.domaincontrol.com and ns29.domaincontrol.com) to do the lookup, the name resolved correctly. If you use the typical IPv4 entry for those same nameservers, the resolution failed.

Code:
[maasym]$ nslookup www.realmsbeyond.net ns29.domaincontrol.com
Server:         ns29.domaincontrol.com
Address:        2607:f208:206::f#53

www.realmsbeyond.net    canonical name = realmsbeyond.net.
Name:   realmsbeyond.net
Address: 72.15.147.4


[maasym]$ nslookup www.realmsbeyond.net ns30.domaincontrol.com
Server:         ns30.domaincontrol.com
Address:        2607:f208:302::f#53

www.realmsbeyond.net    canonical name = realmsbeyond.net.
Name:   realmsbeyond.net
Address: 72.15.147.4

[maasym]$ nslookup www.realmsbeyond.net 208.109.255.15
;; connection timed out; no servers could be reached


[maasym]$ nslookup [url]www.realmsbeyond.net[/url] 216.69.185.15
;; connection timed out; no servers could be reached
--
Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
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Krill Wrote:The forum has been down for me and v8mark for most of the evening.

Same here.

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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I tried to access RB yesterday and my internet security software started freaking out. Something about a malicious cookie doing an intrusion attempt.
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