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spoilers: this aint no cakewalk, its a musicalcatwalk; pacal of inca

wed need sailing to get coastal trade routes so ive queued it next. after 1 turn at 0% as the gold is running out. plus itd be nice to meet the other 3 with a trireme instaed of a work-boat haha. im thinking calendar might be next before currency.

spotted a skirmisher near sians culture. gonna send the axe to poke about shoots area and maybe take his horse city.

heres the cities:


macavity:

[Image: turn51macavity0000.jpg]

yes working the sw mine would bring 2 hammers per turn for the settler but wed lose 2 commerce


mr.mistoffelees:

[Image: turn51mrmistoffelees0000.jpg]

the whip-unhappiness finishes at end of turn. might work the spice for the extra hammer . or the corn to grow back to size 5 and 1-pop-whip the library [overfolw into the queued settler]

haha. took this at end of turn:

[Image: turn51mrmistoffelees0000b.jpg]

looks like the game read my mind!


bombalurina:

[Image: turn51bombalurina0000.jpg]

to be honest im not sure about farming the grasslands as the flood-plains give 3 crop. calendar would be a boon for this city.


mungojerrie:

[Image: turn51mungojerrie0000.jpg]

this citys gonna be a headache until the plantation-happy resources are online. i can forsee that library being whipped. haha


the known world:

[Image: turn51world0000.jpg]

hmm. looks like sian took at least 1 city from shoot. they are still at war hence the skirmisher lurking about the green area


tech/gold ratio:

100%: +44bpt;-13gpt
70%: +31bpt;-1gpt
0%: +27gpt

eps [at end of turn]:

sian: 48/72
shoot: 62/76


demos [at end of turn]:

[Image: turn51demos0000.jpg]

obviously gnp will drop

isnt great lighthouse banned?
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My bad, it's very much banned. What's your happy situation like now and in the foreseeable future? Which mine/camp resources can you hook soon and how many plantation resources?
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So you know the whole continent now. There are 4 disputed areas, 3 of which are interesting to you:

Coastal border with Shoot
Coastal border with mackoti
Jungle border with Shoot and mackoti

What are your plans for these disputed areas? What do you know about mackoti and Shoot's progress and plans?
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mackoti? its sian whos with me and shoot on this continent!

regarding happy-cap. macavity can get to size 5 whereas the others are capped at 4. theres a gold site [therumtumtugger]. the gems at bombalurina cant be accessed until iron-working. 2 ivory sites [rumpleteazer and bustopher jones] could slip in hunting after sailing as itll be a 1-turn-tech for sure.. mr.mistoffelees has spices. macavity has silk. bombalurina has bananas

their plans? how would i have such info? their progress? well shoot has at least 2 cities and lost at least one to sian. i can see 2 of sians cities but no idea if he kept the one from shoot.
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Whoops, shows how good I am at paying attention smile Could you replace the overview shot with one with resource bubbles on?

As for knowledge about enemy plans, trying to track their tech progress is one of the best ways. There are various ways to do it, such as tracking soldier counts (first big jump is Bronze Working) and tile yields (bronze, horse and iron tiles they control go up by 1 hammer after they research the relevant tech, whether you have those techs or not). You can also number crunch a bit to figure out which techs are being researched, such as tracking how long it takes to get a tech. Early on, that will give a good idea of which tech it is. Also, every time score goes up by 6 points it means a tech is researched.

By opening the diplo tab you can see how many cities people have, all cities except their capital is shown on the city list. It's a good idea to take note of when your neighbours expand.
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Expansion should be our number 1 priority right now, imo.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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we got a new team in charge of the it centre at college and theyve uninstalled civ restricted internet access and a whole load of other shit im not happy about. ive played the turn and taken a couple of pics which ill post when i get home
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had the other games turn so got that out the way first

heres the pics i took earlier:

the known world take 2:

[Image: turn52world0000.jpg]

and power graph:

[Image: turn52power0000.jpg]

can anything be gleaned from this?
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Looks like a fair bit of militarization lately. Which units have you been building? Looks like 3-4 units for each of them. The drop is caused by whipping, as part of the soldier count is composed of population. It looks like Sian got BW later than the rest of you, and Shoot got it very early.

What are the next 3 sites you plan on settling and roughly when do you expect to be able to? Do you have enough workers for your current cities and will you be needing more for the new ones? There is a jump in upkeep costs after 6 cities, so 6 is a good early number to race to.
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well that last jump was an axe so it looks like sian built one too. shoots jump may be a couple of skirmishers then

one settlers about to found old deuteronomy. have one building and another queued. thinking therumtumtugger next as it secures the gold and if i do have a chance to take shoots horse city it wont be on its own haha. then its a toss up between rumpleteazer and bustopher jones

i will need a couple more workers. you can see from the city pics what still isnt improved
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