Hehe. I just spent the last 3 hours working on spreadsheet micro. First time I've used a spreadsheet, but it helped me catch an extra pop growth so maybe there's something to it. My main goals were to pump out our 2nd settler and an archer at the right time frame to get the city settled with the archer in the city. Success. However, it will require a Capital whip. But I'm feeling real good about the plan. First let me show you, then I'll explain a bit:
![[Image: Screen%20shot%202012-09-18%20at%202.41.14%20PM.png]](https://dl.dropbox.com/u/42444862/Screen%20shot%202012-09-18%20at%202.41.14%20PM.png)
So this turn I'm going to switch the sugar and Sheep tiles between the cities for the next two turns in order to get WW to grow EOT 39. Before I was swapping them T38, but the difference is that now PB3 will be working the sheep again on T39 when it is building an archer so it gets an extra food into the food box. This allows the city to grow to 4 EOT 41. This extra pop does not have an improved tile to work so we end up 2 pop whipping the city on T43 to get our 2nd settler. The archer has finished on EOT41 as well so it has been moving for 2 turns. The settler catches up to the archer and the archer lands on the tile NE of the Pink dot city the same turn(45) as the Settler. On T 46 the Archer Moves SW with the settler and the settler builds our 3rd city.
The only things I'm not completely sure about yet are worker movements given that we need a road S of the cap + a chop after that and then the worker has to run down with the archer to land on the deer the turn the city is built to begin camping. The good thing about this new plan is that we do not whip WW but we still get the worker out EOT45. Also we get a 4th worker out of the cap with the whip overflow EOT 46.
So by EOT 46 we have 3 cities Pops 2/2/1, 4 workers, 4 warriors, 1 archer and we should have pottery at this time as well. The only thing we're missing is a road from the cap to the pink dot. But with 4 workers I'm sure we can make it work. We wouldn't be able to pasture the horses until after T51 anyway.
![[Image: Screen%20shot%202012-09-18%20at%202.41.14%20PM.png]](https://dl.dropbox.com/u/42444862/Screen%20shot%202012-09-18%20at%202.41.14%20PM.png)
So this turn I'm going to switch the sugar and Sheep tiles between the cities for the next two turns in order to get WW to grow EOT 39. Before I was swapping them T38, but the difference is that now PB3 will be working the sheep again on T39 when it is building an archer so it gets an extra food into the food box. This allows the city to grow to 4 EOT 41. This extra pop does not have an improved tile to work so we end up 2 pop whipping the city on T43 to get our 2nd settler. The archer has finished on EOT41 as well so it has been moving for 2 turns. The settler catches up to the archer and the archer lands on the tile NE of the Pink dot city the same turn(45) as the Settler. On T 46 the Archer Moves SW with the settler and the settler builds our 3rd city.
The only things I'm not completely sure about yet are worker movements given that we need a road S of the cap + a chop after that and then the worker has to run down with the archer to land on the deer the turn the city is built to begin camping. The good thing about this new plan is that we do not whip WW but we still get the worker out EOT45. Also we get a 4th worker out of the cap with the whip overflow EOT 46.
So by EOT 46 we have 3 cities Pops 2/2/1, 4 workers, 4 warriors, 1 archer and we should have pottery at this time as well. The only thing we're missing is a road from the cap to the pink dot. But with 4 workers I'm sure we can make it work. We wouldn't be able to pasture the horses until after T51 anyway.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”